Space Engineers

Space Engineers

Energy Shields
4,561 Comments
VS-lockon 9 hours ago 
@Daniel_Nero_Drake yes was talking Armor Ramp Compendium and don't care a Armor Ramp Compendium texture since i use one texture any way for my build and plus there same texture as SEModder4 and UncleSte has on there stuff so no skin off mu back ask so fail read whole thing again bc i did not just link you DHI Systems: Hangar doors & Forcefields & Ramp as well i said there a bug in them so that why i had to stop use them you act high and Mighty but you don't read everything it sad and you blame keen for not fix it is sadder since there a modder that had same bug with Hangar doors and he fond what did it and fix it and i told you a bout how fix it under another name and you fail fix it still
ElKirritOo Sep 24 @ 7:52am 
Hola no aparecen los generadores en el mod
Daniel_Nero_Drake Sep 23 @ 10:05am 
the fact that vanilla armor is bad is not by my design if i didnt keep cost of my armor mods
in line otherwise i would have to change costs of every vanilla in game armors to make them tougher to keep the balance

also if you were talking about the Armor Ramp Compendium it have great shapes yes but the texture make them extremely pop up on any build like many other larger ramp mods i tryed to make mine in order to make them blend in better
Daniel_Nero_Drake Sep 23 @ 10:05am 
@VS-Iockon

First of all armor mod i talked about is AtE M.A.R.S. (Modular Armor Ramp System) adds 1x12 split into 4 blocks of 1x3 and many more as total number of blocks when counting LGL LGH SGL SGH is 1296

as for DHI EVA the reason i made that is to get some specific shapes that i didnt find anywhere else and adding other shapes to not need other armor mods
tho the whole design is flawed as i split the blocks into 1x2 which made mirroring not work the game really doesnt like even sides as such its usable but flawed

i changed name to differentiate mods created Before losing files DHI and the new gen AtE

the DHI Systems: Hangar doors & Forcefields & Ramp bugging is not my by my fault the issue was caused by how KEEN changed how by definition hangar door work and it also happened to be time when i changed pc so cant update it bcs as i mentioned i lost the original files but i will make new ones in future i do have a list on stuff to make
VS-lockon Sep 22 @ 7:11pm 
@Daniel_Nero_Drake
DHI Systems: Hangar doors & Forcefields & Ramp . i use to use them untill they buged and no longer working like hanger

DHI Extended Vanilla-like one there a mod that all ready dose this for year and still work even add a 5b5 block

also Vanilla Armor is kinda trash since it like paper the Vanilla railgun can go through to 17 layers of heavy armor in a single shot and on top that the PVE corrupt and Lucas's mods lot there ship like hahaha armor what that that why i use shield mods bc the Vanilla Armor is well how you like it if corrupt send way a upon waves at you and you have no way to fight back

Vanilla Armor has all way be paper no matter what mod out there when the Vanilla railgun one hit you dead with shields you can have chance to survive
Daniel_Nero_Drake Sep 22 @ 6:28pm 
@VS-Iockon me making the mods while testing them in emty world and playing the game are separate things

as when testing and releasing mods you dont use other mods in world and my latest armor mod took over 6 months to make and most of the time was spend in blender as there are over 1K blocks in it.

last time i played in actual world and build something is over a year ago so now let me return this back at you "maybe next time before you run your mouth do some f research"
VS-lockon Sep 22 @ 5:16pm 
oh and @ McCloud Jr on you post. i can't wait till i stop getting Notifications of reports of Space Engineers bug but that not going happen after all last one i got was 3 day a go saying the meteor shower don't work on atmospheric planet any more please fix like tf didn't some one read the patch notes keen remove atmospheric planet meteor
VS-lockon Sep 22 @ 4:57pm 
@ Daniel_Nero_Drake im not fail to read" you are but what ever kido and saying you don't know whole situation as you didn't play SE directly for a long time when the Deflector Shields been out since Jan 25, 2024 nd It had that issue since launch of the Deflector Shields mod and you last mod was in April long time my ass buckaroo
Daniel_Nero_Drake Sep 22 @ 3:31pm 
i do apologise to the side lines but since there is finally a 3rd party may i ask for your opinion bcs i really do feel my explanations are just not getting through ?
McCloud Jr Sep 22 @ 3:19pm 
**sitting on the side lines eating popcorn**

This is entertaining and cant wait until these are deleted
Daniel_Nero_Drake Sep 22 @ 1:08pm 
if you are using translator to read my comments/answers (as that would explain a lot)
try using different one i can recommend
https://www.deepl.com/en/translator
its way better then generalist google translate
Daniel_Nero_Drake Sep 22 @ 1:08pm 
@VS-Iockon and we are back with "again you fail to read" and i was getting angry bcs its annoying trying to explain my reasoning or the original situation to someone who clearly does not wish to understand or maybe cannot?

idk if you have selective reading problem

You keep repeating the fatal mistake, as if I were attacking that fact and didnt agree with it, when my second comment literally says:

