Team Fortress 2

Team Fortress 2

1,010 ratings
Other: Halloween, Night
Game Mode: Payload
File Size
19.518 MB
Oct 7, 2015 @ 12:43pm
Nov 3, 2016 @ 2:07pm
16 Change Notes ( view )

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In 1 collection by ICS
ICS TF2 Maps Collection
15 items
This map is now official map in the game and was featured in Scream Fortress VII

Welcome to Halloween 2015! Millstone has been haunted and turned to Hellstone! This time you won't teleport into hell (a lie). You push the ghost cart into the hell! Help the friendly ghost to get there! Meet also the horrors from the past halloweens and join the fun!

Map features, to mention some:

- Pumpkin bombs (ka-boom)
- Spells (you're a wizard Hairy)
- Ghosts (boo)
- Horseless Headless Horsemann! (HHH is mad again)
- Horseless Headless Horsemanns Headtaker (Off with ye heads!)
- More ghosts (more boo)
- Monoculus! (aye, the demomans eye)
- Use the monoculus teleport to get some goodies
- Mystery place, once you teleport using monoculus exit
- Hell, once you kill the monoculus
- More monoculus! (he's twice as mad)
- Skeletons

Thanks for everyone for their support and see you on hell!

Note: Map filename is pl_millstone_event
PS: Here is the original map on workshop
Popular Discussions View All (8)
Oct 19, 2015 @ 10:37pm
Startup issue
Oct 29, 2015 @ 4:45pm
If Valve Doesnt Add This I Will...
Feb 3, 2016 @ 10:29pm
Feedback reply
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fredavree Apr 21 @ 3:30pm 
make something that actually lets u be the horsemann,monoculus,merasmus PLZ I'M BEGGING U! I'LL DO ANYTHING! 4 DAT!
Rubik's Cube Personality Oct 14, 2019 @ 1:45am 
Your map is in my opinion the most chaotic, least balanced, unfun, clusterfluffle of TF2 I've ever played. I'm sorry but it fails to present a good reason to exist.
Friendly texan Feb 24, 2019 @ 8:31am 
This is my favorite map in TF2!
ICS  [author] Nov 10, 2017 @ 8:01am 
They're not even spawning at the same time if the teams are balanced. When imbalaced, they will propably spawn at the same time because blu team is steamrolling red one. Their idea is to disrupt gameplay, to bring fight to that area. You can either ignore them, or shoot them, which makes them mad and disrupts gameplay even more. Idea is to use bosses to your advantage, maybe not to fight them. Some people have figured this one out.

Besides, there is no controlling of their health. Its done in game code.
Mahmoud Nov 10, 2017 @ 2:42am 
The two monoculous spawning simultaneously at the end of the map are really disrupting the gameplay, especially with that huge amount of health. Maybe one is enough with moderate hp
Oct 25, 2017 @ 11:09am 
Well, that's what I thought. I was just wondering if there was anything interesting about the second time not being quite 8 minutes.
ICS  [author] Oct 25, 2017 @ 7:32am 
When the 1st clock hand goes to midnight, it spawns skeletons to the map (not skeleton king). When the 2nd hand hits midnight, monoculus will spawn.
Oct 25, 2017 @ 7:14am 
OK, I just figured out the wonky witching hour pattern on Hellstone.

Your use of the witching hour has prompted me to create a small witching hour Wiki article.

Is there any hidden meaning to the second hour happening at not quite 8 minutes?
ICS  [author] Oct 7, 2017 @ 12:30pm 
Could be
Oct 7, 2017 @ 12:26pm 
So, not to give anything away, (maybe) but the blue Miner's hat on top of the pickhandle behind the closed off shaft, is that a clue to the storyline of Veikko?