Total War: WARHAMMER III

Total War: WARHAMMER III

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Seasons and Holidays [compatible with battle weather mods!]
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File Size
Posted
Updated
4.257 MB
May 12, 2024 @ 2:40am
Mar 25 @ 10:57am
13 Change Notes ( view )

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Seasons and Holidays [compatible with battle weather mods!]

Description
Bring a new level of strategy to the campaign by adding a cycle of seasons, along with a generous helping of Warhammer lore. Cultural holidays add to your immersion.

NEW! Unique battle map weather visuals add variety and realism.


Each turn now takes one month, creating a 12-month yearly cycle whose changing weather and conditions affects each playable race in a different way. Each month has unique flavor text depending on what race you are playing. The official calendars are used, where one has been published. Holidays punctuate each year, faction-unique to reflect cultural differences in their observance.

Should be savegame compatible.


                                          
The seasonal UI art is all adapted from or inspired by medieval art of the seasons, primarily the Très Riches Heures du Duc de Berry. Its frame is designed to imitate the ecclesiastic lunar calendar used in medieval books of hours, and sections of it light up to indicate the current month.

The campaign map texture does NOT change, but battle map visuals now offer snow, rain, and spooky effects for certain seasons and holidays!

                                                                
Autumn
Storm season makes the seas more dangerous.
Winter
Cold weather attrition (Frozen, Mountain, Chaos Wastes) greatly increases. Growth and campaign movement speed are reduced.
Spring
Mild bonus to Growth and Control.
Summer
Hot weather attrition (Desert, Badlands, Jungle) greatly increases.


                                          
All holidays are taken directly from Warhammer Fantasy lore, though the writing is original, in order to better fit the game format. MORE WILL BE ADDED. Here is a partial list:

ALL FACTIONS
Worldstill
(Similar to Christmas)
The hopeful winter solstice, called "Mondstille" in the Empire, when world's rotation is said to cease, and gifts are given.

Witching Night
(Similar to Walpurgisnacht)
The cursed night when the realm of the dead begins to leak.

Mystery Day
(Similar to Halloween)
The dark moon Morrslieb is full, allowing daemons and mutants to walk openly.



BRETONNIA
Grail Day
Once a celebration of the grail, now an excuse for swilling too much undiluted wine.
Lily Day
A springtime celebration of purity, when many weddings occur.

DARK ELVES
Hanil Khar
Lesser lords must renew their oaths (and bribes) to their betters.
Death Night
A carnival of unchained murder, perpetrated by the cruel Witch Elves.

DWARFS/CHAOS DWARFS
First Quaff
The ceremonial uncorking of the first beer barrels.

EMPIRE
Sigmartag
Celebrates Sigmar's ascension to godhood with song and feasting.

HIGH ELVES
Feast of Deliverance
Dance into the night to remember the treeman Oakheart saving a future Everqueen.

KISLEV
Waking Day
Pots and pans, musical instruments, and even gunpowder are used to wake the bears from winter hibernation.

SKAVEN
Vermintide
A feast celebrating the Great Horned Rat and the "unity" of Skaven.

WOOD ELVES
Rebirth of Orion
In the last few hours of winter, an innocent wood elf is taken by the Wild Riders and sacrificed, to serve as Orion's new vessel for the coming year.


                                          
Flavor text is heavily customized to the culture you are playing as. This mod works with ANY modded faction.

Extra effort went into including the Verenean calendar, so users of Cataph's Southern Realms can enjoy the year in their native Tilean.

Autumn
  • As life literally withers on the vine, the magic of Vampires and Nurgle grows powerful
  • As the forests' growth slows, so too does the flow of Wood Elf mana
Winter
  • Amidst winter's fury, Kislev's magic swells
  • Sluggish in the cold, Lizardmen move slower in battle
Spring
  • As life blossoms rampant, Wood Elves find their magic flourishing
  • Spring has come, and a young mortal's thoughts turn to... Slaanesh, strengthening their magic
Summer
  • Beneath the blazing visage of their sun god, the magic of the Tomb Kings is empowered
  • Summer is the season of hot tempers and civil unrest; Khorne delights
  • Their cold blood quickening, Lizardmen move faster in battle

Phoenix Court
The seasonal system is synched to the season visuals of the Phoenix Court.


汉化/Chinese by 幡沫 & Tutur
Russian by Eterfate
French by Daen99
Korean by min985
German by SprachZauberer

                                          
This mod is another partnership between Rhox and Alshua, who still feel they tricked the other into doing the annoying part of the work. Huge thanks goes to Mazisky for sharing his expertise on battle weather.

No AI was used in any part of this work.

Alshua's hobby is rewriting every piece of flavor text twenty five times so it's unique every single time you ignore it. Responsible for the UI art, database/gameplay, weather effects, and writing.
Rhox's hobby is innovating entire new game systems, only to watch them used to get your lords drunk once every twelve turns. Responsible for the script and UI code.


[www.patreon.com]
To support ambitious mods like this one, consider becoming Alshua's Patron.[www.patreon.com]
Popular Discussions View All (2)
15
Oct 1, 2024 @ 1:41pm
Holiday Suggestions
Alshua
5
Jan 11 @ 2:42pm
Compatibility
Alshua
246 Comments
Alshua  [author] Apr 25 @ 12:14am 
@SprachZauberer - That's wonderful, thank you. I will add it to the description.

@Augustus II - Thanks, we're glad you like it! I would love more immersive features.
SprachZauberer Apr 13 @ 5:29am 
Hey @Alshua: I made a German translation for your mod: here
Augustus II Mar 31 @ 12:07pm 
haha futile indeed good sir. Great mod btw, I was obsessed with setting up the perfect 12tpy campaign in Rome 2. I always wondered why more people didnt want a real time system in this game. Next we need to create death cycles and kids that take over. haha
Alshua  [author] Mar 31 @ 11:38am 
@Jack Greedy - This mod is titled "Seasons and Holidays [compatible with battle weather mods!]" in a desperate, futile attempt to get people to realize it's already compatible with battle weather mods.

@Donut_Warrior - I think it comes out to around 18% of the time that you would get a winter map in that part of the world. It is in fact daytime in Sylvania sometimes, so for me it doesn't seem like an issue.

@majorDebacle - Awesome, good to hear.
Jack Greedy Mar 27 @ 3:11pm 
Please, oh please make it comptabile with great John Matrix mod for Battle Weather Overhaul.
Donut_Warrior Mar 23 @ 3:00pm 
So far I couldn't enjoy this mod to the fullest and I may have to find time on another campaign to enjoy it but so far it really depends on how you wanna play your games.
For instance it does kind of ruin the dark ambience when fighting as Wisseland against the vampires when the maps at night get turned into bright snowy one's.
Would recommend for Reikland or Cathay though.
Donut_Warrior Mar 14 @ 2:57pm 
Do you need to start a new campaign for this to work?
Wanka1982 Feb 26 @ 6:10am 
Awesome mod, I have been playing with it and a couple few cosmetic mods for several campaigns, and everything works fine :steamthumbsup:
sarumanthecursed Feb 5 @ 5:53am 
Lorghul got it to work (creator of wegh) perhaps ask him
Alshua  [author] Feb 5 @ 5:37am 
@TheHonoredPerson-333 - It's ongoing. We are but humble modders.

@Nukular Power - Thanks!

@cybvep - Definitely plans for further improvements. Agreed that seasonal magic is appealing, but complex to implement with every faction so different in their use of magic. Aware it would be helpful to convey more info with the UI.

@BeNn3r - :mbgaan:

@TSS117 - No, certainly not. This mod never causes attrition, only worsens it or weakens it when it is already present.