RimWorld

RimWorld

593 ratings
Adaptive Simple Storage
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
18.280 MB
Jul 26, 2024 @ 12:38pm
Jul 2 @ 12:27am
11 Change Notes ( view )

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Adaptive Simple Storage

In 2 collections by vin
Vin's Workshop
10 items
Ancient's Modlist
25 items
Description

This mod is an independent port of [JDS] Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.




Why should I consider using the Adaptive Storage Framework over LWM's Deep Storage?
LWM's Deep Storage has a passive overhead and is generally less optimized than ASF. LWM was a great mod when it was released because it allowed you to store items in objects using its own integrated system prior to support. However, now this is out of date because this feature is supported natively. ASF's thingdefs use the vanilla maxItemsInCell field while LWM's runs alongside vanilla creating passive overhead along side retaining various limitations regarding stack numbers causing a drain on your TPS and FPS. Beyond just using the vanilla system ASF also introduces some seriously cool features like graphics that update as you store items and allows you to hide the rendering of items that are stored away. This mod is a backend rewrite of [JDS] Simple Storage to utilize this new framework so we can enjoy Phaneron's awesome art and reap the performance benefits of ASF.

I'd greatly recommend you check out a great performance mod made by the talented creator of ASF bbradson on GitHub!
Performance Fish[github.com]


Is this mod compatible with LWM Deep Storage?
Yes. ASF and this mod are perfectly compatible with LWM's Deep Storage. ASF even allows you to choose systems between the two. However, if you continue to use mods dependent on LWM's Deep Storage then I would recommend you look into LWM's Shallow Storage an updated fork that switches port to the vanilla storage fields improving performance.

Is this mod compatible with the X storage mod?
This mod should be compatible with all other storage mods. If one isn't let me know as it's probably a simple fix regarding the defnames that I have been lazy to update to make sure they're unique. As far as I can tell this mod can even run alongside the latest version of Simple Storage and Old Simple Storage a mod that retains some of the storage options removed in the latest update.

How do I use the other textures in the screenshots?
To reduce storage tab clutter this mod allows you to rotate objects to switch textures. Look for the handy "Rotate to change appearance" notification in the description of the object to know if you can rotate it.

My boxes are missing and some colonists are stuck!
If this happened to you then you were subscribed prior to the major code rewrite that fixed some major bugs please read the info at the bottom of this page as there is an easy fix!


[ko-fi.com]

[ko-fi.com]






This mod is an independent port of [JDS] Simple Storage by JangoDsoul and uses no assets from the original mod. I am not affiliated with the ASF team. This mod was made with the permission of Phaneron to use his textures in the port. Please check out his mods including Basic Storage a mod that goes well alongside this one! I claim no rights to the contents of this mod meaning you are free to modify it and re-upload it as you please. Please just credit the original authors!


MY BOXES ARE MISSING!!!
If you loaded your game and noticed that your boxes are missing that means you were subscribed prior to the major code rewrite.
Your items should be safe as my mod does not control the number of items in a cell stack that is controlled by ASF!
This update fixed a litney of errors and issues that went unnoticed in my play-testing. It was worth it, trust me!

Here is how to fix it: Load the affected save, notice which boxes are missing, place new boxes over top of where the old ones are.
If any pawns are still unable to move after trying the above: they are stuck in a JobDriver state loop try resetting the pawn by drafting them which should reset their JobDriver state resetting them. Sorry for any inconveniences, this was my first mod!
239 Comments
Spriteconsumer879 Aug 7 @ 6:09am 
Thanks
vin  [author] Aug 6 @ 2:23pm 
@Spriteconsumer879
This is from vanilla props and decals. It adds a new menu to the structure category allowing you to create decals.
Naturtok Aug 6 @ 1:29pm 
@spiritconsumer i believe they're Storage Decals by Imgginspace
Spriteconsumer879 Aug 6 @ 7:24am 
What mod are you using to make those road markings?
跟著有肉吃 Aug 1 @ 8:15pm 
Spaceship Box displacement Box disappears into space
vin  [author] Jul 30 @ 10:05am 
@Krieg Grenade Man
Yes, I will be updating it soon, just finished building a pc and setting up arch linux for the first time. Will be applying a fix hopefully by EOW.
Krieg Grenade Man Jul 30 @ 2:21am 
just had a thought, wouldnt making it rotateable serve as a bandaid?
.ver Jul 29 @ 7:04pm 
can't seem to replicate the issue, so maybe it was just something getting hung up on my game. oh well :urist:
.ver Jul 29 @ 7:03pm 
Kinda worked it out by shuffling around a crate. It seemed to want to drop into the bottom left corner of the 2x2, and just shuffling it around to give it a clear path helped its pathfinding I guess (even though it went over the crate to drop off). maybe some weird interaction with PUAH and while you're up, but nothing popped up in the logs.
also agreed, large crates are AMAZING for stockpiling on my gravship. big thanks to vin
vin  [author] Jul 29 @ 11:12am 
@.ver
Make sure the storage location that the lifter is hauling to is not occupied/used by a pawn at that moment. This mod uses the vanilla hauling logic, if the above isn't the problem verify it isn't a mod conflict.