Total War: WARHAMMER III

Total War: WARHAMMER III

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Optional Mods for Stable List by Alphaine
   
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Description
For this one you'll be entirely on your own, read through the list and understand what you select onto the stable list at your own discretion. Some of these mods do not work with one another. All of them on their own, works with the stable list, but they create incompatibility with other mods, or add a flavour I didn't want for every campaign.
Items (71)
Expanded Buildings Overhaul
Created by ChopChop
https://i.imgur.com/HmswTaI.png This is a Building Overhaul made to support my mod collections reducing mod-bloat by integrating mods and containing various simple tweaks. All changes are done to enhance the building aspect of the game, allow the use all l...
Frontier Explorers - IE Sealanes & Trade Networks
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A sea lane mod for your collection. I have currently made 5 different versions of sea lane/node mods, at which you should only ever have one of them active when playing. Flat Earth Explorers - TOW Sealanes &...
Marco Colombos Charted Sealanes - IEE Sealanes & Trade Networks
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A sea lane mod for your collection. I have currently made 5 different versions of sea lane/node mods, at which you should only ever have one of them active when playing. Flat Earth Explorers - TOW Sealanes &...
Champions Of Undeath: Conquest Of The Blood Dragons - Updated for 6.1
Created by COU Team Projects
“Let your blade be your only truth, let death be your only answer, and let your quest be for naught but to become more than what you already are." Based memes here, before I can go into our mod, I first need to give my personal thanks to the people and the...
Champions Of Undeath: Bloodline Agents - Updated for 6.1
Created by COU Team Projects
"Awake O Dead, for there can be no rest for ye beneath the earth. Let the splintered bones burrow from the grave pall. Let cold fingers grip time-worn blades, and unseeing eyes survey the fields of slaughter. For your time has come once more. And the dead ...
Bad Guys Mount
Created by jenosite
Massive Update now!!! This mod adds various mounts to campaign. < Chaos Warrior > Archaon - Dorghar (three head Chaos Dragon) Vilitch - War Shirine Vilitch - Chaos Dragon Valkia the Bloody - Chaos Dragon Sigvald - War Shirine Sigvald - Exalted Seeker Chari...
Submod hub for Dirty Dan's Upgrades
Created by Apex
*****Both the base upgrade mods and unit mods are optional. You only need to subscribe to the mods you want to use. Eg. if you are playing as empire, you would subscribe to imperial armoury and this mod***** Overview Extends the scrap upgrade mechanic from...
Mount Expansion
Created by biubiu~biubiu^
Empire 1、Markus Wulfhart——Warhorse、Imperial Griffon、Dread Saurian 2、Huntsman General——Warhorse、Imperial Griffon 3、Arch Lector——War Altar of Sigmar 4、Warrior Priest——War Altar of Sigmar 5、Witch Hunter——Warhorse、War Wagon 6、Bright Wizard——Phoenix Flamespyre ...
Sebidee's Realistic Flight
Created by Sebidee
https://i.imgur.com/QXf5HvZ.gif - Updated 27.03.2025 - Compatible with patch 6.1 - Save Game Compatible. Gives flying units better speed, acceleration and movement in a realistic way. https://imgur.com/WLFeWu1.pnghttps://imgur.com/yFMHeIk.pnghttps://imgur....
Additional Buildings: Bastions, Forts & Gates | Economy Submod
Created by ChopChop
https://i.imgur.com/HmswTaI.png This is a submod to my mod: Additional Buildings: Bastions, Forts & Gates and it requires it enabled to work. This submod is adding full economy building sets & the garrison building to Forts, Gates & Bastions for all suppor...
Champions Of Undeath: Audio Reservoir
Created by COU Team Projects
The purpose of this pack is to act as a storage for all COU audio files. This means you will be able to play any COU mod without needing to use the Blood Dragon mod as a dependency. A huge thank-you to all of the amazing Voice Talent that's helped us in ou...
Champions Of Undeath: Blood Knight Heretics - Updated for 6.1
Created by COU Team Projects
https://imgur.com/76q15Kf.png Halloween from the Champions Of Undeath Team! https://imgur.com/76q15Kf.png Hey hey people, BasedMemes here with another episode of I can't help myself with the scope creep :) This mod started out as a "I promise you guys it's...
