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It is not a bug. Egosoft changed the modules to use these materials in version 7.5 of the vanilla game.I updated my mod to match the change.
I just found a bug in your mod (probably a regression from the february update)
The 100x claytronics and the 100x hullparts module require the wrong resources to be built (advanced composites and plasma conductors instead of claytronics and hullparts)
file: libraries\wares.xml
lines: 748 to 750, 886 to 888, and 1420 to 1422
Thanks for the mod
Understandable, it doesn't even happen every time. I've had it happen on two separate occasions so far, but I have no idea how to confidently replicate the issue. It has made me paranoid every time I slap a 100M universal storage on a station now though.
I don't think it could be a mod conflict, besides your mods I have no other mods that interact with stations in any way.
Thanks for taking a look though. Until someone else shows up with the same issue, I'll just assume it's X4 weirdness.
All the modules in this mod are just duplicates of the vanilla modules with increased stats. It is unusual for it to only affect the storage module. I double-checked the code and it should work as intended. As I also have not experienced this problem, I'm unsure how to fix it.
When you add it to the station and when it's next in line to be built, it adds a deconstruct order (the red text on the top right) as well, which can not be removed.
What this means is that when the universal storage finishes building, it will be instantly deconstructed, and worst of all, the materials used will be deleted, flushing ~20-30M credits worth of Claytronics, Hull Parts and Energy Cells down the drain. This will keep repeating and the storage will never be built.
I found that saving and reloading after adding the storage to the build plan fixes the issue, removing the bugged deconstruct order and allowing the storage to be built normally.
This mod should not change anything which would cause such an issue.
Thanks for posting the solution. <3