"i agree i didnt know whole situation as i didnt play SE directly for a long time (as i was actually making mod for this damm game) and last time i played defector was ok"

I agreed that there is a problem with the Deflector that I didnt know about because I have not played in a long time.

what I objected to was your "sticking you mouth in you a hole" comment while giving detailed reasoning about my original comment
VS-lockon Sep 22 @ 4:44am 
@Daniel_Nero_Drake again you fail to read everything and you're getting mad because I'm calling out on your bullshit.
people always get mad when they realize they're being with the truth.

trash because of one fatal flaw if you have a fighter or a miner ship attached to the carrier ship both ships do not have shields anymore so you dead in the water in literally seconds un like Energy Shields you can have.

shield that why people are asking for update of this one because both Shield MOD Deflector Shields and defense shields have the same issue as I pointed it out.

that why you look like a dumb ass because you saying
{OMG, can people stop complaining about this mod when successor mod).

when the Deflector Shieldsis
it's complete garbage.
because when you attach a grid with a shield to another grid with a shield
you no longer have shields anymore and all way been like that!!!!!!!!!!!
un like Energy Shields
Daniel_Nero_Drake Sep 21 @ 7:07pm 
Also you bringing into discussion the defense shield about which i have not talked at all until this point is beyond me as i didnt mention it at all in any of my comments as the whole weapon core stuff is dumpster fire (i brought forward the weapon core as it is directly related to the defensive shield you mentioned,[ for others reading this conversation I am giving this explanation so that someone cannot use it for another "comment". Thank you for your understanding])
Daniel_Nero_Drake Sep 21 @ 7:06pm 
@VS-Iockon ok you are starting to make me angry quite a bit now and right back at you with "did you not read any thing i said"

i did write that
I DIDNT KNOW IT HAVE THE PROBLEM (which i know now)

and i said my original statement was correct
that the deflector IS OR WAS INTENDED as successor (which is correct)

and that
WHEN i last played with it (deflector) was (felt) ok, (PAST TENSE)

those 3 separate sentences complement each other to say whole picture and the reason why i first commented and was giving this SAME explanation in my 2nd comment

WHICH SOMEONE COULD NOT READ OVER THEIR THICK RED TINTED GLASSES

i tried to be formal returning what YOU said and adding cherry on top (the curse) so i ask you stop and actually READ or do i need to spell the explanation which you have CLEARLY NOT READ letter by letter so that you finally understand my explanation after i have written it again and even separating the key points so that its easier for you.
VS-lockon Sep 21 @ 6:08pm 
@Daniel_Nero_Drake did you not read any thing i said defense shield and Deflector Shields is trash one because of one f1cking flaw and that is you can't have you friends fighter crafts and a transport ship or station have a shield because of one fucking flaw have shield they cancel each other out. another words you can't have a fighter jet and transport ship have Deflector Shields because both Deflector Shields turn each other off meaning you're completely defenseless to a player attack or a npc attack you dumb a22. when Energy Shields you could of had shield on both and you not be defenseless that why ever one asking for up date to this because it's always been Superior to Deflector Shields SUCCESSOR or not if mod is inferior to the original it's pretty much trash it's just like Independence Day One and Independence Day 2 resurgent the frist Independence Day was better
Daniel_Nero_Drake Sep 21 @ 4:45pm 
@VS-Iockon im not sure who should be sticking what where
(as my statement was correct, you confirmed it yourself that deflector is a SUCCESSOR of this mod i just didnt know it also have a problem)

As all i said is OMG i agree i didnt know whole situation as i didnt play SE directly for a long time (as i was actually making mod for this damm game) and last time i played defector was ok. As such your first replies were good and constructive and gave me info i did not have as im out of the whole SE loop but for to me unknown reason in your last comment you just went crazy as such here is my curse for you.

@VS-Iockon, may both sides of your pillow be unbearably hot for the rest of eternity, and may you never find peace in the refuge of your bedroom.

GOODBYE AND MAY OUR PATH NEVER EVER CROSS AGAIN
VS-lockon Sep 21 @ 1:48pm 
@Daniel_Nero_Drake maybe next time before you run your mouth do some f research on other mod be for opening you mouth bc right now you saying OMG, can people stop complaining about this mod when there is a OFFICIAL successor mod? when the other successor is trast when come to pvp and pve multiplayer you just sticking you mouth in you a hole
VS-lockon Sep 21 @ 1:42pm 
@Daniel_Nero_Drake and defense shields has be come no different now of day it use be you can have shield on multiple ships in a fleet and they all still have shield and now this mod even tho it bug to hell bc not up dated is the only dam mod that your able have shield on multiple grids attached to a carrier or a station and you not f over when the corrupt or any other thing show up bc you shield is down bc all you fighter craft or other thing are park in the hanger
VS-lockon Sep 21 @ 1:36pm 
@Daniel_Nero_Drake now you see why a lot ppl are complaining about this mod to be updated bc Deflector Shields is trash in it making when you play in a pvp/ pve server with friends as a fleet
VS-lockon Sep 21 @ 1:33pm 
@Daniel_Nero_Drake Deflector Shields have one big major flaw in it unlike this one Deflector Shields do not like have multiple Fighters attached to one grid if you have a Fighters with shield attached to say a a space station or a carrier with shield non them have shield you Baka and when you under attack by corrupt you f because neither one of your Fighters has attached to you carrier or you carrier has shield and you blow a part
JohnJ44 Sep 20 @ 12:59pm 
@Daniel_Nero_Drake

