X4: Foundations

X4: Foundations

10x modules variations
133 Comments
Thrin Sep 18 @ 1:47am 
Found the Problem the 2x Habitat and Storage Capacity mod buffs all Storage to 500k so i think its default. and i hoped the 10x is 5000k
Thrin Sep 17 @ 2:29pm 
The 10x Storage dont work. 10x Argon S-Container has 500k Space for example
Scorpionarius Aug 6 @ 5:38pm 
Works fine for me in 7.60
However there doesn't seem to be a 10x Argon Medicinal Factory.
The Royal Vulpine IV Jul 29 @ 9:34pm 
Doesn't seem to work with the new update or new Star Wars Interworlds update, just produces normal amount not 10x.
Pavlus Jul 27 @ 7:13am 
Great mod
Any chance you make a patch for mod that make mining station modules? Would love to see x10 variations for them too
https://steamcommunity.com/sharedfiles/filedetails/?id=2653753970
Sniforge Jul 4 @ 11:53pm 
I agree with the comment below from Zwamba, a 5x version would be perfect, for people who want to cheat but not too much.
Zwamba May 25 @ 5:49pm 
Hey was wondering if there was a 5x Version of this? with the time not sped up. I was looking at the mod files trying to figure out how to edit it, however I am not sure what to even open the X 4 files with. Any help would also be appretiated!
Nie Aug 18, 2024 @ 11:21am 
@bonesbro I was looking exactly for that! :)
could you share a link to your compatibility patch?

Also @iseeu0 thanks for this mod, really enjoying it!
iseeu0  [author] Aug 16, 2024 @ 2:44am 
@bonesbro - I am ok with u doing it that way :steamthumbsup:
bonesbro Aug 14, 2024 @ 3:53pm 
Hi @iseeu0 - I've put together a set of XML patches that adjust the values of all of your 10x stations to match the changes made by the DeadAir ECO overhaul. They're just XML patches, no reuse of your files, and the mod will depend on yours. You didn't explicitly state open permissions here so I wanted to check with you before I posted it. Thanks!

(DA Eco adjusts station modules to be built with only claytronics, increases the impact of workforce, and adds optional secondary resources that double production if supplied. In light of the big buffs to productivity, my mod drops all the station modules to 5x baseline, which grows to something like 25x with full workforce and secondaries)
iseeu0  [author] Aug 12, 2024 @ 5:04am 
@GoDziO - i missed that will fix that soon
GoDziO Jul 28, 2024 @ 6:02pm 
Hey, thanks for the mods! cant find the x10 drone components, at a split dock that offers the regular bp, am i looking in the wrong place?
iseeu0  [author] Jul 16, 2024 @ 2:46am 
@IkeaSofa - they change a lot of game items
TheEmperor Jul 16, 2024 @ 2:45am 
Maybe VRO changes that? hmm
iseeu0  [author] Jul 16, 2024 @ 1:59am 
@IkeaSofa - u may have another mod that changes that for u, the game base modules and 10x mods version do use Hull Parts to be build for me.
TheEmperor Jul 13, 2024 @ 10:06am 
Hey, something is weird. I bought the 1x Hull Parts and the 10x Hull Parts from your mod. Somehow the 10x need a lot of Hull Parts to build while the 1x does not need any. Is that intended?
Ram Jun 30, 2024 @ 8:55pm 
Thanks, great mods. :heart_eyes_yeti:
iseeu0  [author] Jun 30, 2024 @ 10:20am 
@Ram - IT is live now.
iseeu0  [author] Jun 30, 2024 @ 5:32am 
@Ram - Ahh I can do that yes, i have to update some productions and storage, for update 7.00 some things got changed by the devs, i will keep the other mod as intended for it intended cheaper idea
Ram Jun 29, 2024 @ 5:34pm 
@iseeu0 - This new mod is 1x material cost and 10x blueprint cost? Sorry, I was referring to changing it to have the normal price for blueprints. Bonebro suggested 10x material cost and 1x blueprint cost, and on April 4 you agreed it was a good idea and said you would change it after update 7.0. I also want 10x material cost and 1x blueprint cost.
iseeu0  [author] Jun 29, 2024 @ 4:53pm 
@Ram - Cheap 10x modules is available now
iseeu0  [author] Jun 28, 2024 @ 6:30am 
@Ram - i plan on making a 10x for the new dlc, then a new mod that will reduce the costs of all the 10X mods without changing it in the 10x mods them self for those that want the balanced 10x version.
Ram Jun 28, 2024 @ 6:19am 
On April 4th you said that you would change the modules to be available for the normal price instead of 10x price for the 7.0 update. Do you still plan to make this change?
iseeu0  [author] Jun 28, 2024 @ 2:42am 
@Kotonoha-Enka - that not a problem, if u post in the game language u know i can search the source of that game translation and find what u meant. (The devs made all the game translation easy to find for modders in the game files)

