RimWorld

RimWorld

470 ratings
Faction Customizer
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
432.559 KB
Sep 23, 2024 @ 9:57am
Aug 9 @ 5:32am
12 Change Notes ( view )

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Faction Customizer

Description
-- IMPORTANT --
I had to create my own faction dialog to avoid some conflicts with other mods. This means that to access the faction customize menu from now on, you need to click the "FC" icon letters that should be down to the right of your screen

--- This mod will enable you to ---
- Rename the AI factions and leaders.
- Modify or load in new ideology
- Change faction relationships
- Change faction colour
- Change the names of settlements
- Relocate settlements
[For 1.6 and forward]
- Create new settlements (right click on a worldmap tile)
- Delete settlements (right click on a worldmap tile)
- Adding new factions
- Randomize names of all existing factions

If you wish to be able to save your world and the changes made with this one. You can use my other mod for that:
World Presets

If you'd like to further customize your factions (change their apperance, loadout, and more) I'd recommend this mod:
Total Control

Update: I have moved this mod to my main steam account. Sorry for any inconvenience this has caused. As there is currently no way to transfer ownership of a mod through workshop. So deleting the old workshop item and creating a new was the only way.
Popular Discussions View All (1)
2
1 hour ago
Feature Request: Set faction xenotype probability
󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡Shinchai
121 Comments
Azravos  [author] 13 hours ago 
Elgappa: yeah np, and thanks for the compliment :)
Elgappa 13 hours ago 
Well, cant blame a guy for trying. But totally understandable! You are doing an amazing job with this mod already and there are workarounds for it. Thanks for your work so far mate
Azravos  [author] 13 hours ago 
Elgappa: Ahh you mean like that. Well I try to avoid adding features from other mods to my mod. Lest I get a never ending stream of "please add feature x from mod y" requests.

I have limited time where I feel like modding. Happens mostly only during vacation which is twice a year (summer and winter). So I wouldn't want to increase the workload unfortunately.
Elgappa 14 hours ago 
I know, and that is goated. But there is also the mod "Rimcities" that adds larger cities to factions, including planetary capitals and stuff. The world edit of old had the option to add settlements as well as cities.
Azravos  [author] 14 hours ago 
Elgappa: Hmm, not sure what you mean? I've already added an option to create new settlements. Just right click an empty tile on the worldmap.
Elgappa 14 hours ago 
Any hope to add a patch for Rimcities to add the option to spawn cities?
Azravos  [author] Aug 9 @ 12:23pm 
Thorvald: Dunno actually. I'm just calling the <faction.leader.gender.GetPronoun()> method to print out (he) or (she) which is used by the game itself. So I'm unsure of what could be the problem here.

Have you managed to meet those leaders in-game and confirmed that the mod faction screen actually showed them as the wrong gender? (So it's not just the game itself that has managed to generate a male with a female name or vice versa)
Thorvald Aug 9 @ 10:33am 
Just curious:

The leader names always show a female leader (she), but sometimes the names are male.

Is there a logic behind this, or is it a bug?

Thank you very much for this mod — it makes customisation so much better! :)
Azravos  [author] Aug 9 @ 5:40am 
Found the problem and it should now be fixed. It may take awhile for workshop to automatically update the mod. But if you need the new version faster you can just unsubscribe and re-subscribe and you'll get the new version immediately.
Azravos  [author] Aug 9 @ 5:22am 
I'll take a look at the carvan issue