RimWorld

RimWorld

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[1.5] Moyo - from the depth
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Mod, 1.5
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13.675 MB
May 5 @ 10:31am
May 18 @ 10:38am
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[1.5] Moyo - from the depth

Description
1.5 update with some tweaks:

- BlueBurst drug disabled (had errors, will try to fix)
- Replaced HPF functions related to Moyo_BloodBag for CompSpawner, credits to Maru Race
- MoHAR dependency was integrated via MoharComp(OLB and FuPoSpa) and MoHARHediffs assemblies, all credits to MoHAR Github[github.com]

I playtested the mod for awhile and it seems stable, do let me know if I missed anything.
I don't claim any credit and will take down this page if original author says so.

Original description from https://steamcommunity.com/sharedfiles/filedetails/?id=2182305386:
Moyo-From the depth

A strange-humanlike figure with tail and pale blue skin rise from the beach, the Moyos have arrived to the surface.
The descendants of a glitterworld wanderlusts, who saw the depth of the ocean an ideal place for habitation.
Years and years of modification, so long that they have forgotten their origins now recides in the depth of the rimworld, Striving in their arcology called the 'lighthouse'.

Recently, Moyos have discovered a particular substance from their body. Named 'Deep blue', it originates form the constant modifications their ancestors had.
This made a massive impact on their society. Having many opportunities in medical purposes, some Moyos saw it as an opportunity for a fortune - Maybe you too.


== Race ==
- generally slower: includes global work speed, movement speed, lower melee dodge chance, but has an added benefit of slower hunger rate.
- but sturdy: has a bonus in base health and has lower flammability, Though they are a bit heavier than average human.
- higher psychic sensitivity: lurking in the depths could have an effect, or is it cause of so much ultrasound being used?
- excels in medical and drugs: they will do those jobs faster and better. due to their society or memories of body modification engraved in their DNA.

- produces Deepblue: their blood can be refined to be injected to other races, improving their pysiche but making them dependent to it. Also can be used to make varieties of drugs which can be used by everyone. It will be a great asset for your colony.
- there are ways to get more: process their corpse, or obtain other option through research.


== Contents ==
*apparels are race-restricted but they can wear any apparel for the sake of compatibility.
-16 weapons
-15 apparels + 7 royal tagged apparels (more to be added)
-40 backstories (more to be added)

-1 production building (workbenches could be added to avoid clutter of recipe menu)
-4 drugs and 1 medicine made with deepblue (more to be added)

-custom scenario and a faction

== Special thanks to ==
-gquake 꾸악 https://steamcommunity.com/id/gguake/myworkshopfiles/?appid=294100 : providing code crucial to the mod.
-Gouda quiche https://steamcommunity.com/profiles/76561197992216829/myworkshopfiles/?appid=294100 : providing code crucial to the mod(MoHar hediffs).
-all the great people in RimWorld Korea discord server.
-all the great people in rimworld alien races discord server.
Popular Discussions View All (1)
4
May 18 @ 3:12pm
Bugreports
󠀡󠀡
24 Comments
武见妙妙屋 Jun 2 @ 7:45pm 
o7
GK_QJY88 May 28 @ 9:04pm 
o7
懒惰与面包 May 24 @ 7:01am 
o7
tunajjang May 22 @ 9:50am 
o7
Kantakuzenii May 22 @ 7:40am 
o7
Lord Zero May 21 @ 5:04pm 
No it is not, A sacrifice has been made.
Lord Zero May 21 @ 4:52pm 
is it possible to swap it out for the 2.0?
신로 May 14 @ 6:16am 
I confirmed that it was resolved.
thank you!
󠀡󠀡  [author] May 13 @ 7:31am 
@신로, fixed, sorry about that