Space Engineers

Space Engineers

Energy Shields
4,532 Comments
McGillus May 21 @ 11:59am 
With 300.000 subscribers it baffles me they still haven't implemented a shield system.
I just had another parking accident so I am finally going to give the mod a try.
GigaCars Apr 18 @ 10:23am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3465132496 this person is claiming your work as his own
go nuke em
Mazen IIXIS Apr 9 @ 2:41am 
@bruh, if it's not THYA's script, then it's likely one of my shield scripts. I've written multiple iterations of it and I remember that at one point I had it linked up to sound block. Right now, I'm working on some APIs (right now I'm a bit stuck on one part of it) that can be used in what I'm planning on to be my final shield script iteration because I'm getting tired of rewriting my shield codes.
bruh Apr 1 @ 3:47am 
am i going insane because i swear there was a script or something years back for this that you could link to a sound block and have it play a sound when the shield got low
Sardaukai Mar 21 @ 6:27am 
@Cython
I want to change some models and script behavior (Tiered version), would it be ok for you if I reupload the mod for our server unlisted / hidden?
I tried to change it with ModAdjuster but I am not able to setup the collision boxes correct....
ingo incognito Mar 13 @ 2:09am 
anyone knows how 2 get this work on a nitrado server?
jarhead Feb 12 @ 4:41pm 
missing resource (set to null)

Textures\GUI\Icons\buttons\tool_highlight.dds
Defi Feb 4 @ 12:36pm 
Tested in a Coop Multiplayer Server with a handfull other NPC content mods and it worked just well for us.
Lucid Feb 3 @ 3:09pm 
can npcs from modular encounters spawn with energy shields?
Veles Jan 31 @ 7:56am 
The mod is not working
Veles Jan 31 @ 7:55am 
The damage doesn't go away
Veles Jan 31 @ 7:24am 
MOD_ERROR: Energy Shields, in file: E:\SteamLibrary\steamapps\workshop\content\244850\484504816\Data\BlueprintClasses_EnergyShields.sbc
Resource not found, setting to null. Resource path: E:\SteamLibrary\steamapps\workshop\content\244850\484504816\Textures\GUI\Icons\buttons\tool_highlight.dds
MOD_ERROR: Energy Shields, in file: E:\SteamLibrary\steamapps\workshop\content\244850\484504816\Data\BlueprintClasses_EnergyShields.sbc
Resource not found, setting to null. Resource path: E:\SteamLibrary\steamapps\workshop\content\244850\484504816\Textures\GUI\Icons\buttons\tool_highlight.dds
withinthebear Jan 17 @ 12:30pm 
uhm i cant get it to work i have foir of both the boosters but when i or my friends shoot my ship it still gets damaged and there is no visual effect when shot either shield also doesnt show that it gets damage
〘TDT〙goldenberg Jan 12 @ 2:49am 
when is the mods next update
CDEEKS Jan 8 @ 3:28pm 
When used with MES it crashes game to desktop :(
Zyaku Dec 30, 2024 @ 7:33pm 
How do you get shield components?
RikeiR Dec 26, 2024 @ 6:49pm 
I have installed the Small Shield Generator on a large grid ship and it can damage the hull even with a pistol.
It seems to work in the control panel, but is it broken in version 1.205?
Korean Godzilla Dec 13, 2024 @ 10:04am 
is anyone else having problems getting this mod to download on a home server.
TheUnluckyOne Nov 20, 2024 @ 3:52am 
Does the shield cap and flux only change the values of the generators they are on?

