X4: Foundations

X4: Foundations

27 ratings
Ram's Resources: X4 Sheets
By Ram
It contains the following information:
  • Answers frequently asked questions
  • Recommended mods with embedded links and a brief description of each mod.
  • Links to useful external resources.
  • Compares the stats of the two types of solar panels.
  • Compares the stats of each Plasma turret, with a focus on the two meta choices.
  • Explains the information unlocked from scanning stations.
  • Lists the hull values of every ship in the game for use in optimizing bail chance, minimum / maximum / average / mode / median hull values, and the exact bailing formula.
  • Compares requirements of 100k workforce from each race, using the exact bare minimum to sustain the workforce.
  • Compares requirements of 100k workforce from each race, rounded up to the nearest multiple of 10 for easier numbers / building.
  • Volume, price per unit, price per volume, profit per ware, and profit per load of all wares.
  • An overview of the Player Rank system required for the rank-based Steam Achievements.
  • Lists the time and resources required for the Xenon to build their ships.
  • Lists the variables responsible for low-attention (out of sector) combat simulation.
  • Compares blueprint ownership per faction.

The content is too large to post and format directly on Steam.
Open the linked Google Sheet.
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Guide
The guide is too large to post and format directly on Steam.
It is hosted externally in the following Google Sheet.

Direct Link to Sheet
Google Sheet[docs.google.com]

Originally posted by Every X4 Player:
Oh man, I wish I knew that earlier.
If you found this resource helpful, consider upvoting the Reddit post and Steam guide to increase its visibility in our community.

For my mods, check my Steam Collection here:
2 Comments
Ram  [author] Mar 10 @ 1:48pm 
@AL:
Unfortunately you can't much on Google because it's mostly discussed on Discord, and the modders familiar with these problems are rarely active outside it.

I have some experience with modding, so I know for sure that it causes certain problems like the Jobs issue described on the FAQ page of my sheet. I rely on the more experienced modders for other claims.

This claim is from the Reemergence Team. They also work closely with other large modders such as Deadair and Shuul. The latter is an Egosoft developer, but Egosoft has made no official comment to my knowlege.

Without Discord, you can see this claim here . They consider the problems bad enough to refuse technical support for any save which has used the mod.
AL Mar 10 @ 9:14am 
May i have some proof of the statement about Cheat Menu? "It does not break the save as in it prevents it from loading; it breaks the game engine, backend scripts, ware ownerships, AI behaviors and more." - sure it does if you delete some key stations etc, but what exact scripts or else would be broken if i add some credits, wares, ships? I seems can't find such info in google. Thanks.