Vermintide 2 Cosmetics Reskin
Created by GunKing
This mod gives various lords, heroes and troops across the Empire/Vampire Counts/Wood Elves/Dark Elves/Dwarfs cosmetic touches that are inspired by Vermintide 2's hero cosmetics. I enjoyed how over the top some of them were and was eager to have that look ...
Immortal Empires Expanded [Requires Mixer!]
Created by ChaosRobie
THIS MOD REQUIRES MIXER! This mod expands and fills-out the Immortal Empires map: Ind, Khuresh, Nippon, the Lost Isles of Elithis, the Eastern Steppes, several smaller islands, and that part that looks like Korea which has been named Ihan. AND MORE! Descri...
Restore Chokepoint Battle for IEE(Mountain Pass Update)
Created by AraNg
IEE 캠페인 키값이 달라 몇몇 좌표에서 다리맵이 나오지 않는 현상이 발생하여 해당 키값을 수정한 모드입니다. 원본모드 필요없습니다 IEE campaign key is different from vanilla so some coordinates do not change to bridge map, so campaign key value has been modified. NO ORGINAL MOD REQUIRED 불멸캠용(바닐라)/for IE(vanilla)...
Legendary Lords Homeland Position
Created by Cesar
Legendary Lords return to their lorefriendly region. In this version of the mod, they loss the vanilla start position. Dark Elves Morathi -> Ghornd Rakarth and Lokhir-->Karond Kar Malus-> Haf Graef High Elves Alith Annar-> Shadowlands Teclis-> Saphery Imri...
SCM's LCCP, 15 new factions for IEE! (6.1)
Created by Team SCM
Introduction LCCP Legendary Campaigns Compilation Pack Legendary Characters Compilation Pack Love ChaosRobie's Campaign Project This mod adds 15 new factions of 12 cultures with their own mechanics and unique models made by Skeleton Crew Modding (SCM) in C...
Instant Building Compilation
Created by ChopChop
https://i.imgur.com/HmswTaI.png This is a compilation of mods that previously I hosted to workshop as standalone - now combined into one mod for all factions in the game. Depending on code possibility and available unique resources each faction gets a inst...
All factions accelerate construction
Created by 小铭
Description Change date: 2025/03/14 This module adds the ability to speed up building for all factions, with the option to spend 1000 coins x turns to build immediately. It is important to note that most of the Nasi buildings, ogre camps and nomad building...
Force Confederation for Everyone
Created by Alex Zhao
This mod enabled all factions to confederate other same race factions upon capturing their final settlement like vanilla's Warriors of Chaos. Should be compatible with everything....
Weapon Teams on Walls
Created by Scicotheron
WH2 weapon teams can mount and climb walls. Affected Units: Skaven: --Warpfire Throwers (+RoR) --Warplock Jezzails (+RoR) --Ratling Guns (+RoR) --Poisoned Wind Mortars (+RoR) Vampire Coast: --Deck Gunners (+RoR) Vanilla Units that can already climb walls: ...
Custom Siege Maps for Campaigns Compilation
Created by <<FSF>>Ranger
This Mod Compilation includes all of my Custom made Siege Maps for Single and Multiplayercampaigns Subscribe to this Mod to get all my Custom Maps, so you dont have to search your Modlist up and down for all of them. This Mod is compatible with everything....
War of Attrition - Reduced Replenishment
Created by Cerb
Mod Summary Lowering replenishment across the board opens up a much deeper campaign experience, including the use of supply lines to reinforce and replenish your armies, a much more balanced decision between playing tall and wide on the campaign map, and t...
Balanced Economy Buildings
Created by FreeParmenion
TLDR: buffed Norsca, Ogres and Tomb Kings income buildings. Tweaked Kislev and Dwarf income building values. Nerfed greenskins income slightly. Hey, the balancing of the income buildings is off. So I made a table about cost, income and Return of Investment...
(BBB) Brutus's Big Battlefields Project - 2nd map released
Created by BrutusCz
- - - Sadly due to time constrains and other project I can't really dedicate time to this right now, but I will have more free time eventually, maybe in 2025... yes. Hopefully I will able/want to return to WH3 modding. I am really proud of my village map a...
Landmarks of Eternity-Immortal Empire Expanded edition [Reworked]
Created by Chasslo
This mod only contains the landmarks created especially for IEE and even if it was designed to run with the base mod of Landmarks of Eternity, you don't actually need it to use this mod! Requirements -Mixer -Immortal empire expanded obviously The mod in it...
