Space Engineers

Space Engineers

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Energy Shields
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
115.072 MB
Jul 19, 2015 @ 11:55am
Feb 18, 2023 @ 2:17pm
97 Change Notes ( view )

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Energy Shields

Description
NEWS:
All new models have been contributed by Shaostoul!

Description:

This mod adds fully functional shield generators to the game that protect the whole grid from incoming damage! You can also upgrade them with special modules to boost their stats, or change their stats through the config file to your taste.

The mod now offers two seperate recharge modes:

The default mechanics are similar to Eve Online, they have their recharge rate peak at 25%, and below or above that it is slowly reduced.

The alternative mode, activatable through the config file, works like in many popular games like Halo. The shields will recharge quite fast after taking no damage for a certain amount of time (four seconds / 240 ticks by default).

Following are the default values for all blocks, you can change most of them in the config file:

Small Shield Generator (large ship):

Size: 1x2x1
Power: 4.5MW
Base Shield Strength: 10,000 points
Base Recharge Rate: 1 points per tick

Small Shield Generator (small ship):

Size: 1x1x1
Power: 200kW
Base Shield Strength: 350 points
Base Recharge Rate: 0.1 points per tick

Large Shield Generator (large ship):

Size: 2x4x2
Power: 85MW
Base Shield Strength: 200,000 points
Base Recharge Rate: 100 points per tick
Upgrade Slots: 16

Large Shield Generator (small ship):

Size: 3x3x3
Power: 4.5MW
Base Shield Strength: 10,000 points
Base Recharge Rate: 3 points per tick

Shield Capacitor (large ship):

Size: 1x1x1
Power: +100% of base power consumption
Shield Strength Increase: +100% of base points

Shield Flux Coil (large ship):

Size: 1x1x1
Power: +100% of base power consumption
Shield Recharge Increase: +500% of base recharge

To read out the current shield strength of the grid, write ":" behind the name of a Shield Generator, the shield strength will be updated automatically from there.

You can also write "/shield ShowOnHud add" into the chat while sitting in a cockpit to show the ships shield status on your HUD. To remove the output type "/shield ShowOnHud remove".

Config File

In your AppData/Roaming/SpaceEngineers/Storage/EnergyShields_EnergyShields/ folder you can find the configuration file EnergyShieldsRelease.cfg that is generated if you have started the mod once. There you can change the values of the generators and upgrade modules to your taste.

All config values are explained below. Each time value is measured in ticks, and the game runs with 60 ticks per second. If you don't find some of the options in your config file, remove it and let it regenerate automatically with the next mod startup.

For shield generators:

"basePoints": The number of shield points one generator of that type adds to the grid. It accepts floating point numbers.
"baseRechargePeak": The number of shield points per tick that the shield regenerates at 25% strength. For the alternative mode, it is this value flat. It accepts floating point numbers.
"basePowerConsumption": (Currently out of use, might change in the future again) Regulates the power consumption of the generator in MegaWatts. It accepts floating point numbers.

For upgrade modules:

"basePointsPercentage:" Defines how much shield points a Capacitor adds to the shield generator. By default, it adds worth an additional shield generator of that type. It accepts floating point numbers.
"baseRechargePeakPercentage": Defines how much the shield generation is boosted by one modules. By default the generators current recharge is multiplied by five and added to the generator. It accepts floating point numbers.
"basepowerConsumption": (Currently out of use, might change in the future again) Regulates the power consumption of the upgrade module in relation to the generator it is attached to. It accepts floating point numbers.

Alternative recharge mode:

"AlternativeRechargeMode": Enables or disables the alternative recharge mode that behave like described above. Accepts "true" or "false".
"AlternativeRechargeDelay": Defines the delay in ticks until the shield starts regenerating again after taking damage. By default it is 240 ticks, or 4 seconds. Accepts integers.
"AlternativeRechargeMultiplier": Defines how much the baseRechargePeak value is being multiplied when regenerating, to make the shields feel different and load faster then in default mode. It accepts floating point numbers.

Miscellaneous:

"BlockGrinding": Defines if it is possible to grind blocks, even though they are protected by a shield. Accepts "true" or "false".
"collisionAndGrindDamageModifier": Multiplies the amount of damage the shield takes from collisions and grinders/drills. It accepts floating point numbers.
"directDamageModifier": Multiplies the amount of damage the shields take from explosives and weapon projectiles. It accepts floating point numbers.
"StatusUpdateInterval": The interval in ticks it takes for a shield generator to update its strength status :(XXXXX/YYYYY) in its name. By default it is set to 100 ticks. A ChangeNameMessage is send to ALL clients when it happens, so don't go overboard with it. I personally prefer 10 ticks. Accepts integers.

KNOW BUGS:

- The new decal system disrespects the damage system

Recommended Addons:

(THYA) Shield HUD Script: An advanced script to easily display your shield status on an LCD with all sorts of fancy graphics!


Special Thanks to:
- Shaostoul contributing new, awesome models!

