Barotrauma

Barotrauma

88 ratings
Bio-Cloning
   
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3.004 MB
Jul 5, 2024 @ 10:17pm
Sep 16, 2024 @ 1:22am
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Bio-Cloning

Description
It's that one funny item from ss13.

Allows you to resurrect your teammates with increasingly negative effects. This is not a free walk out the airlock card.

Adds 2 new items:

- Clone pod (5000 mks)
Requires power. Drag your nearest dead crewmate to the clone pod and insert their ID to clone them, allowing them to keep their skills and play as the same character, unless the corpse was decapitated or husked (which will reset their skills and leave them with unique permanent debuffs). Leaves the clone with temporary weakness and a stun until the cloning process is complete.

It can be bought at: Research outpost, City (1.25x cost), Military outpost (1.4x cost)

- Speed cloner (8000 mks)
A faster clone pod that has a shorter cooldown and finishes the cloning process faster. Causes more permanent damage to the clone than the clone pod.

It can be bought at: Research outpost

The cloning defect system
This mod add 12 (+2 technical) cloning-related afflictions. Every time you are cloned, you suffer progressively higher cellular damage, which permanently decreases your stats and leaves you vulnerable to developing other permanent afflictions. All permanent cloning afflictions will carry between clones if you die again.

Cellular damage gained on clone depends on:
Current world difficulty
Limbs missing
Whether you were husked

Special permanent afflictions are also given for unique situations, e.g. head missing and death by barotrauma.

Server Requirements
Server-side lua: required
Client-side lua: not required
Singleplayer requirements
Client-side lua: required



Update: 8/2/24
- Added item: Strange reagent. Can be bought at research outposts for 3500mks or very rarely found in wrecks and pirate ships. Drinking it will max out your cellular damage, making you uncloneable, but will remove all cloning-related afflictions after 1 hour. Dropping it will cause it to explode, reviving all humanoids or husks caught in the explosion.
Also allows certain funny things to happen.
[imgur.com]

- Using a clone pod will now leave the old body and all its items intact instead of transferring them to the new body.
[imgur.com]

- Added some color coding to cloning afflictions.

[imgur.com]






107 Comments
Nebual Dec 2, 2024 @ 11:24am 
I wanted to adjust a few things for my crew's campaign, and ended up making a Fork of this amusing mod that works with Neurotrauma Cybernetics (retaining organs/limbs on the old body so they can be extracted and reused; allowing organ transplants to treat some cloning conditions), fixes a few issues (the below ID Card localization issue, losing talents), and disables by default the "very funni" resetting of skills to 5 for decapitation/husk.

@the goofinator: I kept each change in a separate commit on Github, so if you'd like to merge in any/all of the changes back upstream into yours here that's totally fine by me!
Prototype-alpha Nov 8, 2024 @ 7:20am 
If the player's language is not English, then the ID Card cannot be detected
Prototype-alpha Nov 8, 2024 @ 7:20am 
if item.Name == "ID Card"????????
Prototype-alpha Nov 8, 2024 @ 7:12am 
Strange reagent is working
Prototype-alpha Nov 8, 2024 @ 7:09am 
only Bio-Cloning and lua
cant work
the goofinator  [author] Oct 31, 2024 @ 1:36am 
Tested it out, still works fine but idk if it would have changed if i wasn't server host.
Hunko Oct 30, 2024 @ 9:05pm 
Hey there, I wanted to use this mod for my multiplayer campaign but apparently the cloning process applies a heavy frame-rate to everyone but me (The server host) As the clones get spawned, the frame-rate issues last about 30+ seconds before returning to normal. Is there something I can do to improve it? I didn't receive any errors in the log to back up my claim.
Is the mod multiplayer unfriendly?
Kas :3 Oct 1, 2024 @ 11:36pm 
sorry I forgot to use lua thats my bad :3
Kas :3 Oct 1, 2024 @ 8:57pm 
I can't quite figure out how to use the pod even after powering it on and grabbing the body with the id card in the pod.
KizkSakura Sep 28, 2024 @ 11:26am 
good balance for my single campaign characters, they are all maxed 100 and some over, this mod removes the need of hiring new guy at output and retraining them