RimWorld

RimWorld

Useful Marks
422 Comments
Sanakara 2 hours ago 
hello. what a wonderful mod. I would wish for:
- hotkey: to switch set marks on/off by desire.
- more icons.
- possibility to save mark presets.

unfortunately "icons on colonist bar" seems not to work for me (CE 1.6). Likely RimHUD or sth. else is conflicting.

https://imgur.com/a/kmWyc54
papikara 5 hours ago 
Every time I create a new world, I'm re-creating the settings I made in the previous world, is there a way to solve this?
iF Sep 26 @ 9:36am 
@Apex Auto mark by specific hediffs might do the work
Indigo Sep 25 @ 5:55pm 
Any chance to add a simple RGB slider to make our own colors? Thanks.
Doctor Sex Sep 23 @ 7:56am 
kills TPS kinda
Apex Sep 21 @ 7:13pm 
Is there a way to set up auto tagging for enemy pawns with bionics? I don't want to click through a 40 man raid to see who has a bionic limb that I should prioritize lives to be disassembled later.
Knight Sep 20 @ 6:17pm 
I have this weird issue where when I make a new mark that isn't an auto one, it shifts all of the ones down, so for example, if a character has the Guard and Psyker mark, and I make a new one, the Psyker mark would "fall" off and I have to select it again
Aera Sep 20 @ 6:15pm 
Is there a way (or could one be added) to be able to auto-mark hostile animals (Scaria/manhunters/insects)? The automated settings don't seem to actually apply to them (even though the option to allow marking non-humans is enabled).
Lucius Sep 19 @ 11:48pm 
finally i can stop naming people shit like cookPlantsMine lmfao
pfe Sep 17 @ 5:06am 
Is it possible to add corruption need when the ideology requires it as part of a precept? The main issue with that precept is it requires a significant amount of micro management in large colonies. It would be nice if a mark could be auto applied when it gets below a certain threshold or above to datamine who should join the incantation or not.
Jyanwoods Sep 16 @ 8:02pm 
When prisoners are directly turned into ghouls, the ghouls are treated as neutral or allied factions.

To work around this, I tried adding to the existing mod settings (a pawn with a specific trait for hostile, neutral, and allied factions) by combining them with an AND condition that includes all possible factions in the mod settings. This removes the ghoul markers, but after saving and reloading the game, an error occurs and the second condition fails to load (presumably because a duplicate faction condition was used).
Monbland Sep 16 @ 7:06am 
Есть поддержка LTO COLONY GROUSP?
Doitmok Sep 16 @ 4:17am 
10명이상 마크깔면 의외로 틱 많이 잡아먹어서 중요한 캐릭 몇몇한테만 달아둠
落魄的投资 Sep 15 @ 1:58am 
Hi, author:
Your MOD "Useful Marks" seems to be incompatible with another MOD "Trait Rarity Colors",causing Traits to have no color at the start of the game.
Delgore Sep 14 @ 2:56pm 
@SmithsonianDSP
Thank you for the tip! ( i saw the same sugestion on the other mod comment section, maybe they are working on it?^^)
Случай в казино Sep 13 @ 11:14am 
Судя по скриншотам мод делал наш слоняра
SmithsonianDSP Sep 13 @ 8:35am 
@Delgore : I was just trying to diagnose the same issue after realizing it was working for me with both mods but no longer was. I figured out that having CM Color Coded Mood Bar after Colony Groups and before Useful Marks enables compatibility between the two mods.
spincrus Sep 12 @ 1:19pm 
Icons don't scale with the text when zoomed out. Can such an option be added? Great mod, thanks!
Jan2607 Sep 12 @ 7:56am 
The one you marked as a wizard, what exactly makes her a wizard? Is there a mod for it or did you just name your psycaster that way?
Delgore Sep 11 @ 8:40pm 
Hello, thanks for your mods, i tried some of them and they are realy helpfull/wellmade! I have a suggestion for compatibility mods: maybe you could see if there is something to do for Colony Group. This is also a great mod, sadly none of the features from Usefull Mark are visible on the colonist bar... (only on map)

I've tried changing orders and it didn't help. Also tried a mod with similar features (job in bars) and this one shows up. Have a nice day!
5tratz Sep 11 @ 9:57am 
I was going to do this myself, but it makes sense that you have it in your mod. Psycasters do not automatically show you which is which, especially during a raid. Knowing which enemy is a psycaster earlier could be very helpful. Having a marker next to their name, like the (drug pill) does for those taking drugs, would be a huge benefit.

