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You tried to make it feel different. This feels like a true boss rush. I personally think you should have replaced the second Monoculus with Merasmus to make it truly feel like a boss rush but I still like it.
I appreciate the fact you tried to really make this map feel different. It felt like every other map added this year didn't really add much to make it stand out. You made an effort to stand out and I applaud you for that. With that said keep doing what your doing.
I really hope your original millstone map gets in eventually because it seems pointless to add the event version without adding the original along with it. Not to mention the balance issues wouldn't be as much of a problem if people could play a version without the event stuff.
Seriously though. You did a fantastic job.
I'm actually in the progress of updating millstone, the original version to play better. I finished it up at the beginning of the year but in playtests through summer and now with this one, i've collected much of feedback and i know some things what require changing. I don't think Valve has any plans of adding the original though but still i'm going to finish it up hopefully this month already.
Thanks for the kind words!
Set the following commands to these variables to disable the merasmus bomb thing.
tf_merasmus_bomb_head_per_team 0
tf_merasmus_bomb_head_duration 0
Set this command to a relatively high number to stop merasmus from hiding.
tf_merasmus_should_disguise_threshold 9999999
If valve lets you modify these commands without enabling cheats then I think you can fix every problem you encountered when trying to use him.
I find playing RED much harder than BLU for obvious reasons but it feels much differently than normal payload gameplay. Not to mention the Bosses which spawn as BLU progresses even it out as at least the Monoculi are dogdable from RED Spawn
And I'm so glad the Skeletons got some spotlight this year along with Gorge 'n Gore as their effect failed on Helltower
By combining all of the years of Scream Fortress, it creates a great nostalgic feeling along with the challenge of fighting all of them while paying attention to the main game. In other words, multitasking, Mann Manor, anyone?
As a boss fighter, I'm glad to say you've created quite the fun and unique challenge embodying Scream Fortress and I hope to see more of your Map Making in the future