Team Fortress 2

Team Fortress 2

Hellstone
197 Comments
Courier 69 Oct 22, 2024 @ 11:13pm 
This map ruined Scream Fortress for me when I played this for my contract. Looks nice but really unfun to play, there's just too much going on to be enjoyable. The spammy spells and bosses should've been toned down. Felt like a chore to play. The cart scaring you isn't that much of a big deal but still can be quite annoying when fighting the bosses and spells coming at you. Also the fact that TWO Monoculuses can spawn at the same time should've never even been thought about, since rarely to almost never does either team actually try to kill them since it would be a huge waste of time with their large health pools. They also allow players to escape the underworld and be ubered with crits can make defending as red really hard, annoying, and unplayable when combined with the spell spamming and the TWO Monoculuses. Beautiful map, horrible and unfun gameplay.
Kingkrool94 Oct 13, 2024 @ 11:21pm 
This map does too much.

Not only do have have Spells, which are super spammy and annoying to deal with on this map. You have HHH, Monoculus, AND the Skeleton King all on one map. It feels like you took what made Scream Fortress great and shoved it into a blender, completely missing what made maps like Mann Manor or Harvest Event great. chokepoints are also a big issue, the middle-last point is a nightmare for BLU.

What I would recommend to fix it is to simply remove spells and the bosses. So now you have a less spammy and easier-to-deal-with map. Also having the cart not scare you would be nice, it's hard to defend otherwise. Opening up the indoor section would be nice too, just to give BLU breathing room.
Probably one the worst maps i have ever played in my life.
Judge Artyom Oct 12, 2022 @ 8:25pm 
This map is genuinely awful and needs major reworks.
You can't defend the cart because of the ghost, so if you need to hug the cart to stop it, you can't fight back. This makes RED have a genuinely awful disadvantage and forces you to use specific cosmetics to avoid being scared. A map should not force me to use a cosmetic, just replace it with Blutarch or Redmund.
Multiple bosses can spawn in at the same time. This bugs out the health bar, and since there's also rare spells, that means you can be fighting a Monoculus, a Monoculus spell, and the HHHH all at the same time. Also, 2 monoculus can spawn at the same time.
Chokepoint after chokepoint. There's some open areas, but if you have a demo with a pocket and sticky spam, you can lock down a choke, or just spamming enough pyros down one area can force a move. Engineers have little use due to this since the sentry has no safe spots excluding one on CP2.

This map needs either a major rework or removal, Hallowen =/= xD chaos
I like to play and read books Oct 9, 2022 @ 3:31pm 
You should be ashamed yourself for creating quite possibly the worst map in the entire game. Please never contribute to anything else ever again.
rocket Aug 27, 2022 @ 8:01pm 
Correction on the first comment, I think Chilly is pretty good, I just don't like the giant presents on the roofs. The map was actually pretty fun which I think helps with my theory that your maps are good when you don't stuff them with halloween things.
rocket Aug 27, 2022 @ 6:19pm 
Based on my experience playing your maps that are in the game already, I think that you should focus more on making your maps unique and detailed rather than as halloweeny as possible. I know you have put in some unique gimmicks on some of your maps, such as the cart going in a random direction or the ghosts with crit explosives in the underworld, but a lot of people don't understand those gimmicks, and they don't bring an overall unique theme. I think that if you toned down the amount of halloween stuff and put more thought into where you do use halloween stuff, your maps could be a lot more fun to play on.
rocket Aug 27, 2022 @ 6:19pm 
Your regular, non-halloween maps aesthetically look quite nice (I haven't played them on a community server or anything so I can't comment on the gameplay), but your halloween maps really do seem like you just mass retextured the floor and walls and then crammed in as many halloween assets as you could. I've seen you raise the argument in the comments that this was one of the first maps in the game, but your new maps have the same problem (granted, Erebus was my favourite map of yours that I've played, but at the same time Terror and Chilly were my least favourite).
Banannixx Oct 12, 2021 @ 12:23am 
One of the worst maps in this game. You should feel ashamed for making it. It's nothing but chokes and bosses that spawn too much. I would honestly rather play wutville than this shit.
zachj42 Oct 10, 2021 @ 1:00pm 
This map is literal garbage
ICS⭐  [author] Oct 2, 2021 @ 9:55pm 
You're comparing Hellstone to maps that have 5 years apart of release. Its a learning process also for the community and people who make maps. The first maps were experimenting by everyone. I do maps that i like to play and that time this map came out as it did. Would i do another map like Hellstone today? Yes. Would it be as chaotic at it is now? Propably not.

