RimWorld

RimWorld

ↁ Elves (Continued)
156 Comments
MisterM  [author] 2 hours ago 
@inkmasterru; Is it visible if you give it to other pawn? Lion pelt (along with most/all apparels) has textures only for male/female/thin body types, for hulk/fat body types it will be invisible.
inkmasterru 4 hours ago 
What i mean is, it is visible after being crafted and put in storage. But as soon as it is equipped, the white lion pelt is not visible on my character
inkmasterru 4 hours ago 
The loin pelt for some reason is not visible in game even when my character has it equipped.
MisterM  [author] Oct 21 @ 12:56pm 
@Hiztaar, Make a pull request on GitHub and I will add it.
Hiztaar Oct 21 @ 12:47pm 
@MisterM

Hi MisterM! I kind of created a patch for RimFantasy and this mod. Not everything works (Actually only the shield magic bugs out) but the elven weapons have magic versions. If you are interested, we can work together to try and integrate it into this mod rather than having a separate mod.
vibius Oct 17 @ 5:45pm 
Thank you very much
vibius Oct 17 @ 5:43pm 
@MisterM OK
MisterM  [author] Oct 17 @ 10:50am 
@vibius, I found what issue is, apparently some apparels weren't finished by DevDesigner and use place holder images for back textures. Sadly I can't fix it as I'm not artist and I haven't received permission from DevDesigner to modify his mod.
vibius Oct 17 @ 6:00am 
@MisterM The layering of the Stag Knight helmet, Shaman crown, Bladecancer helmet, and other similar masks appears above the player character when the character is viewed from behind. However, since these items are akin to face armor, no errors have been reported yet. Could this be a game issue?
MisterM  [author] Oct 15 @ 6:09pm 
@vibius, Could you give me more info on this bug? What armor causes it? Does armor from other mods cause same issue? Do you have this issue with only this mod loaded? Any errors in log?
vibius Oct 15 @ 2:44am 
The Wood Elves' armor has a bug and the back of the head cannot be displayed.
vibius Oct 14 @ 11:20pm 
@MisterM I solved it using the editor of the related MOD.
MisterM  [author] Oct 14 @ 9:33am 
@vibius, You have to ask someone else for that, I don't use that mod and I don't know how to make patch for it.
vibius Oct 14 @ 8:28am 
Can you make it compatible with Melee Animation?
MisterM  [author] Oct 7 @ 7:36pm 
@Paolini, as I said, it wasn't renamed but removed, 'HandTailoringBench' is vanilla bench and MO just changes it's texture. You can already craft all gear on vanilla benches so that patch is just useless, but I'm to lazy to remove it as it's harmless.
Paolini Oct 7 @ 5:49pm 
Yep apparently they renamed <li>DankPyon_TailorsBench</li> to <li>HandTailoringBench</li>

In MedievalOverhaul.xml i swapped the defs and it fixed it :lunar2019piginablanket:
MisterM  [author] Sep 29 @ 10:35am 
@Paolini, I think MO removed their own tailor bench in one of updates, but this patch still tries to access it. It's harmful and can be ignored.
Paolini Sep 29 @ 8:27am 
Can this red error be ignored safely ?

''Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)

