Space Engineers

Space Engineers

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Z-95 Headhunter (Star Wars)
   
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Type: World
File Size
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131.361 KB
Oct 7, 2015 @ 5:51pm
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Z-95 Headhunter (Star Wars)

Description
"As long as they keep on making upgrades for this baby, the Z-95 will never become outdated." ―Outlaw tech Klaus "Doc" Vandangante

The Z-95 was famous for its extremely long operational history, with literally hundreds of variations over the decades since its original debut. This one dates from the Galactic Civil War era, and judging by it's extensive upgrades, it's probably owned by a wealthy "privateer". She won't match up to something like an X-wing in terms of raw performance, but it's close.

This ship was a bit of a happy accident. I wasn't really planning on building one, as the workshop has a ton of great examples to choose from already, but once I got started it just sort of just... came together. I'm damn pleased with the final result; it just might be my favorite so far.

NOTES

She's piped and should be survival ready. Features shields, hyperdrive, twin laser cannons and dual concussion missile launchers.

There's a hatch below the cockpit for entry (#8 on toolbar), and another at the rear for maintenance and access to the conveyor system (#9). Both can be open/closed from the button panel on the port hull.

Everything is Dx11 friendly with the exception of the rear thrusters, but it still looks alright.

Feedback always welcome. Have fun with it!
29 Comments
Backseat Dac  [author] Jul 20, 2016 @ 8:25am 
@elemental gamer it's been a loooong while since I published this build; there's been god knows how many updates since then, any of which may have broken the ship or one of the mods.

I'll take a look when I have a chance and let you know if I can fix it
BabyInAnMRI Jul 15, 2016 @ 3:47pm 
and the rocket destroys the headhunter
BabyInAnMRI Jul 15, 2016 @ 3:46pm 
is there suppose to be a way to control it
BabyInAnMRI Jul 15, 2016 @ 3:35pm 
how do you use this if there is no way to use it
BabyInAnMRI Jul 15, 2016 @ 3:16pm 
jesus so many mods
taro Mar 6, 2016 @ 8:09am 
actually those 2 weeks were busy and i had loads of wi-fi problems.
taro Feb 21, 2016 @ 12:36pm 
I will probably have i done it approximately 2 weeks (going to get a mouse about 3 days, getting the perfect color 4 days, coloring it will take the longest (because i have the lagiest computer ever) 6 days, posting it will take 1 day.)
taro Feb 21, 2016 @ 12:30pm 
in currently do not have a mouse but whatever, I'm gonna buy one and I have wanted one for a while
Backseat Dac  [author] Feb 7, 2016 @ 3:56pm 
Once you pick your colour, hightlight a block and click the middle mouse button (the scroll wheel). If you hold down ctrl when you click it you'll paint a larger area, and holding down shift will make it even larger.

Another thing that's super useful: if you highlight a block that's already painted, hold shift and press P and it will automatically select the colour of that block without having to go into the paint menu.

Hope that all makes sense
taro Feb 7, 2016 @ 3:47pm 
at the begining it was supposed to be dac i