If you have played map like Brimstone for example, like i did next year 2016 it does have coffins that open up to the underworld. So yes theres improvements and new ideas coming up every year. If you play the more recent maps of mine like Erebus or Midnight, theres not even bosses in it in the main world, just again portals to underworld where there is a slight surprises in both of the maps.

As stated, when game gets older, the more enhanced the maps will be. Thanks for your feedback.
ShadowMan44 Oct 2, 2021 @ 3:27pm 
You don't have to have a map be chaotic in order for it to be Halloween-like. Moldergrove has the 3v3 arena mode that activates when the control point changes hands. Megalo has the ghost train that appears every so often, what made that map unique is each time the point changes hands, it moves up and down.

Instead of having to include all these chaotic Halloween bosses which halt the game's progress, why not try something like having certain spots on the map open up portals to the underworld when a point is captured? Believe me when I say that people really do not like needing to stop pushing the cart because the horsemann ran up behind them and sliced their head off? Also the final point having literally 2 of the same boss is just a downright insult for Payload players.
ICS⭐  [author] Oct 2, 2021 @ 7:43am 
This was among the first 4 halloween maps that Valve added to the game out of 35+. The basic idea is that each point spawns a new monster and the players also can use the monsters in their advantage. As it turns out, whenever HHH is spawned and its attacking RED, instead of going against the BLU making them IT, everyone just runs their own base and BLU can easily push to the next point, which leads to a situation where HHH is still alive when skeletons spawn or even when the monoculus spanws from the next point.

The end 2 monoculus is intentional at this point, so its either kill or get killed. I dont think players even know that there is an underworld in this map, because monoculus is rarely killed. Map cannot fix players state of mind, and being as it is, some players like the chaos, some like you dont. It is what it is and its good thing that there is variety. May i ask which 5 halloween maps you like the most yourself?
ShadowMan44 Oct 2, 2021 @ 2:17am 
Look I just gotta say that this is probably the worst Halloween map currently in the game. The layout isn't all that great (the original Millstone is probably better), the amount of hazards and monsters is just absurd. Why would we need both the HHH, Monoculos, and the skeletons all in the same map? I mean it's not like Bloodwater where multiple bosses could spawn at once but just have one or the other, please.
waffles Oct 21, 2020 @ 12:38am 
thanks !
ICS⭐  [author] Oct 19, 2020 @ 7:55am 
Use time and bosses to your advantage. Lead the horseman towards enemy when you are IT and stall the cart pushing as much that the clock hits midnight 2nd time and monoculus arrives earlier. Among those things, you need capable pyro to keep spies and demomen off from engineers and have those sentries up.
waffles Oct 18, 2020 @ 9:20pm 
what is the strategies for defending red on this map? its so hard to win on that side !
#МотоТаня Oct 4, 2020 @ 6:25am 
Worst map ever
Meta Breakers Oct 14, 2019 @ 1:45am 
Your map is in my opinion the most chaotic, least balanced, unfun, clusterfluffle of TF2 I've ever played. I'm sorry but it fails to present a good reason to exist.
Aleksey Feb 24, 2019 @ 8:31am 
This is my favorite map in TF2!
ICS⭐  [author] Nov 10, 2017 @ 8:01am 
They're not even spawning at the same time if the teams are balanced. When imbalaced, they will propably spawn at the same time because blu team is steamrolling red one. Their idea is to disrupt gameplay, to bring fight to that area. You can either ignore them, or shoot them, which makes them mad and disrupts gameplay even more. Idea is to use bosses to your advantage, maybe not to fight them. Some people have figured this one out.

Besides, there is no controlling of their health. Its done in game code.
Mahmoud Nov 10, 2017 @ 2:42am 
The two monoculous spawning simultaneously at the end of the map are really disrupting the gameplay, especially with that huge amount of health. Maybe one is enough with moderate hp
Mайкл282 (Michael282) Oct 25, 2017 @ 11:09am 
Well, that's what I thought. I was just wondering if there was anything interesting about the second time not being quite 8 minutes.
ICS⭐  [author] Oct 25, 2017 @ 7:32am 
When the 1st clock hand goes to midnight, it spawns skeletons to the map (not skeleton king). When the 2nd hand hits midnight, monoculus will spawn.
Mайкл282 (Michael282) Oct 25, 2017 @ 7:14am 
OK, I just figured out the wonky witching hour pattern on Hellstone.

Your use of the witching hour has prompted me to create a small witching hour Wiki article.

