X4: Foundations

X4: Foundations

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10x modules variations
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3.927 MB
May 14, 2021 @ 2:31pm
Aug 12, 2024 @ 5:13am
13 Change Notes ( view )

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10x modules variations

In 1 collection by iseeu0
X4: Foundations Mods by iseeu0
15 items
Description
As the mods name suggests this mod contains modules that has 10 times higher stats that their normal counterparts. For the Dlc's Modules u will need to register to there respectable MODS.

10x modules variations terran: Cradle of Humanity dlc
10x modules variations pirate: Tides of Avarice dlc
10x modules variations split: Split Vendetta dlc
10x modules variations boron: Kingdom End dlc
10x modules variations Timelinest dlc


10x Production
10x Storage
10x Habitat

This mod adds 10x variants of the Production, storage and habitat Modules that produce 10 times more and store 10 times more of what the original modules did, they are priced in such a way, the costs of building and for blueprints require 10x more resources, as well as requiring 10x the workforce to function at full efficiency. All of these are very expensive to get the base module blueprints. Because of this reason, I decided to make them build in 60 seconds.

Also all of the 10x Production modules appear separately in a Stations Logical Overview

The AI or NONE Player Factions do not use these modules.

OTHER MODS I ALSO MADE THAT U MAY ALSO LIKE TO USE:
These adds extra modules to the game, that can improve your game in different way's:
Universal Combined Modules
100m Universal Storage + 100K Habitat
Cheap 10x modules

A random assortment of mods that can help U as well:
Player owned auto level cheat
Player Owned Immortal Property
More permanent faster levelling for player AI
1 min modules build times
2x Habitat and Storage Capacity
Free Research No Cost No Time
L Miners 3x Drones
Ships build 50% faster
Equipment Mixing
Mineable resource only use 1 volume

Cheat Menu and its alternative activation methods:
CHEAT MENU
Cheat Menu Alt activation list
126 Comments
Nie Aug 18, 2024 @ 11:21am 
@bonesbro I was looking exactly for that! :)
could you share a link to your compatibility patch?

Also @iseeu0 thanks for this mod, really enjoying it!
iseeu0  [author] Aug 16, 2024 @ 2:44am 
@bonesbro - I am ok with u doing it that way :steamthumbsup:
bonesbro Aug 14, 2024 @ 3:53pm 
Hi @iseeu0 - I've put together a set of XML patches that adjust the values of all of your 10x stations to match the changes made by the DeadAir ECO overhaul. They're just XML patches, no reuse of your files, and the mod will depend on yours. You didn't explicitly state open permissions here so I wanted to check with you before I posted it. Thanks!

(DA Eco adjusts station modules to be built with only claytronics, increases the impact of workforce, and adds optional secondary resources that double production if supplied. In light of the big buffs to productivity, my mod drops all the station modules to 5x baseline, which grows to something like 25x with full workforce and secondaries)
iseeu0  [author] Aug 12, 2024 @ 5:04am 
@GoDziO - i missed that will fix that soon
GoDziO Jul 28, 2024 @ 6:02pm 
Hey, thanks for the mods! cant find the x10 drone components, at a split dock that offers the regular bp, am i looking in the wrong place?
iseeu0  [author] Jul 16, 2024 @ 2:46am 
@IkeaSofa - they change a lot of game items
God_Imperator Jul 16, 2024 @ 2:45am 
Maybe VRO changes that? hmm
iseeu0  [author] Jul 16, 2024 @ 1:59am 
@IkeaSofa - u may have another mod that changes that for u, the game base modules and 10x mods version do use Hull Parts to be build for me.
God_Imperator Jul 13, 2024 @ 10:06am 
Hey, something is weird. I bought the 1x Hull Parts and the 10x Hull Parts from your mod. Somehow the 10x need a lot of Hull Parts to build while the 1x does not need any. Is that intended?
Ram Jun 30, 2024 @ 8:55pm 
Thanks, great mods. :heart_eyes_yeti: