Total War: WARHAMMER III

Total War: WARHAMMER III

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Seasons and Holidays
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File Size
Posted
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1.874 MB
May 12 @ 2:40am
May 18 @ 6:06pm
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Seasons and Holidays

Description
Bring a new level of strategy to the campaign by adding a cycle of seasons, along with a generous helping of Warhammer lore. Cultural holidays add to your immersion.

Each turn now takes one month, creating a 12-month yearly cycle whose changing weather and conditions affects each playable race in a different way. Each month has unique flavor text depending on what race you are playing. The official calendars are used, where one has been published in lore. Several holidays punctuate each year, renamed and rewritten to reflect cultural differences in their observance.

Should be savegame compatible.


                                          
The seasonal UI art is all adapted from or inspired by medieval art of the seasons, primarily the Très Riches Heures du Duc de Berry. Its frame is designed to imitate the ecclesiastic lunar calendar used in medieval books of hours, and sections of it light up to indicate the current month.

The actual map texture unfortunately does NOT change, though this feature may be coming!

                                                                
Autumn
Storm season makes the seas more dangerous.
Winter
Cold weather attrition, such as Frozen, Mountain, or Chaos Wastes, greatly increases. Campaign movement speed is reduced, as is Growth.
Spring
Growth is increased, with a mild bonus to Control.
Summer
Hot weather attrition, such as Desert, Badlands, or Jungle, greatly increases.


                                          
All holidays are taken directly from Warhammer Fantasy lore, though the text used is largely original, in order to better fit the game format. MORE WILL BE ADDED, but here is a partial list:

ALL FACTIONS
Worldstill
(Similar to Christmas)
The hopeful winter solstice, called "Mondstille" in the Empire, when the rotation of the world is thought to briefly cease. Gift-giving is common in many cultures.

Witching Night
(Similar to Walpurgisnacht)
The cursed night when the realm of the dead begins to leak into our own.

Mystery Day
(Similar to Halloween)
The dark moon Morrslieb is full, allowing daemons and mutants to walk openly.



BRETONNIA
Grail Day
Once a celebration of the grail, now an excuse for swilling as much undiluted wine as possible.
Lily Day
A springtime celebration of purity, when many weddings occur.

DARK ELVES
Hanil Khar
Lesser lords must renew their oaths (and bribes) to their betters.
Death Night
A carnival of unchained murder, perpetrated by the cruel Witch Elves.

DWARFS/CHAOS DWARFS
First Quaff
The ceremonial uncorking of the first beer barrels.

EMPIRE
Sigmartag
Celebrates Sigmar's ascension to godhood with song and feasting.

HIGH ELVES
Feast of Deliverance
Dance into the night to remember the treeman Oakheart saving a future Everqueen.

KISLEV
Waking Day
On the first day of spring, pots and pans, musical instruments, and even gunpowder are used to wake the bears from hibernation.

SKAVEN
Vermintide
A feast celebrating the Great Horned Rat and the unity of Skaven.

WOOD ELVES
Rebirth of Orion
In the last few hours of winter, an innocent wood elf is taken by the Wild Riders and sacrificed, to serve as Orion's new vessel for the coming year.


                                          
Flavor text is heavily customized to the culture you are playing as (though more is coming, particularly for Chaos). This mod works with ANY modded faction.

Extra effort went into including the Verenean calendar, so users of the Cataph's Southern Realms can enjoy the year in their native Tilean.

Autumn
  • As life literally withers on the vine, the magic of Vampires and Nurgle grows powerful
  • As the forests' growth slows, so too does the flow of Wood Elf mana
Winter
  • Amidst winter's fury, Kislev's magic swells
  • Sluggish in the cold, Lizardmen move slower in battle
Spring
  • As life blossoms rampant, Wood Elves find their magic flourishing
  • Spring has come, and a young mortal's thoughts turn to... Slaanesh, strengthening their magic
Summer
  • Beneath the blazing visage of their sun god, the magic of the Tomb Kings is empowered
  • Summer is the season of simmering tempers and civil unrest; the perfect time for Khorne to act.
  • Their cold blood quickening, Lizardmen move faster in battle

Phoenix Court
The seasonal system is synched to the season visuals of the Phoenix Court mod.


汉化/Chinese translation by by 幡沫 & Tutur
Russian translation by Eterfate
French translation by Daen99

                                          
This mod is another partnership between Rhox and Alshua, who still feel they tricked the other into doing the annoying part of the work.

No AI was used in any part of this work.

Alshua's hobby is rewriting every piece of flavor text twenty five times so it's unique every single time you ignore it. Responsible for the UI art, database/gameplay, and writing.
Rhox's hobby is innovating entire new game systems, only to watch them used to get your lords drunk once every twelve turns. Responsible for developing the script and UI code.


[www.patreon.com]
To support ambitious mods like this one, consider becoming Alshua's Patron.[www.patreon.com]
Popular Discussions View All (1)
12
May 17 @ 12:41pm
Holiday Suggestions
Alshua
125 Comments
CrucibleOfHate May 28 @ 6:09pm 
Cool idea. I also think the suggestions below about making the seasons *significantly* longer are cool ideas.
NorscanWarlord May 28 @ 4:24pm 
@Paralaxx yeah i get what you're saying, i just don't feel the debuffs, there's no real punishment once it happens, im in a storm taking attrition during storm season, oh no problem it's gone in 1 turn anyway
shadowclasper May 28 @ 3:34pm 
Any chance of you making it so that the hemispheres experience different seasons at different happens? IE: when he's winter in the north it's summer in the south?
DaveyJones May 25 @ 12:41pm 
Hey is there any calendar chart of these actual days? It gets a bit confusing keeping track
raynay May 24 @ 12:31pm 
Like the idea, but the tooltip doesnt "stick" so cant see further details when a holiday happens, is it just a problem with other mods i use or does any1 else have it?
mikojb May 24 @ 4:43am 
@Alshua I created a showcase video for you excellent mod: https://youtu.be/nfHEJWNU8eM

Thank you so much for your work.
Mecha0turtle May 23 @ 3:36pm 
This mod is great so far! I know its still a work in progress, so I cant wait to see some on screen visuals to really make the seasons feel more thematic. Maybe some light snow fall for winter, falling leaves for fall, etc.
Thunder Thighs May 21 @ 7:16am 
definitely agree with norscan warlord, the time on seasons is so short you its not punishing or buffing at all really. by the next turn its gone. id love it if "storm season" was 5-10 turns which would really make season travel interesting as opposed to "oh well its just 1 turn, not like ill get that much attrition anyway"

i do love the mod, and all that, but if there was a way to make the seasons last significantly longer, or even adjust them in end game with the Mod menu, that would be fantastic
Parallax May 20 @ 5:10pm 
I don't know. I quite like it and it feels like that's the whole point. You don't rely on holiday buffs. It's there regardless and you have no complete control over it.
NorscanWarlord May 20 @ 7:51am 
nice mod, only bad thing is it that each holiday etc only lasts for 1 turn, you can barely use the buffs once they happen unless you're close to an enemy just at the moment