Drakenhof Conclave (Mannfred) Renamed to The Midnight Aristocracy
Created by Neil
Mannfred's faction in TW: WH 3; Immortal Empires is called The Drakenhof Conclave. Wasn't a fan. This mod renames them The Midnight Aristocracy. Additionally The Drakenhof Conclave Rebels become The Midnight Aristocracy Rebels NAGASH WAS WEAK! Link to alte...
Elite Knights: Warhammer III
Created by Dux
This is an updated version of my Elite Knights mod that was originally made for Warhammer II. The purpose of this mod is to make it so that truly elite mounted units feel more rare and powerful on an individual basis, befitting their representation in the ...
Toggle Fog Of War
Created by FlashMash
Adds a button in the top left to toggle fog of war. I like to check on the state of the world from time to time, so I had to turn on/off a mod all the time. When Change Starting Settlement came out I had the idea to take the disable/enable of the fog of wa...
Chaos Treasures Closer To The Player (IE & IE Expanded)
Created by Freiya
This mod is just a variation of the Chaos Treasures mod (make sure they aren't active at the same time though, use this mod or the other) : https://steamcommunity.com/sharedfiles/filedetails/?id=2858546739 Instead of spawning the treasures at random locati...
Chaos Ogres
Created by Fröb
Updated for 6.1 DESCRIPTION The Ogres - a creation of the Old Ones meant to withstand the corruption of Chaos, yet unfinished. Resistant but not immune to the influence of the Ruinous Powers, some of them swear allegiance to the very Gods they were created...
Johnny's Advanced Buildings (now with Warriors of chaos)
Created by Johnny
Hello! In older total war games players were able to build important buildings that each have different effects. For example, one could build a temple complex to Hermes that improves trade faction wide, a bustling agora that secures your empire's financial...
Living Tomb Kings [BETA]
Created by Eric
"Human armies of Khemri" returns to WHIII. As the people of Numas and the other surrounding territories begin to inhabit the land use an army of both living and undead to conquer to map! https://i.imgur.com/enyknMF.jpg Currently includes 14 human versions ...
Loupi's Regiments of Renown I
Created by [-ODM-] Loupi
This is my first Regiments of Renown pack for WH3. It contains 3 ROR for Kislev, Cathay, Ogres, Tzeentch, Khorne, Slaanesh and Nurgle. I decided to do a mix of different unit types, and made some of the units perform a wildly different role to their base v...
more Rogue Armies
Created by 撿骨頭
Add more Rogue Armies at the beginning of the game to increase the challenge and variety of the game. These Rogue Armies will appear in specific locations, and unlike Beastmen and Savage Orcs, players will not only have to deal with their threats, but may ...
More War & Less Peace
Created by Hecleas
COMPILATION Here is a link of the compilation of all my AI mods https://steamcommunity.com/sharedfiles/filedetails/?id=2905096541 WAR & PEACE -The AI ​​declared war more often on factions it doesn't like, so now be more careful with your diplomatic relatio...
Murranji's Land Encounter Mod (for IE and Roc)
Created by Murranji
Description This mod adds additional campaign map interactivity by implementing a new system of land encounters, based on the idea of the original sea encounters by CA. The mod updates and extends the feature to provide varied encounters with additional fu...
The Changeling in Cathay - Start Position Change
Created by Porkenstein
I liked the premise of Yuan Bo vs the Changeling, so with this mod you can mess around with forming cults in Cathay, or hunting them down with Yuan Bo. It makes Cathay also feel a little more alive. Special thanks to Herald and Acephelos for discussion and...
Gain access to faction exclusive units, items, and traits via buttons
Created by Rhox
In Total War: Warhammer, some of the items, units, and traits are tied within the faction and can't be used when confederated. Such as Alth Anar's shadow walkers. I usually dealt with them with 'Web editor' and 'Cpecific traits editor', but Web editor isn'...
One button confederation cheat
Created by Rhox
Q. What does this mod do? A. You can confederate any faction, even dead via a mortuary cult panel. Open up a panel, and wait for one second for the UI (This is due to 5.1.1 change) Q. What factions are supported? A. All vanilla factions (except for QB fact...
Singe's Unit Compilation
Created by Singemeister
More units for all, rejoice and be happy! I'll be giving them a slightly more egotistical set of names this time, just for the sake of findability. As per usual, all images are in the provided links. Note on Cultist units: All cultist units are exclusive t...
