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"Last seen online meme moment"
And congratulations. Games seems to be selling very well too. I did wonder if this mod formed part of your portfolio when you mentioned being hired.
Sadly not.
I dunno whether this map pack does it, but some map packs add buildings with a no-spawn-zone on them that prevents reinforcements from landing on them, and since LW2 uses dynamic reinforcement placement this can cause bugs where a reinforcement pod of 0 spawns when reinforcements arrive if your team is within no-spawn-zone (literally an empty drop pod will fly in and then fly away again having done nothing), potentially making the mission much easier.
Congratulations dude! Really enjoyed their (your!) Enemy Territory: Quake Wars .
Would you mind someone else porting your work over to WotC? Or would you prefer it left as is?
However, there are a bunch of other map packs available for WOTC that have a ton more content in them than MMP and I would definitely recommend checking those map packs out if you are after more procedural map content for the game!
If you want to port a plot you need to do 2 things:
1- Steal an XcomLevelVolume from a working plot and put it on yours then build the level
2- Copy the PCP_arctype and xpack package file and include them in your mod
That will fix the game just using random pcps since the file path for the game and editor are apparently different.
I think parcels missing assets is the same problem of mismatching file paths, I could not get posters to work until I copied that package into my mod but copying entire asset packages is something that should be avoided. Plus some parcel types need new objective spawn possiblites as well.
ETA on the WOTC versions is unknown so far. I've downloaded the WOTC mod tools but haven't had time to look through them yet!
Looking forward to it buddy