There is a 10x "energy cell" as seen in the screen shot 1
Kotonoha-Enka Jun 28, 2024 @ 2:20am 
humm, sorry I'm not an English speaker and I don't know the name of the production line that produces the "energy cell", but it's a solar panel!
iseeu0  [author] Jun 28, 2024 @ 1:49am 
@Parasus - i will yes, i just saw it has 2 habitats
Parasus Jun 28, 2024 @ 1:35am 
Can you make a mod with the new timeline habitat?
iseeu0  [author] Jun 28, 2024 @ 1:32am 
@Kotonoha-Enka - from which dlc is that from?
Kotonoha-Enka Jun 28, 2024 @ 1:07am 
No 10x battery line?
Twitch.tv/KAEN_SG May 17, 2024 @ 5:34pm 
does this work with the 7.0 beta? (I hope it does!)
bonesbro Apr 16, 2024 @ 10:48pm 
Thanks!
iseeu0  [author] Apr 15, 2024 @ 11:34pm 
@太子 - VRO changes the same values as this mod, since that mod rebalances the game stuff, meaning a VRO 10X mod is needed.
太子 Apr 15, 2024 @ 10:50pm 
anyway to fix it ?
iseeu0  [author] Apr 15, 2024 @ 6:58am 
@太子 - VRO does break the mod yes
太子 Apr 15, 2024 @ 12:28am 
I found the problem , somehow all added production method is not working for me
太子 Apr 14, 2024 @ 11:44pm 
maybe is VRO is it going to break your mod ?
iseeu0  [author] Apr 14, 2024 @ 3:21am 
@太子 - everything in the terron mod does 10x with no other mods
太子 Apr 13, 2024 @ 9:44pm 
error in terran submod only energycell production line got 10x production
iseeu0  [author] Apr 12, 2024 @ 5:34am 
@Squint - the base game no mods version produces 1176 a hour, and this mod version produces 11760 a hour, for moth the normal one and the teladi version
Squint Apr 11, 2024 @ 12:27pm 
10 x Hull Parts is not, its a 1x.
iseeu0  [author] Apr 4, 2024 @ 11:26am 
@bonesbro - true, hmm i will lower them around game update 7.00
bonesbro Mar 19, 2024 @ 11:37pm 
I'd suggest making all the 10x variations available for the normal price instead of 10x price. They require the same resources to build, they're just less laggy. And besides, you actually have to PAY the price since you can't steal them :)
iseeu0  [author] Jan 30, 2024 @ 11:35am 
@UnseenOni - do u mean to see them on Interworlds faction reps of to make there own modules for that mod. It is hard to make a mod for a mod, it easyer to add them to that mods faction reps.

@Leorio @Herc - At which reps did u look and can not find them as it is working, and i can see all 10x items from the mods.

@Herc - there are none since this mods adds new modules and does not change anything else.

@Mr.Hishprung - that would need it own mod to the changed values.
UnseenOni Jan 13, 2024 @ 1:56am 
Could you do a version for Star Wars Interworlds? I've got your collection working with Interworlds, but obviously it doesn't cover the Star Wars specific modules and I had to do a custom start to get the blueprints which is sorta cheaty, otherwise they do work, but it'd be nice to have a full set for Interworlds
SGT. Jensen Jan 9, 2024 @ 1:27pm 
Same. Not seeing x10 default modules. Not using any mods that might interfere. I can see DLC variants, not normal ones.
Herc Dec 4, 2023 @ 9:37am 
are there any known incompatabilities? i'm not seeing the x10 modules from the faction representitives
Mr.Hishprung Sep 4, 2023 @ 3:28pm 
After looking at the numbers i've noticed that your modules doesnt make 10x but the same as the base one despite big cost of building them.
Mr.Hishprung Aug 28, 2023 @ 12:01pm 
Could you make a patch for your modules that would work with X4 Economy Overhaul?
iseeu0  [author] Jul 11, 2023 @ 10:31am 
@Советский Союз - no they do not
유미토마토 Jul 11, 2023 @ 9:42am 
Ai use X10 module?