Slay the Spire

Slay the Spire

54 ratings
Elysia & Elysian Realm
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
26.772 MB
Feb 13 @ 12:32am
Mar 28 @ 10:31pm
51 Change Notes ( view )

Subscribe to download
Elysia & Elysian Realm

Description
(Note: this is still the testing phase, there will be a lot of crash problems)


With the main character of the Elysia , 101 signet cards, 33 other cards , 9 relics and 2 compfire event were added.


Signet:


1. Deliverance: Ehanced ultimate skill


2. Gold: The effect depends on the number of charging stacks

3. Bodhi: To continuously play the same type of cards to produce effect


4. Discipline: Limit some operations to enhance


5. Unlimited: The effect is based on the number of ability levels you have


6. Floating: no injury


7. Helix: Enhanced weapon technology


8. Stars: The mixing and decomposition of the three primary colors


9. Rising Light: Creates effects based on how much it tears the enemy


10. Instant: Increase avoidance


11. Engaged: Blood burning and recovery


12. Empty Dream: Binding with in-game gold


13. Elysia's exclusive signet♪


It also adds the basic skill and ultimate skill system, welcome to explore ~





ps: Because it is my first time to write mod, a lot of forgive, if you encounter any problems, please be sure to timely feedback!
61 Comments
linxi May 16 @ 11:31pm 
幕起给剧幕、讯矢0费抽3,置换烧牌+过牌、wink起防,直接无限了,思路又变成了少抓牌加速启动,是否和设计思路不符合呢
Chara-pp Apr 5 @ 9:42am 
进去前我会想模型多好看,进去后,我的决心已经碎了一地:demoneye:
成为手把然后半身不遂  [author] Mar 28 @ 10:34pm 
@If 抱歉,没找到这bug的触发方式和问题,可能是小概率事件,能力有限,修复不了QAQ
if Mar 28 @ 4:42am 
java.lang.NullPointerException
at actions.FANXING_a.yellowAction.update(yellowAction.java:45)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
成为手把然后半身不遂  [author] Mar 7 @ 9:25pm 
@Knight 描述已修改,另外不推荐拿多张相同刻印,很多刻印牌打出多次是没有效果的(
Knight Mar 7 @ 7:02pm 
宝玉的宣叙卡牌描述是拥有此牌时初始充能提高60,而不是提高至60,所以我拿了2张。。。然后发现并不是120初始充能,还多了张大粘液
成为手把然后半身不遂  [author] Mar 2 @ 7:47am 
不过之后会多让一些牌有充能效果,大概会限制在第三回合启动的程度。
成为手把然后半身不遂  [author] Mar 2 @ 7:45am 
@Pequeño 启动这方面是故意限制的。不过也有快速启动的方法,就是强化后的妖精的魔法加上宝玉的宣叙可以直接第二回合进始源。
Pequeño Mar 2 @ 5:11am 
给的过牌很保守启动实际上变化不多,人律的蓄力是消耗武器技又不好拿, 而且角色输出其实比较高,一般进始源就打完了
Pequeño Mar 2 @ 5:04am 
感觉作者想限制无限,可以考虑给人律出专属刻印加启动