Minor Settlement Battle Remover
Created by Stubby
The Minor Settlement Battle Remover mod completely removes ALL minor settlement battles from the game by switching off the effect on the buildings that enables them. It works in both Realms of Chaos and Immortal Empires. CA pretty much removed them themsel...
[6.1] Grandolph's Simple Dynamic Settlements Reborn
Created by superforest games
Grandolph's Simple Dynamic Settlements mod is Reborn! This is a simple mod that will change settlement buildings to those of the race that controls them. Some locations shouldn't change outside of the vanilla changes either because of importance (Black Pyr...
Tier 3 Walls Returned
Created by Stubby
The Tier 3 Walls Returned mod gives siege battles back to all the tier 3 minor settlement defence buildings that had them before the 2.2 update, as well as the tier 3 Brettonian main minor settlement building. This mod works on both Realms of Chaos and Imm...
Tier 3 Walls for Chaos Dwarf Outposts
Created by Stubby
This submod for Tier 3 Walls Returned adds walls to the tier 3 garrison building in Chaos Dwarf Outposts. I separated this from the main mod because I wanted to keep the identities of the minor settlement chains where the factory is more fortified while th...
Tier 3 Walls for Custom Factions
Created by Stubby
This mod adds walls to the tier 3 garrison buildings of custom factions like Southern Realms, Marienburg, Mousillon and more that are unaffected by the main Tier 3 Walls Returned mod. You don't need every single mod listed below, as long as you have one of...
Caravans of the Old World
Created by van Hawke
This mod adds the caravan system for Empire, Bretonnia and Dwarfs in IE and IEE campaigns (both player and AI) The main difference from Cathayan caravans is the improved encounter system. The forces that will attack your caravan will depend on the region t...
Warband Upgrade Ultimate
Created by BAGHolder
Warband Upgrade for Every Race (Updated to 6.1.1) --- Upgrade basic units into elite, and swap among unit variants. --- Unique UI + Expanded panel for every race. --- 100% compatible with any mod, save-game, and co-op. --- Submods for RoR, expanded chaos u...
Surrender Before Death (6.1 Ready)
Created by GOW LIKE A BOSS
Ever wonder why ALL your enemies would ALWAYS rather die than fight another day? Or why you can't save a friendly nation from destruction at the hands of their enemies by offering your protection? This mod solves both problems while still making perfect se...
Waka's Campaign Land Battles (WCLB) Map Pack
Created by WakaWaka3000
WELCOME! Welcome! This mod is a map pack that I made for use in campaign. If you are looking for multiplayer maps for use in tournaments, please download the Total Tavern map pack instead. COMPATIBILITY This mod does not replace any CA-created maps, it onl...
Um's Villain Mod - Update Dirty Characters
Created by Um_ATM
https://imgur.com/5s9ZphE.gif What does this mod show us? Adds a variety of Legendary Characters.(Heroes, Lords) - I'm trying to avoid overlap with other Legendary Characters mods as much as possible. - For characters that don't have descriptions, items, o...
Caravans of the Old World - Southern Realms addon
Created by van Hawke
This is a submod for "Caravans of the Old World" and it adds the caravan system for Southern Realms (both player and AI) Playable factions with access to caravans: - Border Princes - Estalia - Tilea - Bilbali - East Ind Company (uses the cathayan caravan n...
LCCP and Caravans of the Old World Compatibility Submod
FIRST AND FOREMOST The people who made all these beautiful mechanics, factions, units, and maps are not me. I just stitched the mechanics to the new factions on the map. If you want to give credit where credit's due for these great things, let them know; t...
The Blightwing Duchy
Created by Meh
What it do? This mod adds a new playable Daemons of Nurgle faction to the campaign map featuring two original legendary characters and a couple of unique units together with a supplement of turncoat Bretonnian units also. The Blightwing Duchy may recruit a...
Convoys of the New World - Pirates and Raiders
Created by TWilliam
This is a submod for "Convoys of the New World" and it adds the convoy system for Vampire Coast and Dark Elves in both IE and IEE Campaigns Note that you can use Raise Dead mechanic for convoys You can increase the convoy limit by some technology and some ...