A perfect example of showing such would be this: https://youtu.be/WFL6hnUjiOk?t=818
Andromeda  [author] Sep 9 @ 9:18am 
@Makazy you have a separate section for skills only
Makazy Sep 9 @ 8:32am 
Hi, awesome mod! really a must have, thanks for the hard work. I have can of a request, I made some rules to put colored stars under pawns depending on their skill level with their equiped weapon, it works well but there is an edge case, i.e a pawn has a ranged weapon with good skill in shooting but his melee skill is greater than shooting, then his good shooting is not aknowledged because the condition is not "Shooting >= 10" but "Shooting >= 10 and Shooting > Melee". Would it be possible to get a "Skill >= 10" only? here is a screenshot: https://imgur.com/a/rGiE4rW
iF Sep 7 @ 5:33am 
Best auto mark mod ever, but I'm struggling to marking disabilities, the hediffs that lack limbs will not be fix by prosthetics.
BadNerd Sep 6 @ 10:21am 
I'm not sure if I'm missing something. Is there anyway to save the custom / overwritten marks for new colonies? i have to redo my marks every game. Still love this mod but it would be nice for it to be persistent.
zero Sep 5 @ 5:19am 
play with multiplayer beta in GitHub will have red word
ligma male #2 Sep 4 @ 11:11pm 
Amazing mod. Can you add male/female icons and a condition for incapable of violence?
Seawhite Sep 4 @ 5:00pm 
hi, i don't know if you said this somewhere but, how do you share the config for others?
dominiq_PL Sep 3 @ 11:47am 
@XDelphi yes i think you are right! thanks!
XDelphi Sep 3 @ 11:38am 
@dominiq_PL I think it's Regrowth's Boiling biome (add-on mod).
dominiq_PL Sep 3 @ 10:31am 
hey can somone tell me from what mod/dlc the picture of this mod was taken? I really like that light red backround
Indigo Sep 1 @ 6:52pm 
Any way to add or change colors? Looking for a basic bright blue color and it has some near it but not exactly it. Maybe a color wheel or simple RGB slider?

Mod kicks ass btw, thanks!
BRSaura Sep 1 @ 4:05am 
Just so you know, when you start to have +15 pawns on the map it starts to eat perfomance, even if you lower the update rate, just like any HUD mod really that needs to do constant checks.
APerfectCircle Sep 1 @ 12:23am 
Can we pin more than one icon on a pawn at a time?
McCozzy Aug 31 @ 11:35am 
it doesnt display the logo for the colonist in the colonist bar.
ƎNA Aug 31 @ 7:01am 
Можешь добавить в "заболевания" трупную чахотку? Очень странно, что её там нет
EraDKtor Aug 30 @ 4:12am 
Love this mod, but it would be great if you could fix the negation logic, because the inverted state for "Has weapon: any" should be "Does not have a weapon" and not "Has Weapon: All Weapons selected" (same for similar category selects).

It would also be awesome if one could check for traits like "Incapable of violence" as it would allow you to mark paws which should be wielding weapons, but aren't right now (e.g. after being knocked out).
meandSSH Aug 29 @ 8:35pm 
Is it possible to make it work with [LTO]Colony Groups?
Prettymuchblue Aug 29 @ 6:53pm 
A man hunter auto-assign would be nice feature
amm90 Aug 28 @ 9:30pm 
Oh, I'm so sorry, I didn't know it had that feature. Thanks.
Andromeda  [author] Aug 28 @ 5:40pm 
amm90 Aug 28 @ 3:22pm 
That's why I'm asking if the icons or the weapon can be lowered further.
amm90 Aug 28 @ 3:20pm 
I don't know what you mean by updating it, everything is already updated, I see the mod like this when I put a bunch of icons, I use your mod mainly to know what job each settler does
https://imgur.com/a/K7fbNEH
Andromeda  [author] Aug 28 @ 2:06pm 
@amm90 if you using 1.6 just update it, otherwise first update the game :)
-=GoW=-Dennis Aug 28 @ 1:33pm 
Any chance for LTO Colony Groups support?
robotic Aug 27 @ 8:19pm 
This is truly an amazing mod. I can’t play the game without it anymore. However, it’s quite inconvenient to set up the marks every time I start a new game. Could you please add a feature that allows us to save mark settings as presets, or apply them globally across all games? Thank you as always!
amm90 Aug 27 @ 2:48pm 
Is there a mod that lets you lower the vanilla weapon icon when drafted? Currently, the useful marks icons overlap the weapon icon.
dr_bobs Aug 27 @ 9:32am 
Is there a way to make your customisations stay across saves?
Folder Door Aug 26 @ 7:27pm 
@inaewoogi
having the same problem
Avereywk Aug 26 @ 6:38am 
is there a way to intergrate this with mods that add new passions?