Team Fortress 2

Team Fortress 2

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Hellstone
   
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Other: Halloween, Night
Game Mode: Payload
File Size
Posted
Updated
19.518 MB
Oct 7, 2015 @ 12:43pm
Nov 3, 2016 @ 2:07pm
16 Change Notes ( view )

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Hellstone

In 1 collection by ICS
ICS TF2 Maps Collection
16 items
Description
This map is now official map in the game and was featured in Scream Fortress VII
(pl_millstone_event)

Welcome to Halloween 2015! Millstone has been haunted and turned to Hellstone! This time you won't teleport into hell (a lie). You push the ghost cart into the hell! Help the friendly ghost to get there! Meet also the horrors from the past halloweens and join the fun!

Map features, to mention some:

- Pumpkin bombs (ka-boom)
- Spells (you're a wizard Hairy)
- Ghosts (boo)
- Horseless Headless Horsemann! (HHH is mad again)
- Horseless Headless Horsemanns Headtaker (Off with ye heads!)
- More ghosts (more boo)
- Monoculus! (aye, the demomans eye)
- Use the monoculus teleport to get some goodies
- Mystery place, once you teleport using monoculus exit
- Hell, once you kill the monoculus
- More monoculus! (he's twice as mad)
- Skeletons

Thanks for everyone for their support and see you on hell!


Note: Map filename is pl_millstone_event
PS: Here is the original map on workshop
Popular Discussions View All (8)
12
Oct 19, 2015 @ 10:37pm
Startup issue
alalriv
6
Oct 29, 2015 @ 4:45pm
If Valve Doesnt Add This I Will...
Four
5
Feb 3, 2016 @ 10:29pm
Feedback reply
ICS
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195 Comments
Banannixx Oct 12, 2021 @ 12:23am 
One of the worst maps in this game. You should feel ashamed for making it. It's nothing but chokes and bosses that spawn too much. I would honestly rather play wutville than this shit.
ma Oct 10, 2021 @ 1:00pm 
This map is literal garbage
ICS  [author] Oct 2, 2021 @ 9:55pm 
You're comparing Hellstone to maps that have 5 years apart of release. Its a learning process also for the community and people who make maps. The first maps were experimenting by everyone. I do maps that i like to play and that time this map came out as it did. Would i do another map like Hellstone today? Yes. Would it be as chaotic at it is now? Propably not.

If you have played map like Brimstone for example, like i did next year 2016 it does have coffins that open up to the underworld. So yes theres improvements and new ideas coming up every year. If you play the more recent maps of mine like Erebus or Midnight, theres not even bosses in it in the main world, just again portals to underworld where there is a slight surprises in both of the maps.

As stated, when game gets older, the more enhanced the maps will be. Thanks for your feedback.
ShadowMan44 Oct 2, 2021 @ 3:27pm 
You don't have to have a map be chaotic in order for it to be Halloween-like. Moldergrove has the 3v3 arena mode that activates when the control point changes hands. Megalo has the ghost train that appears every so often, what made that map unique is each time the point changes hands, it moves up and down.

Instead of having to include all these chaotic Halloween bosses which halt the game's progress, why not try something like having certain spots on the map open up portals to the underworld when a point is captured? Believe me when I say that people really do not like needing to stop pushing the cart because the horsemann ran up behind them and sliced their head off? Also the final point having literally 2 of the same boss is just a downright insult for Payload players.
ICS  [author] Oct 2, 2021 @ 7:43am 
This was among the first 4 halloween maps that Valve added to the game out of 35+. The basic idea is that each point spawns a new monster and the players also can use the monsters in their advantage. As it turns out, whenever HHH is spawned and its attacking RED, instead of going against the BLU making them IT, everyone just runs their own base and BLU can easily push to the next point, which leads to a situation where HHH is still alive when skeletons spawn or even when the monoculus spanws from the next point.

The end 2 monoculus is intentional at this point, so its either kill or get killed. I dont think players even know that there is an underworld in this map, because monoculus is rarely killed. Map cannot fix players state of mind, and being as it is, some players like the chaos, some like you dont. It is what it is and its good thing that there is variety. May i ask which 5 halloween maps you like the most yourself?
ShadowMan44 Oct 2, 2021 @ 2:17am 
Look I just gotta say that this is probably the worst Halloween map currently in the game. The layout isn't all that great (the original Millstone is probably better), the amount of hazards and monsters is just absurd. Why would we need both the HHH, Monoculos, and the skeletons all in the same map? I mean it's not like Bloodwater where multiple bosses could spawn at once but just have one or the other, please.
Sniff Sniff ooo Whats That mmm Oct 21, 2020 @ 12:38am 
thanks !
ICS  [author] Oct 19, 2020 @ 7:55am 
Use time and bosses to your advantage. Lead the horseman towards enemy when you are IT and stall the cart pushing as much that the clock hits midnight 2nd time and monoculus arrives earlier. Among those things, you need capable pyro to keep spies and demomen off from engineers and have those sentries up.
Sniff Sniff ooo Whats That mmm Oct 18, 2020 @ 9:20pm 
what is the strategies for defending red on this map? its so hard to win on that side !
hot tubs? Oct 4, 2020 @ 6:25am 
Worst map ever