Is there any hidden meaning to the second hour happening at not quite 8 minutes?
ICS⭐  [author] Oct 7, 2017 @ 12:30pm 
Could be
Mайкл282 (Michael282) Oct 7, 2017 @ 12:26pm 
So, not to give anything away, (maybe) but the blue Miner's hat on top of the pickhandle behind the closed off shaft, is that a clue to the storyline of Veikko?
ICS⭐  [author] Sep 7, 2017 @ 12:32pm 
Thanks
Mahmoud Sep 7, 2017 @ 11:20am 
My favourite payload
Mайкл282 (Michael282) Sep 1, 2017 @ 7:22pm 
My second, may be most favorite Payload. :steamhappy:
a1ko_ Feb 17, 2017 @ 6:38am 
ok thanks a lot
ICS⭐  [author] Feb 16, 2017 @ 12:46pm 
hellstone is pl_millstone_event as map name in the game.
a1ko_ Feb 16, 2017 @ 12:35pm 
I can't find it in map choice for new server how is it called can you help me???
TheKillerChicken Oct 30, 2016 @ 6:08am 
No problem, and thanks.
ICS⭐  [author] Oct 30, 2016 @ 2:25am 
It's kind of hard to explain here in detail how it is done. I'll may be able to write an article about that and other halloween bosses on how to spawn them. Infact that sounds like a good idea. I'll let you know when it's done here in comments with a link. Thanks for the idea and thanks for the compliment towards the map.
TheKillerChicken Oct 29, 2016 @ 6:53pm 
Awesome map! How did you get monoculus to spawn though? I have been trying to do so on one of my maps.
Furiosa Sep 17, 2016 @ 8:30pm 
mapping skill
ICS⭐  [author] Dec 7, 2015 @ 9:38pm 
Do you mean control it yourself? No, it's automated bot.
jdogie Dec 7, 2015 @ 4:15pm 
Can you use the HHH
ICS⭐  [author] Nov 9, 2015 @ 8:27am 
This comment box has 1000 characters length limit, so i posted a reply here http://steamcommunity.com/workshop/filedetails/discussion/531384846/496880503078735445/

Buswolley, Vala and Sefanonimo should check it if you are interested. Thanks for feedback.
Buswolley Nov 9, 2015 @ 12:16am 
I should leave more detailed feedback.
- On other halloween maps, the objectives stop when a boss emerges. Not so in Hellstone. You have to deal with them while pushing/defending.

- Most halloween maps have two or three halloween elements. Lakeside has spells, a boss, and a wheel. And the wheel goes away when it's boss time. (Notice a trend? A boss gets the whooole stage to itself.) This map throws halloween everywhere. There can be two monoculuses spawncamping red at once. HHH and Monoculus are separate, but that's little comfort when facing a boss and skeletons and the other team at once.

- The cart ghost breaks apart Payload gameplay. Red needs the ability to body-block the cart. The ghost also creates chokepoints for red to deal with while they shimmy around its sides. It might be interesting if the ghost was an alternative to the cart-dispenser, but blu gets both! Part of the point of the cart is that you should be exposed while capping.
Buswolley Nov 8, 2015 @ 11:56pm 
it's really unfortunate that this hallowen-spam nightmare made it to the official rotation. can't block the cart, can't even stab people on the cart, can't setup sentries in front of bosses, and more. i haven't hated a map more.
NFF Footrest Nov 7, 2015 @ 7:32am 
This might actually be the worst map that's ever been in official rotation.

It's basically Hoodoo, but with even fewer flank routes, worse chokes, and you can be spawncamped by Monoculus...
Stefanonimo Nov 5, 2015 @ 4:38pm 
One of the worst maps I've ever played.
ICS⭐  [author] Oct 30, 2015 @ 10:55am 
Uhm, this is the map that is in the halloween event too. Is that what you ment?
Terence Winter Oct 29, 2015 @ 10:44am 
so that is a offical event map wich valve didnt care to include in base game ?
ICS⭐  [author] Oct 29, 2015 @ 10:10am 
Thanks / Kiitos!
saigon Oct 29, 2015 @ 6:20am 
Onnttelut!
Tarrmantis Oct 28, 2015 @ 6:40pm 
Congratulations! The map got into the game.
ICS⭐  [author] Oct 25, 2015 @ 2:50pm 
Update is now out! Concentrating on bugfixing and improving visual look. Now very close to final release and i can soon continue to other ventures of new maps. Thanks to everyone for your contributions and testing this with me!