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Malakai is uniquely designed to be an effective nomadic faction, so try to survive!
Using this knowledge, I suppose you can turtle your starting area until you have tier 3 walls on all 4 settlements when attempting to venture further, but that's not my cup of tea.
Missions sometimes still ask to go to the area around Karak Vlag, which is very far down the list of priorities in this start.
As such I personally think the change of start position to Karak Dum is the most logical choice.
Same as SS7877, could be great to have the same in RoC
Can you make an analog for Realm of Chaos, pls?
But one of their major goals is also to make the world feel more authentic to the setting and interesting to play in even if you aren't using a moved faction.
@Da Haloshock
I'm pretty sure Porki's mods are mostly made to ensure that those start pos changes work fine for all the parties involved. I'd be surprised if the scope of this mod included any tweaks to campaign start difficulty (adjust starting armies etc.) but it could be that they do - in that case I'm simply wrong and you are right (happens all the time!). But do youseewhatimttryi.... wait!
Weird, do you also hear two mini violins far away - it almost sounds like they're softly playing the main melody of JT's "Cry Me A River""! That's cold <3
1: I downloaded the toggle fog of war mod so I could see what was happening turn 1.
2: When you have just this mod (and toggle fog of war) installed AI Malakai will retreat into Karak Dum and will win the fight against the skaven army.
3: However, I was incorrect in my first comment when I said this was completely compatible with Cataph's norse dwarfs. While with both mods installed Malakai does own Karak Dum his army does not start right next to it. Instead, when I toggled the fog of war, I found him floating in the water off the coast to the west a little ways. So, with Karak Dum being a tier 0 ruined settlement the skaven take it with no resistance. This is why I found him homeless when I first looked for him by walking from Kraka Drak for 5 turns. Sorry for being half right half wrong in my first comment.