RimWorld

RimWorld

ↁ Elves (Continued)
131 Comments
DocHolliday Aug 26 @ 1:09am 
For anyone wondering, you can download Grimworld and make this armor out of Adamantine, looks cool, and now you've got spacer grade elven armor!
DocHolliday Aug 25 @ 11:41am 
great mod either way, looks great!
DocHolliday Aug 25 @ 11:39am 
darn
MisterM  [author] Aug 25 @ 11:11am 
@DocHolliday, Sorry but you will have to make your own patch for that, this mod is medieval themed, and all stats based around that.
DocHolliday Aug 25 @ 12:29am 
just copy and pasting the imperial marine power armor stats for the normal armors and a heavier set for the fancier ones like tyrion's would work too! Or nothing at all, it is your mod after all lol.
DocHolliday Aug 25 @ 12:21am 
if the armor stats weren't made for modern weapons, would you consider making a submod that makes their stats similar or slightly improved to normal imperial counterparts?
DocHolliday Aug 25 @ 12:18am 
is the high elf and dark elf armor at all comparable to vanilla imperial power armor? I was hoping for a Sci-Fi elf themed faction, and this is well done enough that I think the armor would still look great on a sci-fi faction as long as the stats are up to snuff.
MisterM  [author] Aug 14 @ 2:27pm 
@Ser_hiRo, Their xenotype has only standard body gene, so no, no thin body. If you want, you can make your own patch that will add gene for thin body type, but not all clothes have textures for thin body type.
Ser_hiRo Aug 14 @ 10:27am 
No thin body for elves?
Jixxor Aug 8 @ 5:15pm 
Anyone able ot read error logs able to tell me whether or not the red lines I get are actually problematic, or what mods conflict?
I built my medieval playthrough around this mod, and the whole mod list works fine without the console popping up - until I activate this mod.

https://gist.github.com/HugsLibRecordKeeper/d4fb43f17d5c9f36a6677bdfa3e70ae5
MisterM  [author] Aug 5 @ 10:19am 
@xkp92110(orick); Yes you need XML Extension, it adds many other things other than settings.
xkp92110(orick) Aug 5 @ 4:01am 
do i need XML Extensions required?
i don't need to change any mod setting.
MisterM  [author] Aug 4 @ 2:34pm 
@Lattekahvi; Done, you may need to force update mod for changes to appear.
Lattekahvi Aug 4 @ 11:12am 
can you make some of the clothes work for royals, like lord armor and helmet and Alarielle's clothes
Fabeco Aug 1 @ 7:27pm 
I'm not sure, but the houses that offer medieval overhaul books, when we play with the elf scenario, apparently don't visit us
MisterM  [author] Jul 24 @ 10:45pm 
@RumbleLion; You will have to ask someone else for that, I never used Melee Animations and I don't know how to make patch for it.
RumbleLion Jul 24 @ 9:35pm 
Patch for melee animation?
MisterM  [author] Jul 21 @ 12:48pm 
@Sharky; That doesn't tell my anything, what kind of errors?
Sharky Jul 21 @ 11:50am 
It has some errors regarding textures :(
Tinda Jul 20 @ 1:39am 
Hey headsup:
in 1.6, MO removed their own tailorbench in favour of retexturing the vanilla one, so this mod throws an error (harmlessly) at launch about not being able to find it
青丘白狐殿下 Jul 17 @ 1:52am 
我看到你有说本mod有ce兼容,可是我在游戏内发现,精灵族的弓显示射程为1(弩是3),我暂时没有尝试是否真的是这样,但是来入侵我的敌人能够正常的使用弓来射击,很好奇到底是文本错误还是没有ce补丁,还是说需要订阅相关的ce补丁mod?但是我没有找到那个mod
Nedlee Jul 12 @ 3:08am 
Great mod.
Svergithz Jul 11 @ 11:48pm 
Thanks for the quick update ^^
DuckGoosebear PrairieDogLover Jul 11 @ 10:23pm 
Looking cute and good
Twiggymc Jul 11 @ 9:37pm 
Thanks for the quick update prob my fav race mod
MisterM  [author] Jul 11 @ 9:30pm 
Updated to 1.6.
Borkonin Jul 11 @ 9:23pm 
You, sir, are an absolute legend
Thanks so much!!
MisterM  [author] Jul 10 @ 10:37am 
Thanks, and for anyone curious, I will start working on 1.6 update with full release of 1.6 and Odyssey.
love this mod btw
Vanidas Jun 30 @ 12:23pm 
Okay, that makes a lot more sense. Thank you!
MisterM  [author] Jun 30 @ 12:19pm 
They just provide protection to some body parts, basically like armor.
Vanidas Jun 30 @ 12:07pm 
Oh, so it decreases dodge chance in order to increase block chance?
MisterM  [author] Jun 30 @ 11:53am 
@Vanidas; All shields have -3 melee dodge chance modifier, with is actually less than many shields in VE mods have, as they commonly have -5 modifier.
Vanidas Jun 30 @ 3:30am 
For some reason, Elven shields actually have a -3 modifier to your pawn's melee defense stat, or at least it says that on the tooltip. Is this a bug?
KΞNTΛR Jun 5 @ 4:13pm 
Too bad Devdesigner kind of gave up on some helmets. For example, the Blade Dance helmet looks weird when the pawn is facing north.
MisterM  [author] May 31 @ 5:03pm 
@Theneoseraphim; What do you mean by old ear types? Vanilla ears? You could make your own patch to replace ear gene from this mod to vanilla ear gene on all xenotypes (or if there any mods that can do it you can use them), while it won't change old pawns, all new pawns will have ears you want.

