Arma 3
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Pilot Hatchet MH-60M CLA Clafghan (Coop 9)
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
10.168 MB
Nov 3, 2024 @ 11:06am
Jul 11 @ 4:41am
28 Change Notes ( view )

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Pilot Hatchet MH-60M CLA Clafghan (Coop 9)

Description
This is a mission based off of RobJ's "Pilot CH-67 Huron" mission. Basically, you do the same things in that mission as you do in this one. The MH-60M is used, and the main focus of the mission. I used this because it can slingload and I have built containers for the mission to work. The heavy work was done by RobJ, I simply made it possible for the newer version of Arma 3 and so on. Other than my additions and changes, it's very much his mission to play. He was gracious enough to let me modify it so you can play it.

Mission Types:
- Insertion Of Units.
- Extract Units under Fire.
- Search And Rescue.
- Insert CIA Team - - Air Lift Meds Cargo And Doctors.
- Evacuate Refugees.
- Deliver Vehicle

The mission has four slots for crewmembers, one Zeus slot, and two Wipeout/Armed Blackfish slots.

Discord: https://discord.gg/HbPTn278f6
Linktree: https://linktr.ee/ericj562
12 Comments
EricJ  [author] Jul 25 @ 11:07am 
Yeah I don't know much about assigning Zeus slots, and the only way I know how is to assign a slot via person that's part of the squad, and nothing more fancier than that. I've learned a little by modifying the files somewhat but not enough to do anything special like that. And thanks man, glad you like it.
Jargonaut Jul 25 @ 3:38am 
Ah so Zeus is a separate role unlike in HAWK scenarios where slot 1 has Zeus capabilities.

Thanks for looking into it still. Again, highly enjoy these conversions of the original scenario
EricJ  [author] Jul 25 @ 3:08am 
There is a Zeus Operator slot in the roles when you enter the lobby. As far as the black screen I'm not sure what's causinjg that. It could be a mission issue with the selection of the randomness, but I don't know where to begin to solve that issue.I will say it is an adaptation of an SP mission, so the MP issues aren't accounted for.
Jargonaut Jul 25 @ 12:50am 
Hi been mostly enjoying your missions for the Hatchet MH-60 as I love the mission variety which isn't just some variation of go here and kill this or blow this up. Just wanted to ask if you have any version of the Hatchet scenario mods you have with Zeus enabled?

Also, some players encountering an issue where upon entering the scenario, their screens stay black. We've made sure our Modlists are similar but the issue happens from time to time.
EricJ  [author] Jul 11 @ 4:42am 
Okay it was my helicopter mod imprinting on the mission. I managed to clear it out, so you should be able to enter and play.
EricJ  [author] Jul 11 @ 4:30am 
Weird it opens fine with me. I'll go over the units and see if it's not an issue on my end,, I may have missed a unit when changing it, I'll get it fixed.
Jargonaut Jul 10 @ 6:40pm 
so the error I'm still getting when entering the lobby changed vehicle class now apparently.

Error is as follows:

steamMPMission/__cur_mo.clafghan/mission.sqm/Mission/Entities/Item329/Entities/Item0.type : Vehicle class 160th_SOAR_Pilot no longer exists.

Maybe it's a different mod being recalled by the scenario?
Jargonaut Jul 10 @ 5:46pm 
Will try to post the full error message later when I clock out. Thanks for keeping the missions updated
EricJ  [author] Jul 10 @ 3:57pm 
Hmm, it should have cleared. It is a vehicle class and I saved before reuploading. I don't know what the issue is, unless it;'s in the MPMissionCache
Jargonaut Jul 10 @ 8:47am 
Hi, not sure why but the error still persists even after resubscribing to the scenario. I believe that the entity i mentioned is a vehicle class and it's supposedly missing from a long directory starting from steamMPMission