Caravans of the Old World / Outremer Faction Compatibility Patch - Removed Dependencies
This is just a likely temporary upload that has removed the dependencies from Maska_zgz's mod, as this was causing script errors with Mixer (and maybe IEE) being forced to load at a higher load order. Description from Maska_zgz's mod IN ENGLISH: This small...
Convoys of the New World
Created by TWilliam
WARNING: do not activate this mod if you started the campaign without it as faction who already has caravans or convoys! It will broke the caravan network This mod adds the convoy system for all High Elf factions (but only major AI factions can send convoy...
Johnny's Advanced Buildings | LITE Submod
Created by ChopChop
https://i.imgur.com/HmswTaI.png This is a submod to Johnny's Advanced Buildings. It requires it enabled to work. This submod is saved game compatible. NOT compatible with my other Johnny's Advanced Buildings - No Restrictions. https://i.imgur.com/s2PqqYx.p...
Chaos Treasures (IE & IE Expanded)
Created by Freiya
This mod makes it possible to obtain the powerful unique weapons/ancillaries that could be obtained in Khorne and Slaanesh Realms during the Realms of Chaos campaign. Only use this mod for your Immortal Empires or IE Expanded campaigns. The seven "treasure...
Imperial Forts Take No Attrition [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Great Bastion Takes No Attrition [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
AI Balthasar Gelt in the Border Princes - Start Position Change
Created by Porkenstein
I disliked how AI Gelt ended up conquering much of Cathay. When playing as him the choices you have are interesting, but AI Gelt really feels like he should be starting somewhere else that keeps the campaign's flavor intact. This mod moves the Golden Order...
Malakai Makaisson in Karak Dum - Start Position Change
Created by Porkenstein
Update: Now compatible with Cataph's Kraka Drak! This simple mod moves Malakai's starting location to a ruined Karak Dum, brings back the Kraka Drak faction, and tweaks the Masters of Innovation's starting quest to suit the new start. Changes: Malakai, Got...
Kemmler In The Vaults - Start Position Change
Created by Porkenstein
This mod moves Heinrich Kemmler from Blackstone Post to his own fortress of Krinal in The Vaults from the lore. From here, Kemmler first terrorized Tilea and Bretonnia and brought about the Winter of Woes in Athel Loren. Now he returns to his old haunt to ...
Mother Ostankya Near Kislev - Start Position Change
Created by Porkenstein
This mod moves Mother Ostankya's starting position to the old Kislevite colonies northeast of the old world, and changes her starting enemies to be the Norscans tribes there. As protector of Kislev and denizen of its wilds, Mother Ostankya stalks Kislev's ...
Swissbob's True World Start Positions - Light
Created by Porkenstein
This is a light, updated and slightly improved version of swissbob's amazing IE Start Positions mod "True World" : https://steamcommunity.com/sharedfiles/filedetails/?id=2872011780 This version has been pared down to only move the start positions of Greasu...
Skarbrand in the Jungle - Start Position Change
Created by Porkenstein
This mod moves Skarbrand from the Badlands to the ancient Khornate altar of the Temple of Skulls in the eastern Southlands jungle. Long ago, barbarians and beastmen sacrificed captives here in the name of a murderous jaguar god, tainting the land with bloo...
Malus in the Eastern Colonies - Start Position Change
Created by Porkenstein
This mod moves Malus Darkblade from the Chaos Wastes to the Eastern Colonies near Tor Elasor. Back in Warhammer 2, Malus had a dual start between the Sea of Dread and Hag Graef. This restores his old starting position from the Vortex campaign and gives him...
War for Eight Peaks - Dynamic Start Positions
Created by Porkenstein
This mod gets rid of the Mutinous Gits, making the starting owner of Karak Eight Peaks dependent on the player's faction. It also changes some settlement ownership and faction identity in and around the Badlands to provide a better Queek, Skarsnik, and Bel...
Balanced Cavalry Speeds
Created by Dux
In Warhammer III, the basic horse cavalry mount type, which is used extensively by Empire but also by Cathay, was changed to be substantially faster than it was in Warhammer II. This change was needed, as these units were too slow to be used in their inten...
Seasons and Holidays [compatible with battle weather mods!]
Created by Alshua
Bring a new level of strategy to the campaign by adding a cycle of seasons, along with a generous helping of Warhammer lore. Cultural holidays add to your immersion. NEW! Unique battle map weather visuals add variety and realism. Each turn now takes one mo...