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in line otherwise i would have to change costs of every vanilla in game armors to make them tougher to keep the balance
also if you were talking about the Armor Ramp Compendium it have great shapes yes but the texture make them extremely pop up on any build like many other larger ramp mods i tryed to make mine in order to make them blend in better
First of all armor mod i talked about is AtE M.A.R.S. (Modular Armor Ramp System) adds 1x12 split into 4 blocks of 1x3 and many more as total number of blocks when counting LGL LGH SGL SGH is 1296
as for DHI EVA the reason i made that is to get some specific shapes that i didnt find anywhere else and adding other shapes to not need other armor mods
tho the whole design is flawed as i split the blocks into 1x2 which made mirroring not work the game really doesnt like even sides as such its usable but flawed
i changed name to differentiate mods created Before losing files DHI and the new gen AtE
the DHI Systems: Hangar doors & Forcefields & Ramp bugging is not my by my fault the issue was caused by how KEEN changed how by definition hangar door work and it also happened to be time when i changed pc so cant update it bcs as i mentioned i lost the original files but i will make new ones in future i do have a list on stuff to make
DHI Systems: Hangar doors & Forcefields & Ramp . i use to use them untill they buged and no longer working like hanger
DHI Extended Vanilla-like one there a mod that all ready dose this for year and still work even add a 5b5 block
also Vanilla Armor is kinda trash since it like paper the Vanilla railgun can go through to 17 layers of heavy armor in a single shot and on top that the PVE corrupt and Lucas's mods lot there ship like hahaha armor what that that why i use shield mods bc the Vanilla Armor is well how you like it if corrupt send way a upon waves at you and you have no way to fight back
Vanilla Armor has all way be paper no matter what mod out there when the Vanilla railgun one hit you dead with shields you can have chance to survive
as when testing and releasing mods you dont use other mods in world and my latest armor mod took over 6 months to make and most of the time was spend in blender as there are over 1K blocks in it.
last time i played in actual world and build something is over a year ago so now let me return this back at you "maybe next time before you run your mouth do some f research"
This is entertaining and cant wait until these are deleted
try using different one i can recommend
https://www.deepl.com/en/translator
its way better then generalist google translate
idk if you have selective reading problem
You keep repeating the fatal mistake, as if I were attacking that fact and didnt agree with it, when my second comment literally says:
"i agree i didnt know whole situation as i didnt play SE directly for a long time (as i was actually making mod for this damm game) and last time i played defector was ok"
I agreed that there is a problem with the Deflector that I didnt know about because I have not played in a long time.
what I objected to was your "sticking you mouth in you a hole" comment while giving detailed reasoning about my original comment
people always get mad when they realize they're being with the truth.
trash because of one fatal flaw if you have a fighter or a miner ship attached to the carrier ship both ships do not have shields anymore so you dead in the water in literally seconds un like Energy Shields you can have.
shield that why people are asking for update of this one because both Shield MOD Deflector Shields and defense shields have the same issue as I pointed it out.
that why you look like a dumb ass because you saying
{OMG, can people stop complaining about this mod when successor mod).
when the Deflector Shieldsis
it's complete garbage.
because when you attach a grid with a shield to another grid with a shield
you no longer have shields anymore and all way been like that!!!!!!!!!!!
un like Energy Shields
i did write that
I DIDNT KNOW IT HAVE THE PROBLEM (which i know now)
and i said my original statement was correct
that the deflector IS OR WAS INTENDED as successor (which is correct)
and that
WHEN i last played with it (deflector) was (felt) ok, (PAST TENSE)
those 3 separate sentences complement each other to say whole picture and the reason why i first commented and was giving this SAME explanation in my 2nd comment
WHICH SOMEONE COULD NOT READ OVER THEIR THICK RED TINTED GLASSES
i tried to be formal returning what YOU said and adding cherry on top (the curse) so i ask you stop and actually READ or do i need to spell the explanation which you have CLEARLY NOT READ letter by letter so that you finally understand my explanation after i have written it again and even separating the key points so that its easier for you.
(as my statement was correct, you confirmed it yourself that deflector is a SUCCESSOR of this mod i just didnt know it also have a problem)
As all i said is OMG i agree i didnt know whole situation as i didnt play SE directly for a long time (as i was actually making mod for this damm game) and last time i played defector was ok. As such your first replies were good and constructive and gave me info i did not have as im out of the whole SE loop but for to me unknown reason in your last comment you just went crazy as such here is my curse for you.
@VS-Iockon, may both sides of your pillow be unbearably hot for the rest of eternity, and may you never find peace in the refuge of your bedroom.
GOODBYE AND MAY OUR PATH NEVER EVER CROSS AGAIN
Deflector Shields hasn't been updated since last year and they don't have comments enabled on their page. Looks like they are no longer being developed either.
https://steamcommunity.com/workshop/filedetails/?id=3147276777
https://support.keenswh.com/spaceengineers/pc/topic/48101-shielding-upvote-if-you-want-se2-to-have-new-technologies
I just had another parking accident so I am finally going to give the mod a try.
go nuke em
I want to change some models and script behavior (Tiered version), would it be ok for you if I reupload the mod for our server unlisted / hidden?
I tried to change it with ModAdjuster but I am not able to setup the collision boxes correct....
Textures\GUI\Icons\buttons\tool_highlight.dds
Resource not found, setting to null. Resource path: E:\SteamLibrary\steamapps\workshop\content\244850\484504816\Textures\GUI\Icons\buttons\tool_highlight.dds
MOD_ERROR: Energy Shields, in file: E:\SteamLibrary\steamapps\workshop\content\244850\484504816\Data\BlueprintClasses_EnergyShields.sbc
Resource not found, setting to null. Resource path: E:\SteamLibrary\steamapps\workshop\content\244850\484504816\Textures\GUI\Icons\buttons\tool_highlight.dds
It seems to work in the control panel, but is it broken in version 1.205?
So if I have a large ship large shield gen, stacked with capacitors, and 2 large ship small shield gens, stacked with flux capacitors, will they affect each-other, or just themselves?