RimWorld

RimWorld

1,788 ratings
Useful Marks
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Mod, 1.5, 1.6
File Size
Posted
Updated
794.429 KB
Jun 22 @ 7:56pm
Aug 14 @ 7:28am
22 Change Notes ( view )

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Useful Marks

In 1 collection by Andromeda
Andromeda's mods
14 items
Description


I present to you mod for marking pawns! With it, you can tag any pawn for your needs!
The markers are designed in a miniature style, appearing crisp and unobtrusive against the overall game background. They are simple and informative, ensuring your screen stays clean without clutter from elaborate graphics

                                

The markers can include rules for automatically assigning tags to pawns. For example, by default, melee and ranged raiders will be marked with their respective icons, allowing you to quickly gather tactical information without the hassle of trying to identify what the raider is holding or having to sift through dozens of interface tabs

                                

You will also be able to instantly see whether the raider has taken GoJuice or any other drugs

                                

There is a built-in default set of markers automatically configured to tag raiders and allies who are relatives of your colonists, display a thermometer or snowflake icon when your colonist is in unsafe temperature conditions, mark sick pawns, pawns who have taken various drugs, and much more!

All you need to do to mark a pawn is find the button within the pawn’s information panel and select the desired icon.
You’ll find color and other settings there as well (always the very last icon)





The mod also includes an option to display a text tag under name. This setting can be adjusted in the same place as the rest of the pawn’s biography.

                                

Some icons feature multiple layers, allowing you to customize and create your own unique variations!🌟✨

                                

And yes, it also displayed on colonist bar

                                

Now it works on caravan forming dialog and slave trade dialog (1.6)

                                



Mods
Combat extended - OK
RimHUD - OK
Multiplayer - OK
UI Not Included - OK
CM Color Coded Mood Bar - OK
Float Sub-Menus - OK. Recommended for search bar (only 1.5)

Existing saves
Add - OK
Remove - OK



Q: Performance?
A: I’ve made sure it’s as lightweight as possible

Q: Pixel art?
A: Pixel art offers the advantage of crispness in small icons - after all, you don’t want blurry images, do you?

Q: I want more icons!
A: I’ll add more as I can. Meanwhile, you can easily add your own icons by placing them in the mod’s Textures/Marks folder and they’ll appear in the game automatically

Q: I want more conditions for auto-assignment.
A: Feel free to suggest them in the comments! ;)

Q: How to hide title under name?
A: Select cross in colors menu

Q: What the blue-reddish icon color?
A: Adaptive color. Based on pawns name color: blue for ally, red for hostile, etc



Pawn quick info - More info!
Nice Health Tab - Visual health info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

                                
                                 Legendary Boss - Addon for HP bars

[boosty.to]
C# : Andromeda
Art : Andromeda
Popular Discussions View All (14)
42
Sep 21 @ 12:47pm
PINNED: Ideas for more conditions and parameters
Agent Q
2
Aug 4 @ 12:23am
Mechanoids don't get any marks assigned automatically
Seawhite
1
Jul 25 @ 1:56am
Hope could set [ show icons in world] as seperate toggles for [player|enemy|guests]...
Anto:-.
424 Comments
Ronald Hardest Sep 29 @ 9:52am 
Idk if I'm missing something here. I did a fresh install with no other mods just to test it wasn't a compatibility error (only Harmony and this mod, latest RW version).

All I want is pawns with melee > shooting to show the sword icon next to them. This pawn has 8 melee 1 shooting, but it's still failing the check.

https://i.imgur.com/7jdzVsT.jpeg

Love the mod, btw. Fantastic concept, and I love the pixel art.
Sisco++ Sep 28 @ 4:35pm 
Suggestions:
- Need a new condition for detecting "Has natural meditation focus type" under the "auto apply" section. Should probably just go ahead and add an entire category for "Meditation focus types" in general to list all focus types.

- It would be nice if the mods default settings included some more pre-configured marks for enemies, such as:
- Holding rocket launcher (doomsday or triple, etc).
- Holding grenades.
- Holding incindiary weapon.
- Has advanced armor (Recon or above).
- Has armor-type implant (Stoneskin, etc).
- Has any other advanced bionic implant (above prosthetic-tier).

These are general enough to not be specific to personal preference, while providing information which usually affects what the best approach for a combat scenario is.

Obviously we can already set these things up ourselves, but it would just be nice to have them as defaults as it can be tedious to have to configure it all.
Sanakara Sep 27 @ 12:05pm 
hello. what a wonderful mod. I would wish for:
- hotkey: to switch set marks on/off by desire.
- more icons.
- possibility to save mark presets.

unfortunately "icons on colonist bar" seems not to work for me (CE 1.6). Likely RimHUD or sth. else is conflicting.

https://imgur.com/a/kmWyc54
papikara Sep 27 @ 9:05am 
Every time I create a new world, I'm re-creating the settings I made in the previous world, is there a way to solve this?
iF Sep 26 @ 9:36am 
@Apex Auto mark by specific hediffs might do the work
Indigo Sep 25 @ 5:55pm 
Any chance to add a simple RGB slider to make our own colors? Thanks.
Doctor Sex Sep 23 @ 7:56am 
kills TPS kinda
Apex Sep 21 @ 7:13pm 
Is there a way to set up auto tagging for enemy pawns with bionics? I don't want to click through a 40 man raid to see who has a bionic limb that I should prioritize lives to be disassembled later.
Knight Sep 20 @ 6:17pm 
I have this weird issue where when I make a new mark that isn't an auto one, it shifts all of the ones down, so for example, if a character has the Guard and Psyker mark, and I make a new one, the Psyker mark would "fall" off and I have to select it again
Aera Sep 20 @ 6:15pm 
Is there a way (or could one be added) to be able to auto-mark hostile animals (Scaria/manhunters/insects)? The automated settings don't seem to actually apply to them (even though the option to allow marking non-humans is enabled).