@ClayProof; Not sure, try Choose Pawn Settings mod, maybe it does what you want.

@skycrossercat; CE had support for original mod, but as I changed mod id it doesn't support this one anymore. Plus when I tried it it had lot's of issues, like some weapons not working or bows not shooting.
skycrossercat May 31 @ 5:40am 
Hello, just here to inform you that CE already has its built-in patch for your mod, the value and patch structure are almost identical. May need to remove one to prevent duplicated patches (which would sometimes cause problem in big mod list).
BIRCHMAN May 31 @ 1:33am 
A question is there any way of having the elves spawn as civilians? At the moment they always enter the map fully geared for war.
Theneoseraphim May 30 @ 8:17pm 
Is there a way to go back to the older ear types?
Oukanina May 29 @ 1:21pm 
really cool mod, but the Dark Elf's crossbow is so powerful
spec02alex May 12 @ 4:42pm 
Persona Weapons would be cool.
MisterM  [author] Apr 19 @ 8:45am 
@WJSabey, just checked it in game, sorceress crown has highest gold cost of 80, based on texture it's made completely out of gold so cost is reasonable, no other cloth pieces have such high cost. Also in vanilla, prestige cataphract armor requires 180 gold to make, and helmet 90. So costs are fine.
WJSabey Apr 19 @ 6:25am 
🤦 I know, that's what I'm asking. Are the costs really supposed to be that high, or is it a mistake and they're actually ten times what they should be?
Hustle Bear Apr 19 @ 2:11am 
@misterm I let them know over on their github, hopefully they will fix it soon. Thank you for the updated mod!
MisterM  [author] Apr 19 @ 12:02am 
@Hustle Bear, if Melee Animations provide compatibility with original mod, then only thing that need to be changed is mod id in patches in Melee Animations from old to new, and everything would work same way. So you need to report it to Melee Animation devs.
Hustle Bear Apr 18 @ 10:54pm 
I seemed to have found a way to make Melee Animations work. I downloaded both D Elves and D Elves (Continued), then opened both files. I deleted everything from the OG D Elves except for the About folder, then I took everything from the D Elves (Continued) folder, once again except for the About folder, and moved it to OG D Elves folder. Then I just enabled that one, and it seems to be working fine! I think it might just have to do solely with file names and such.
MisterM  [author] Apr 14 @ 1:13pm 
@WJSabey, that is because gold and silver require 10x of listed amount, if it's listed 3 gold, it's gonna be 30, if listed 50, it's 500.
WJSabey Apr 14 @ 3:57am 
Are those gold costs really right? Eight hundred gold for the sorceress crown? I could see the things that have 1-5 gold cost listed are actually supposed to be the 10-50 that the game converts it to, but the things with the 30-80 gold costs, which the game translates to 300-800 gold, are they really supposed to be that high?
La__fonzi Mar 7 @ 8:05pm 
i forgot how unbalanced this mod is. the weapons absolutely clap everything, there god tier weapons better than any base game ones at least