Deflector Shields hasn't been updated since last year and they don't have comments enabled on their page. Looks like they are no longer being developed either.
Daniel_Nero_Drake Sep 18 @ 2:47pm 
OMG, can people stop complaining about this mod when there is a OFFICIAL successor mod?

https://steamcommunity.com/workshop/filedetails/?id=3147276777
VS-lockon Sep 18 @ 1:59pm 
up date and make better pls
Beetus Defeatus Sep 15 @ 3:45pm 
Not working on servers anymore
Tixiy Jul 23 @ 10:48am 
Обновите щит пожалуйста .
Vedm Jun 20 @ 3:27pm 
Stopped working. Plz update.
General Jame Macheal May 24 @ 7:42pm 
anyone know how to use the shunt shields? i cant figure out how to enable and use it
McGillus May 21 @ 11:59am 
With 300.000 subscribers it baffles me they still haven't implemented a shield system.
I just had another parking accident so I am finally going to give the mod a try.
GigaCars Apr 18 @ 10:23am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3465132496 this person is claiming your work as his own
go nuke em
Mazen IIXIS Apr 9 @ 2:41am 
@bruh, if it's not THYA's script, then it's likely one of my shield scripts. I've written multiple iterations of it and I remember that at one point I had it linked up to sound block. Right now, I'm working on some APIs (right now I'm a bit stuck on one part of it) that can be used in what I'm planning on to be my final shield script iteration because I'm getting tired of rewriting my shield codes.
bruh Apr 1 @ 3:47am 
am i going insane because i swear there was a script or something years back for this that you could link to a sound block and have it play a sound when the shield got low
Sardaukai Mar 21 @ 6:27am 
@Cython
I want to change some models and script behavior (Tiered version), would it be ok for you if I reupload the mod for our server unlisted / hidden?
I tried to change it with ModAdjuster but I am not able to setup the collision boxes correct....
ingo incognito Mar 13 @ 2:09am 
anyone knows how 2 get this work on a nitrado server?
jarhead Feb 12 @ 4:41pm 
missing resource (set to null)

Textures\GUI\Icons\buttons\tool_highlight.dds
Defi Feb 4 @ 12:36pm 
Tested in a Coop Multiplayer Server with a handfull other NPC content mods and it worked just well for us.
Lucid Feb 3 @ 3:09pm 
can npcs from modular encounters spawn with energy shields?
Hunter Jan 31 @ 7:56am 
The mod is not working
Hunter Jan 31 @ 7:55am 
The damage doesn't go away
Hunter Jan 31 @ 7:24am 
MOD_ERROR: Energy Shields, in file: E:\SteamLibrary\steamapps\workshop\content\244850\484504816\Data\BlueprintClasses_EnergyShields.sbc
Resource not found, setting to null. Resource path: E:\SteamLibrary\steamapps\workshop\content\244850\484504816\Textures\GUI\Icons\buttons\tool_highlight.dds
MOD_ERROR: Energy Shields, in file: E:\SteamLibrary\steamapps\workshop\content\244850\484504816\Data\BlueprintClasses_EnergyShields.sbc
Resource not found, setting to null. Resource path: E:\SteamLibrary\steamapps\workshop\content\244850\484504816\Textures\GUI\Icons\buttons\tool_highlight.dds
withinthebear Jan 17 @ 12:30pm 
uhm i cant get it to work i have foir of both the boosters but when i or my friends shoot my ship it still gets damaged and there is no visual effect when shot either shield also doesnt show that it gets damage
〘TDT〙goldenberg Jan 12 @ 2:49am 
when is the mods next update
CHEWBACCA Jan 8 @ 3:28pm 
When used with MES it crashes game to desktop :(
Zyaku Dec 30, 2024 @ 7:33pm 
How do you get shield components?
RikeiR Dec 26, 2024 @ 6:49pm 
I have installed the Small Shield Generator on a large grid ship and it can damage the hull even with a pistol.
It seems to work in the control panel, but is it broken in version 1.205?
Korean Godzilla Dec 13, 2024 @ 10:04am 
is anyone else having problems getting this mod to download on a home server.
TheUnluckyOne Nov 20, 2024 @ 3:52am 
Does the shield cap and flux only change the values of the generators they are on?

So if I have a large ship large shield gen, stacked with capacitors, and 2 large ship small shield gens, stacked with flux capacitors, will they affect each-other, or just themselves?
CORR3QU3T3M4TO Oct 29, 2024 @ 9:38pm 
This mod is awesome! Thank you for your work
nick74racing Oct 27, 2024 @ 7:26am 
can i use this on my base