RimWorld

RimWorld

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ↁ Elves (Continued)
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
12.550 MB
Jun 21, 2024 @ 6:56pm
Aug 4 @ 2:31pm
12 Change Notes ( view )
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ↁ Elves (Continued)

Description
This is an updated version of ↁ Elves mod.
I will remove this mod if the original author requests it.
This mod has been tested in heavily modded game with no issues.
Github: https://github.com/MisterM-1951/Elves-Continued-

Q&A:
Q: CE?
A: Yes, thanks to Vlad the Lad
Q: Some things are very unbalanced in mod.
A: I know, but I won't change anything as I didn't get permission from original author. If original author will give permission to modify his mod, I may rebalance it.

Original description:
Adds 3 elven factions to the game.

Features
- Player faction
- Wood Elves Faction
- Shaman armor set (Female)
- Bladedancer armor set (Female)
- Hunter armor set (Thin, Male, Female)
- Stag knight armor set (Thin, Male, Female)
- Spear, Sword, Greatsword, Staff, Shield, Longbow, Greatbow, Recurve bow, Axe, Greataxe
- Ancient deer animal
- 6 Tattoos
- Ears cosmetic gene
- Wood Elves xenotype
- Base scenario to edit

Recommended mods (not required)
- [CAT] Show Hair With Hats or Hide All Hats (To show hair)
- Giddy-up! Core
- Medieval Overhaul
- RimFantasy - Medieval Overhaul Edition
- Music Expanded Core
- Malang Bodies
- Vanilla Textures Expanded - [NL] Facial Animation
- [AP] Hunting Meme
- [LTS]Furnishing

TODO
- Utility items (Herbal medicine pouch, Quiver, etc.)
- Expand apparel options
- Expand weapons options
- Armor for Ancient Deer

Updates
- Created 3 research projects for each faction
- Merged Bladedancer helmets
- Fixed Gold cost
- Added Dark Elves and High Elves
- Added hostile Wood Elves faction
- Added milk and wool to animals
- Moved cloak to different layer
- Added new bow
- Updated some descriptions
- Added new weapons
- Added/changed some apparel
- Added faction icon
- Fixed map trading
- Separated breastplate pauldrons

124 Comments
MisterM  [author] Aug 14 @ 2:27pm 
@Ser_hiRo, Their xenotype has only standard body gene, so no, no thin body. If you want, you can make your own patch that will add gene for thin body type, but not all clothes have textures for thin body type.
Ser_hiRo Aug 14 @ 10:27am 
No thin body for elves?
Jixxor Aug 8 @ 5:15pm 
Anyone able ot read error logs able to tell me whether or not the red lines I get are actually problematic, or what mods conflict?
I built my medieval playthrough around this mod, and the whole mod list works fine without the console popping up - until I activate this mod.

https://gist.github.com/HugsLibRecordKeeper/d4fb43f17d5c9f36a6677bdfa3e70ae5
MisterM  [author] Aug 5 @ 10:19am 
@xkp92110(orick); Yes you need XML Extension, it adds many other things other than settings.
xkp92110(orick) Aug 5 @ 4:01am 
do i need XML Extensions required?
i don't need to change any mod setting.
MisterM  [author] Aug 4 @ 2:34pm 
@Lattekahvi; Done, you may need to force update mod for changes to appear.
Lattekahvi Aug 4 @ 11:12am 
can you make some of the clothes work for royals, like lord armor and helmet and Alarielle's clothes
Fabeco Aug 1 @ 7:27pm 
I'm not sure, but the houses that offer medieval overhaul books, when we play with the elf scenario, apparently don't visit us
MisterM  [author] Jul 24 @ 10:45pm 
@RumbleLion; You will have to ask someone else for that, I never used Melee Animations and I don't know how to make patch for it.
RumbleLion Jul 24 @ 9:35pm 
Patch for melee animation?