So if I have a large ship large shield gen, stacked with capacitors, and 2 large ship small shield gens, stacked with flux capacitors, will they affect each-other, or just themselves?
CORR3QU3T3M4TO Oct 29, 2024 @ 9:38pm 
This mod is awesome! Thank you for your work
nick74racing Oct 27, 2024 @ 7:26am 
can i use this on my base
Masterbuilder2.0 Oct 21, 2024 @ 12:10pm 
it is sqaures
Masterbuilder2.0 Oct 21, 2024 @ 12:09pm 
hey the damage color isnt gradual and doesnt have the hexagon shape
X-Ziler YT/V Oct 20, 2024 @ 1:39am 
Does this add shields to the bots/Ai also or not?
The Wrat Oct 5, 2024 @ 1:09pm 
Do multiple generators stack when all placed on one large ship?
metal-warrior Oct 5, 2024 @ 10:52am 
Hi. Could i ask permission to upload a version for my personal server? The shields are too strong so I would nerf the stats.I would adjust other things as well. For example that HP wouldn´t add up with generator blocks.
King_Bee01 Oct 3, 2024 @ 3:50pm 
Cython is there anyway I can favorite this 999999999999999999999999999 more times that's how much I love this mod
King_Bee01 Oct 3, 2024 @ 3:47pm 
@DD.maaArbs the shields are on there's is no shield being seen cuz SE is being sad right now
DD.maaArbs Sep 30, 2024 @ 6:08am 
how do i activate the shield? i cant see them being activated or what
MangyFurball Sep 24, 2024 @ 5:35pm 
Ive been having a problem where no matter how many shields I put on a grid, it always takes the same amount of time to completely deplete them from full charge. Is that a known bug or is it just something im doing?
Zyion Sep 23, 2024 @ 4:56pm 
How do the efficiency, yield, and speed modules effect the shield generator?
Cython  [author] Sep 18, 2024 @ 11:31am 
@Hethan757 It is only partially possible. Visible effects on the client are completely out. While serverside damage blocking would be possible, if that damage is not also blocked on the client side, it used to lead to blocks still deforming and damage numbers were async. That's why I gave up on a mod.io version for xbox. :(
Masterbuilder2.0 Sep 18, 2024 @ 12:25am 
AMAZING MOD
blueWinter Sep 2, 2024 @ 6:20am 
Nice mod remember havin alot of fun with it
Hethan757 Aug 26, 2024 @ 11:05am 
would it be at all possible to make a version of this using only server side scripts for xbox? and if so could you point me in the direction of how to do it
Vhargon Jun 22, 2024 @ 7:43pm 
@Spoontactics I'm pretty sure the shield generator was copied from the refinery code in order to easily add support for adding modules to the block. This also explains why the shield generators have a refinery inventory, despite having no conveyor ports.

In other words, the mod is functional but unpolished.
Spoontactics Jun 16, 2024 @ 6:10pm 
what do speed and yield modules even do on the large shield generator? the power efficiency one is pretty self explanatory but why is there a yield rate and refine speed in the control panel of the generator?
PanicOregon281 Jun 7, 2024 @ 12:53am 
MadMex, a new version of this mod has been released called DeflectorShields.
Mad maX May 29, 2024 @ 1:42am 
Another request to please update. I really like this mod...but there seems to be a growing consensus (on Reddit) that this mod is causing random crashes, which I've been experiencing since the Signals update.
Chastiser May 16, 2024 @ 3:42pm 
I cannot find this config file “EnergyShieldsRelease.cfg” on my server. Can someone tell me the path where this file is installed on a server?
titanius anglesmith May 2, 2024 @ 7:08am 
how do you or even can you limit the number of shield generators on grids? like 1-2 per grid
titanius anglesmith Apr 27, 2024 @ 9:52am 
mod still worked on ?
Arkolis Apr 18, 2024 @ 8:11pm 
Hit me up if you ever want updated models :D
specopsbarton Apr 16, 2024 @ 8:52am 
Thanks for this mod, it's working!
Tyo Atrosa Mar 28, 2024 @ 6:15pm 
is it possible to add upgrade slots to the small ship energy shields at all, even non-graphically? or would that require rewriting the entire mod? I kinda want to make a variant of this mod to go along with the other shields mod as a complement, because as it they work very differently.

I personally use this mod alongside the other shields mod with weaponcore. it reduces damage very little to weaponry, but I use the settings to make these function more as a Hull Integrity Field, because it works very well against collisions and grinding, as well as protection from atmospheric entry, which the other mod doesn't touch at all as far as I noticed. it also works extremely well with modded or tiered upgrade modules, I personally use RIM's Tiered modules with it to greatly improve the power efficiency and recharge speed, but the small grid blocks get kinda left out since they have no upgrade slots.
endeyfire Mar 18, 2024 @ 3:54pm 
best sheild mod imo. works 100% of the time as opposed to the god awful weaponcore sheild mod.
YamiKevin Mar 7, 2024 @ 5:27am 
Is it allowed to reupload the mod with some changes? I made a new components and want to add it to this mod recipes. Can i do that?
Commander Beaver Feb 27, 2024 @ 3:07pm 
How may I reduce shield damage on non shield blocks?
Lasagna_777 Feb 24, 2024 @ 5:23am 
based mod :steamhappy:
Hethan757 Feb 17, 2024 @ 3:18pm 
would it be at all possible to make it run with only server side scripts and not client side?