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If you have played map like Brimstone for example, like i did next year 2016 it does have coffins that open up to the underworld. So yes theres improvements and new ideas coming up every year. If you play the more recent maps of mine like Erebus or Midnight, theres not even bosses in it in the main world, just again portals to underworld where there is a slight surprises in both of the maps.
As stated, when game gets older, the more enhanced the maps will be. Thanks for your feedback.
Instead of having to include all these chaotic Halloween bosses which halt the game's progress, why not try something like having certain spots on the map open up portals to the underworld when a point is captured? Believe me when I say that people really do not like needing to stop pushing the cart because the horsemann ran up behind them and sliced their head off? Also the final point having literally 2 of the same boss is just a downright insult for Payload players.
The end 2 monoculus is intentional at this point, so its either kill or get killed. I dont think players even know that there is an underworld in this map, because monoculus is rarely killed. Map cannot fix players state of mind, and being as it is, some players like the chaos, some like you dont. It is what it is and its good thing that there is variety. May i ask which 5 halloween maps you like the most yourself?