It shows a file from this mod at ''1.6\Patches\MedievalOverhaul.xml'' ''
Toby2705JT Sep 27 @ 3:47am 
@MisterM I dont really know about other modded xenotypes, would have to test. Either way I was able to fix it removing and giving her the class again with character editor
MisterM  [author] Sep 26 @ 11:46pm 
@Toby2705JT Not use this is something related to this mod. Do you get same issue with only this two mods laoded? Or with any other modded xenotype?
Toby2705JT Sep 26 @ 11:37am 
I am having trouble with the mod a rimworld of magic, my elf isnt regenerating mana at all, it is somehow set at 0(mana regen). I was told it wouldnt be that hard to do a patch for it but I have no clue about rimworld modding
MisterM  [author] Sep 5 @ 11:46am 
@Totally Scoobed Out, do you have any errors in log? Do you have same issue with apparel from other mods?
Totally Scoobed Out Sep 4 @ 8:50pm 
Having a problem with wood elf armors showing the front armor texture on pawns backs.
Nordak Balrem Sep 4 @ 4:27pm 
Based on the messages, seems like the mending station doesn't work and you may have issues with getting certain resolutions of sprites.
Nordak Balrem Sep 4 @ 4:23pm 
@Jixxor I get the same errors, something wonky in medieval overhaul, haven't seen any consequence other than debug messages
DocHolliday Aug 26 @ 1:09am 
For anyone wondering, you can download Grimworld and make this armor out of Adamantine, looks cool, and now you've got spacer grade elven armor!
DocHolliday Aug 25 @ 11:41am 
great mod either way, looks great!
DocHolliday Aug 25 @ 11:39am 
darn
MisterM  [author] Aug 25 @ 11:11am 
@DocHolliday, Sorry but you will have to make your own patch for that, this mod is medieval themed, and all stats based around that.
DocHolliday Aug 25 @ 12:29am 
just copy and pasting the imperial marine power armor stats for the normal armors and a heavier set for the fancier ones like tyrion's would work too! Or nothing at all, it is your mod after all lol.
DocHolliday Aug 25 @ 12:21am 
if the armor stats weren't made for modern weapons, would you consider making a submod that makes their stats similar or slightly improved to normal imperial counterparts?
DocHolliday Aug 25 @ 12:18am 
is the high elf and dark elf armor at all comparable to vanilla imperial power armor? I was hoping for a Sci-Fi elf themed faction, and this is well done enough that I think the armor would still look great on a sci-fi faction as long as the stats are up to snuff.
MisterM  [author] Aug 14 @ 2:27pm 
@Ser_hiRo, Their xenotype has only standard body gene, so no, no thin body. If you want, you can make your own patch that will add gene for thin body type, but not all clothes have textures for thin body type.
Ser_hiRo Aug 14 @ 10:27am 
No thin body for elves?
Jixxor Aug 8 @ 5:15pm 
Anyone able ot read error logs able to tell me whether or not the red lines I get are actually problematic, or what mods conflict?
I built my medieval playthrough around this mod, and the whole mod list works fine without the console popping up - until I activate this mod.

https://gist.github.com/HugsLibRecordKeeper/d4fb43f17d5c9f36a6677bdfa3e70ae5
MisterM  [author] Aug 5 @ 10:19am 
@xkp92110(orick); Yes you need XML Extension, it adds many other things other than settings.
xkp92110(orick) Aug 5 @ 4:01am 
do i need XML Extensions required?
i don't need to change any mod setting.
MisterM  [author] Aug 4 @ 2:34pm 
@Lattekahvi; Done, you may need to force update mod for changes to appear.
Lattekahvi Aug 4 @ 11:12am 
can you make some of the clothes work for royals, like lord armor and helmet and Alarielle's clothes
Fabeco Aug 1 @ 7:27pm 
I'm not sure, but the houses that offer medieval overhaul books, when we play with the elf scenario, apparently don't visit us
MisterM  [author] Jul 24 @ 10:45pm 
@RumbleLion; You will have to ask someone else for that, I never used Melee Animations and I don't know how to make patch for it.
RumbleLion Jul 24 @ 9:35pm 
Patch for melee animation?
MisterM  [author] Jul 21 @ 12:48pm 
@Sharky; That doesn't tell my anything, what kind of errors?
Sharky Jul 21 @ 11:50am 
It has some errors regarding textures :(
Tinda Jul 20 @ 1:39am 
Hey headsup:
in 1.6, MO removed their own tailorbench in favour of retexturing the vanilla one, so this mod throws an error (harmlessly) at launch about not being able to find it
青丘白狐殿下 Jul 17 @ 1:52am 
我看到你有说本mod有ce兼容,可是我在游戏内发现,精灵族的弓显示射程为1(弩是3),我暂时没有尝试是否真的是这样,但是来入侵我的敌人能够正常的使用弓来射击,很好奇到底是文本错误还是没有ce补丁,还是说需要订阅相关的ce补丁mod?但是我没有找到那个mod
Nedlee Jul 12 @ 3:08am 
Great mod.
Svergithz Jul 11 @ 11:48pm 
Thanks for the quick update ^^
DuckGoosebear PrairieDogLover Jul 11 @ 10:23pm 
Looking cute and good
Twiggymc Jul 11 @ 9:37pm 
Thanks for the quick update prob my fav race mod