X4: Foundations

X4: Foundations

26 ratings
100x Production Modules Base
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.579 MB
Aug 6, 2024 @ 7:24pm
Apr 18 @ 1:08am
8 Change Notes ( view )

Subscribe to download
100x Production Modules Base

In 2 collections by Ram
X4 100x Production Modules
5 items
Ram's X4 Mods
19 items
Description
Adds 100x variants for all production modules in the base game that have the stats and cost of 100x modules in one.
It does not overwrite the original modules.
The AI does not use these modules.

Check the Station Modules page of my Steam Guide for blueprint availability per faction.

Also included:
  • 100k Habitat for ARG + PAR + TEL
  • 1M Habitat for ARG + PAR + TEL
  • 100x welfare module (gambling den)
  • 25M univeral storage (container / solid / liquid)*
  • 50M univeral storage (container / solid / liquid)*
  • 100M univeral storage (container / solid / liquid)*
*Terran build method is available with both this mod and my 100x Modules Terran mod.

DLC races require their appropriate 100x sub-mod to sell 100x modules from the base game.
For example, ZYA/FRF will not sell 100x Hullparts without my 100x Module Split mod.

The station calculator is still accurate with this mod since everything is just multiplied by 100; simply multiply the module count in the calculator too. For example, if you build one 100x Hull Parts Module, input 100 Hull Parts Modules into the calculator.

Module Stat
Vanilla
Mod
Resource Input
1x
100x
Production Output
1x
100x
Blueprint Cost
1x
1x
Build Cost
1x
100x
Build Time
Variable, often 10+ minutes
1 minute*
*The Encyclopedia states the build time as 1 second because it is set to this value to guarantee the hard-coded minimum build time of 1 minute.



Why is the build time only 1 minute?
I disagree with the system of adding an arbitrary extra amount of time onto the construction.

Using Hull Parts Modules as an example:
The vanilla module takes almost 15 real minutes to build; actually building 100 Hull Parts Modules would take an entire real day. That is ridiculous. Shifting the limiting factor to resources and logistics instead of arbitrary timers gives players more agency. Gathering the massive amount of resources required to build these 100x modules is enough time.

Also, if I set the build time to 100x, it would be worse than building 100 vanilla modules as you would have to wait 24 hours up front before you benefit from any production. In contrast, vanilla modules would add the production of 1 module every 15 minutes.

The main purpose of this mod is the performance improvement and QOL of using fewer modules.



This mod is compatible with and intended to be used alongside 10x modules variations.

100m Universal Storage + 100K Habitat is compatible, but we add some of the same things, he does not allow the Terran build method, and he uses much cheaper cost scaling.

Consult this discussion for more information about the differences between our mods.

Part of my Station themed collection (not all mods, check the full collection at the top):
100x Modules Vanilla
100x Modules Boron
100x Module Split
100x Modules Terran
5x Cargo Drone Capacity
Builders Can Haul
No Station Scanning
1 Minute Build Time (Excluding Defences]
Popular Discussions View All (1)
1
Sep 23, 2024 @ 4:53am
PINNED: Mod Compatibility
Ram
31 Comments
Ronkhar Apr 27 @ 5:06am 
Oh sorry. I compared the resources of the 10x and the 100x version (the 10x still requires the old resources claytronics and hullparts) and wrongfully concluded that the error was in yours.
Ram  [author] Apr 26 @ 8:04am 
@Ronkhar:
It is not a bug. Egosoft changed the modules to use these materials in version 7.5 of the vanilla game.I updated my mod to match the change.
Ronkhar Apr 26 @ 4:39am 
Hi,
I just found a bug in your mod (probably a regression from the february update)
The 100x claytronics and the 100x hullparts module require the wrong resources to be built (advanced composites and plasma conductors instead of claytronics and hullparts)

file: libraries\wares.xml
lines: 748 to 750, 886 to 888, and 1420 to 1422

Thanks for the mod :steamthumbsup:
Szorrin Apr 5 @ 3:54pm 
@Ram
Understandable, it doesn't even happen every time. I've had it happen on two separate occasions so far, but I have no idea how to confidently replicate the issue. It has made me paranoid every time I slap a 100M universal storage on a station now though.
I don't think it could be a mod conflict, besides your mods I have no other mods that interact with stations in any way.
Thanks for taking a look though. Until someone else shows up with the same issue, I'll just assume it's X4 weirdness.
Ram  [author] Apr 5 @ 2:31pm 
@Szorrin:
All the modules in this mod are just duplicates of the vanilla modules with increased stats. It is unusual for it to only affect the storage module. I double-checked the code and it should work as intended. As I also have not experienced this problem, I'm unsure how to fix it.
Szorrin Apr 4 @ 6:13pm 
There is a pretty nasty bug I encountered with the 100M universal storage (possibly other ones, but only tested the 100M one).
When you add it to the station and when it's next in line to be built, it adds a deconstruct order (the red text on the top right) as well, which can not be removed.
What this means is that when the universal storage finishes building, it will be instantly deconstructed, and worst of all, the materials used will be deleted, flushing ~20-30M credits worth of Claytronics, Hull Parts and Energy Cells down the drain. This will keep repeating and the storage will never be built.

I found that saving and reloading after adding the storage to the build plan fixes the issue, removing the bugged deconstruct order and allowing the storage to be built normally.
Ram  [author] Feb 24 @ 12:24pm 
@秃顶斗士:
This mod should not change anything which would cause such an issue.
秃顶斗士 Feb 24 @ 11:20am 
好像会导致部分情况下无法右键船只并进行操作命令的问题。
Ram  [author] Nov 12, 2024 @ 3:42pm 
@BanSheeH2D:
Thanks for posting the solution. <3
BanSheeH2D Nov 12, 2024 @ 2:32pm 
I think i found the Problem Mod :X4 Economy Overhaul removed and it works