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- hotkey: to switch set marks on/off by desire.
- more icons.
- possibility to save mark presets.
unfortunately "icons on colonist bar" seems not to work for me (CE 1.6). Likely RimHUD or sth. else is conflicting.
https://imgur.com/a/kmWyc54
To work around this, I tried adding to the existing mod settings (a pawn with a specific trait for hostile, neutral, and allied factions) by combining them with an AND condition that includes all possible factions in the mod settings. This removes the ghoul markers, but after saving and reloading the game, an error occurs and the second condition fails to load (presumably because a duplicate faction condition was used).
Your MOD "Useful Marks" seems to be incompatible with another MOD "Trait Rarity Colors",causing Traits to have no color at the start of the game.
Thank you for the tip! ( i saw the same sugestion on the other mod comment section, maybe they are working on it?^^)
I've tried changing orders and it didn't help. Also tried a mod with similar features (job in bars) and this one shows up. Have a nice day!
A perfect example of showing such would be this: https://youtu.be/WFL6hnUjiOk?t=818
Mod kicks ass btw, thanks!
It would also be awesome if one could check for traits like "Incapable of violence" as it would allow you to mark paws which should be wielding weapons, but aren't right now (e.g. after being knocked out).
https://imgur.com/a/K7fbNEH
having the same problem