Total War: WARHAMMER III

Total War: WARHAMMER III

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Malakai Makaisson in Karak Dum - Start Position Change
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631.903 KB
Apr 30, 2024 @ 6:08pm
Aug 7, 2024 @ 10:15pm
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Malakai Makaisson in Karak Dum - Start Position Change

In 2 collections by Porkenstein
Porkenstein's Vanilla+
71 items
Porkenstein's Immortal Empires Start Positions
11 items
Description
Update: Now compatible with Cataph's Kraka Drak!

This simple mod moves Malakai's starting location to a ruined Karak Dum, brings back the Kraka Drak faction, and tweaks the Masters of Innovation's starting quest to suit the new start.



Changes:
  • Malakai, Gotrek, and Felix now start in a tier 0 (ruined but controlled) Karak Dum.
  • The Kraka Drak faction controls its old hold once again.
  • The "Return to Karak Dum" quest is now "The Hammer of Fate", and requires you to find the Hammer that was looted from Karak Dum during its fall
  • The Hammer given as a reward for the starting quest now gives additional abilities, particularly when fighting against Chaos.

Compatibility:
This mod should be compatible with any other mod that doesn't mess with the starting location of Malakai, Kraka Drak, or Karak Dum, as it is almost entirely script-based. It is compatible with both Cataph's Kraka Drak and Immortal Empires Expanded!

Other Recommended Changes:
True World - Light Start Position Changes
https://steamcommunity.com/sharedfiles/filedetails/?id=2988099329

AI Yuan Bo in Cathay - Start Position Change
https://steamcommunity.com/sharedfiles/filedetails/?id=3030013389

Mother Ostankya Near Kislev - Start Position Change
https://steamcommunity.com/sharedfiles/filedetails/?id=3029043600

War for Eight Peaks - Dynamic Start Positions
https://steamcommunity.com/sharedfiles/filedetails/?id=2993769765

Epidemius in Lustria - Start Position Change
https://steamcommunity.com/sharedfiles/filedetails/?id=3236172467
75 Comments
Therivox Apr 23 @ 11:49am 
Right, I understand what you're going for here. Maybe one day i'll give it a try :)
Porkenstein  [author] Apr 21 @ 1:13pm 
@RogueSkeptic, thanks! pretty much all of my start position mods are compatible through all updates unless they directly mess with starting locations that I'm changing
Porkenstein  [author] Apr 21 @ 1:12pm 
@Therivox, I knew this would be kind of doomed, which is the point - you're playing as a slayer going to the middle of the wastes to a place called Karak Dum
Malakai is uniquely designed to be an effective nomadic faction, so try to survive!
Therivox Apr 16 @ 2:16pm 
Nice if you really want a challenge, but not really fun to have Archeaon and Astrogoth teaming up on you from turn 10. Campain lasted until turn 20.
Using this knowledge, I suppose you can turtle your starting area until you have tier 3 walls on all 4 settlements when attempting to venture further, but that's not my cup of tea.

Missions sometimes still ask to go to the area around Karak Vlag, which is very far down the list of priorities in this start.
RogueSkeptic Apr 10 @ 1:30pm 
Just to confirm, this works on the latest Campaign AI BETA #2
Guts Mar 17 @ 6:09pm 
Being surrounded by chaos dogs is just what the slayer engineer needs to test his munitions
Daverin2112 Jan 4 @ 10:52am 
All good! It still works fine, albeit ofc now Ferrik being there also is very odd since they got hacked out. I just figured it was worth pointing out that this is a VERY different spot with it being Arbaal's intended province.
Porkenstein  [author] Jan 4 @ 10:50am 
@Daverin2112, I'll do some testing when IRL stuff lets up but I suspect that changing some starting enemies will be enough to alleviate the pressure. I really want to avoid changing too much for the sake of compatibility
Daverin2112 Dec 28, 2024 @ 4:41pm 
Will be curious if you want this to remain the exact same, since this all but forces an elim match between Arbaal and Malakai after DLC. Not that this is unprecedented, but even Teclis v Kairos nominally leaves space to pretend it isn't gonna happen, loool.
Porkenstein  [author] Nov 28, 2024 @ 3:31pm 
@BigWillz, doesn't need an update! I will update all of my mods when the DLC comes out, whether they need it or not.