BUILDING A COMMUNITY
Shaostoul is building a community focused on working together, helping one another out, and generally being a swell bunch of nerds. Everyone is invited to join the community to encourage jolly collaboration and shenanigans in a mostly pleasant environment.
DISCORD[discord.gg] - The hub of it all. Dank memez encouraged.
PATREON[www.patreon.com] - Helps me help you and create mods/content. <3
YOUTUBE - Mostly just modding tutorials right now.
TWITTER - Trying to be active here but, it's a weird platform.
TWITCH[www.twitch.tv] - For when I livestream modding and other nonsense.
Popular Discussions View All (60)
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Oct 2, 2024 @ 10:57am
Bugs
Cython
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Mar 15, 2024 @ 2:37pm
PINNED: Suggestions
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Apr 14, 2018 @ 1:06pm
PINNED: Visual Effects
Cython
4,549 Comments
VS-lockon 5 hours ago 
@Daniel_Nero_Drake again you fail to read everything and you're getting mad because I'm calling out on your bullshit.
people always get mad when they realize they're being with the truth.

trash because of one fatal flaw if you have a fighter or a miner ship attached to the carrier ship both ships do not have shields anymore so you dead in the water in literally seconds un like Energy Shields you can have.

shield that why people are asking for update of this one because both Shield MOD Deflector Shields and defense shields have the same issue as I pointed it out.

that why you look like a dumb ass because you saying
{OMG, can people stop complaining about this mod when successor mod).

when the Deflector Shieldsis
it's complete garbage.
because when you attach a grid with a shield to another grid with a shield
you no longer have shields anymore and all way been like that!!!!!!!!!!!
un like Energy Shields
Daniel_Nero_Drake 15 hours ago 
Also you bringing into discussion the defense shield about which i have not talked at all until this point is beyond me as i didnt mention it at all in any of my comments as the whole weapon core stuff is dumpster fire (i brought forward the weapon core as it is directly related to the defensive shield you mentioned,[ for others reading this conversation I am giving this explanation so that someone cannot use it for another "comment". Thank you for your understanding])
Daniel_Nero_Drake 15 hours ago 
@VS-Iockon ok you are starting to make me angry quite a bit now and right back at you with "did you not read any thing i said"

i did write that
I DIDNT KNOW IT HAVE THE PROBLEM (which i know now)

and i said my original statement was correct
that the deflector IS OR WAS INTENDED as successor (which is correct)

and that
WHEN i last played with it (deflector) was (felt) ok, (PAST TENSE)

those 3 separate sentences complement each other to say whole picture and the reason why i first commented and was giving this SAME explanation in my 2nd comment

WHICH SOMEONE COULD NOT READ OVER THEIR THICK RED TINTED GLASSES

i tried to be formal returning what YOU said and adding cherry on top (the curse) so i ask you stop and actually READ or do i need to spell the explanation which you have CLEARLY NOT READ letter by letter so that you finally understand my explanation after i have written it again and even separating the key points so that its easier for you.
VS-lockon 16 hours ago 
@Daniel_Nero_Drake did you not read any thing i said defense shield and Deflector Shields is trash one because of one f1cking flaw and that is you can't have you friends fighter crafts and a transport ship or station have a shield because of one fucking flaw have shield they cancel each other out. another words you can't have a fighter jet and transport ship have Deflector Shields because both Deflector Shields turn each other off meaning you're completely defenseless to a player attack or a npc attack you dumb a22. when Energy Shields you could of had shield on both and you not be defenseless that why ever one asking for up date to this because it's always been Superior to Deflector Shields SUCCESSOR or not if mod is inferior to the original it's pretty much trash it's just like Independence Day One and Independence Day 2 resurgent the frist Independence Day was better
Daniel_Nero_Drake 17 hours ago 
@VS-Iockon im not sure who should be sticking what where
(as my statement was correct, you confirmed it yourself that deflector is a SUCCESSOR of this mod i just didnt know it also have a problem)

As all i said is OMG i agree i didnt know whole situation as i didnt play SE directly for a long time (as i was actually making mod for this damm game) and last time i played defector was ok. As such your first replies were good and constructive and gave me info i did not have as im out of the whole SE loop but for to me unknown reason in your last comment you just went crazy as such here is my curse for you.

@VS-Iockon, may both sides of your pillow be unbearably hot for the rest of eternity, and may you never find peace in the refuge of your bedroom.

GOODBYE AND MAY OUR PATH NEVER EVER CROSS AGAIN
VS-lockon 20 hours ago 
@Daniel_Nero_Drake maybe next time before you run your mouth do some f research on other mod be for opening you mouth bc right now you saying OMG, can people stop complaining about this mod when there is a OFFICIAL successor mod? when the other successor is trast when come to pvp and pve multiplayer you just sticking you mouth in you a hole
VS-lockon 20 hours ago 
@Daniel_Nero_Drake and defense shields has be come no different now of day it use be you can have shield on multiple ships in a fleet and they all still have shield and now this mod even tho it bug to hell bc not up dated is the only dam mod that your able have shield on multiple grids attached to a carrier or a station and you not f over when the corrupt or any other thing show up bc you shield is down bc all you fighter craft or other thing are park in the hanger
VS-lockon 20 hours ago 
@Daniel_Nero_Drake now you see why a lot ppl are complaining about this mod to be updated bc Deflector Shields is trash in it making when you play in a pvp/ pve server with friends as a fleet
VS-lockon 21 hours ago 
@Daniel_Nero_Drake Deflector Shields have one big major flaw in it unlike this one Deflector Shields do not like have multiple Fighters attached to one grid if you have a Fighters with shield attached to say a a space station or a carrier with shield non them have shield you Baka and when you under attack by corrupt you f because neither one of your Fighters has attached to you carrier or you carrier has shield and you blow a part
JohnJ44 Sep 20 @ 12:59pm 
@Daniel_Nero_Drake

Deflector Shields hasn't been updated since last year and they don't have comments enabled on their page. Looks like they are no longer being developed either.