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Could not load UnityEngine.Texture2D at UI/Text/FC in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
FactionCustomizer.ModTextures/<>c__DisplayClass3_0:<LazyLoadTexture>b__0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:ExecuteWhenFinished (System.Action)
FactionCustomizer.ModTextures:LazyLoadTexture (string)
FactionCustomizer.ModTextures:get_fcText ()
FactionCustomizer.PlaySettingPatch:DoPlaySettingsGlobalControls (Verse.WidgetRow,bool)
Looks like your WidgetRow fix broke compatibility with older versions. Can you put the older unsupported version up somewhere?
I could of course try and find all objects that references the deleted faction and then either remove the reference which could cause another issue, or I could try and remove the object itself. But this could cause other issues. So for this reason I opted for not adding it. It may sound easy to implement a removal function but as you can see it is not.
The game itself does have a remove function, but it's only made for temporary factions. Were I to try and call that remove function on a non temporary faction, the game would just ignore it.
So I would need to do some considerable coding to get that to work. Beginning with coding a way to get the game to actually save and load the state to/from a save file. Same problem as for faction icons really.
I use a mod that affects the vanilla factions and some moded ones to not be permanently hostile, but a specific faction from a mod is scripted to become permantly hostile at some point and is not simple to chnge with a XML patch.