RimWorld

RimWorld

[1.6] Moyo - from the depth
68 Comments
Nimn Nov 3 @ 12:32am 
The in rimworld mod menu says i need the dev branch, but i don't have it subscribed and here it says i have the right version. Which one am i using? The mod managers dev branch or this pages main branch? I have a habit of messing up so i ask.
菲娜燐 Oct 17 @ 7:45pm 
@sandimas Try deleting this section of code from 1.6\Defs\MoyolikeMoyoRace.xml:
<south>
<bodyTypes>
<Female>(0.0, 0.0)</Female>
<Thin>(0.0, 0.0)</Thin>
<Baby MayRequire="Ludeon.RimWorld.Biotech">(-0.02,0)</Baby>
<Child MayRequire="Ludeon.RimWorld.Biotech">(-0.02,0)</Child>
</bodyTypes>
</south>
This translation was provided by AI.
SanDimas Oct 8 @ 9:35am 
dont know if the dude will read this but, the deep moyo tail kinda separate from their body when they move sideways lmao
DaiReith Oct 7 @ 10:54am 
Huh...oddly enough, rimsort is certain that moyo needs, the already installed, humanoid races mod. Is that common or a personal thing? Disabling all other mods and running only this, humanoid and vanilla expansions still showed an error?
DaiReith Oct 7 @ 10:33am 
Huh...oddly enough, rimsort is certain that moyo needs, the already installed, humanoid races mod, the mod itself works fine though?
GDHero_05 Oct 7 @ 5:04am 
There's still a bug currently on 1.6 that also was on 1.5. When Moyo kids are about to have their growth moments, their growth tier gets reset for no reason.
For example, one of my kid moyos had a growth moment at the age of 12 and their growth tier got reset back to 0.
郑哥 Sep 23 @ 1:55am 
刚刚发现这个模组和龙人模组存在冲突,DragonianDress.xml,这个文件的错误,以下是修复方法
一、核心问题
文件末尾的 <recipeMaker>、<techLevel>、<costList>是(没包裹在任何 <ThingDef>里),游戏无法识别,且导致配方配置不完整。
二、修复方法
把这 3 个游离节点,直接挪进Moyo_DragonCrownD的<ThingDef>标签内(作为皇冠物品的配方 / 材料配置),再删除原游离节点即可。
郑哥 Sep 22 @ 2:51am 
不要直接复制,在你模组原有的代码位置,替换我给的链接和排序
郑哥 Sep 22 @ 2:49am 
<li>
<packageId>erdelf.HumanoidAlienRaces</packageId>
<displayName>HumanoidAlienRaces</displayName>
<steamWorkshopUrl>https://steamcommunity.com/workshop/filedetails/?id=839005762</steamWorkshopUrl> <!-- 替换为新链接,保持packageId匹配1.5版本 -->
</li>
<li>
<packageId>erdelf.HumanoidAlienRaces</packageId> <!-- 修正:1.6版本统一使用正式版packageId,而非旧dev版 -->
<displayName>HumanoidAlienRaces</displayName> <!-- 同步修改显示名,与正式版模组名称一致 -->
<steamWorkshopUrl>https://steamcommunity.com/workshop/filedetails/?id=839005762</steamWorkshopUrl> <!-- 替换为新链接 -->
</li>
<loadAfter>
<li>erdelf.HumanoidAlienRaces</li> <!-- 仅保留正式版packageId,覆盖1.5/1.6版本 -->
<li>goudaquiche.MoharFramework</li>
</loadAfter>
识别不到创意工坊最新外星人种族就改成这个
Huntressfire Aug 19 @ 8:21am 
I've had an issue with the hair's. There seems to be a base hair that I cannot change and it just adds hair styles on top of them?
oldnewone Aug 10 @ 4:30pm 
Just don't use it. It's in an alpha stage.
Paradox Aug 10 @ 2:54am 
Why does it require the DEV version of HAR?
Ocomunepom Aug 9 @ 12:55pm 
is there vac resistance on any apparel ?
Mave Aug 2 @ 8:21pm 
Hey. Found an issue that baseline moyos spawn with any random xenotype when generated from wanderer event (and maybe others). Quite annoying when playing with alpha genes and such
Posh Octavia Jul 29 @ 9:34pm 
im having the lifestage issue too, but also it seems the royal armors dont have the vac suit effect the normal ones gained with the new dlc
тетеря, блин Jul 29 @ 9:01am 
please, add compatibility with these ones so players could use different body types or could use different apparels accordingly to your mod 🙏

https://steamcommunity.com/sharedfiles/filedetails/?id=3511966169
https://steamcommunity.com/sharedfiles/filedetails/?id=3207125987
https://steamcommunity.com/sharedfiles/filedetails/?id=2037354634
RafTar Jul 25 @ 2:40pm 
@The Trans Girl Anarchists, I have the same problem, now I'm trying to solve it. :lunar2019crylaughingpig:
Entity Jul 24 @ 9:28am 
Anyway to get a xenotype model for this race. I can't pick it over the baseline, it somehow doesn't feel correctly integrated, thanks!
The Trans Girl Anarchists Jul 19 @ 3:32am 
My worlds won't generate. Has anyone else had this problem? If so, how'd you fix it?
Hatmann Jul 17 @ 9:56pm 
@Cake Moth They literally list the required dev mod in change notes.
罗洛鲁恩路兰 Jul 16 @ 10:17pm 
bug with gloomy dragonian race in DragonianDress.xml,
Type costList is not a Def type or could not be found, in file DragonianDress.xml. Context: <costList Inherit="False"><Silver>100</Silver></costList>
Type techLevel is not a Def type or could not be found, in file DragonianDress.xml. Context: <techLevel>Spacer</techLevel>
Type recipeMaker is not a Def type or could not be found, in file DragonianDress.xml. Context: <recipeMaker Inherit="False">
Cake Moth Jul 16 @ 2:22am 
In game this says it needs HAR Dev mode, but on the workshop its listing only HAR reg?
Yerico Tsurara Jul 13 @ 8:09am 
would love some vacsuits for moyo :3
FeistyTroglodyte Jul 13 @ 2:01am 
Same is true for the red moyo of course
FeistyTroglodyte Jul 13 @ 1:56am 
It's impossible to reach the max growth tier with moyo children. At age 8, a growth moment happens and resets the growth tier to 0. This is because the lifeStageWorkSettings in MoyoRace.xml use ages other than the vanilla 0,3,7,13. Consider changing the work settings back to vanilla.
江風雨涼 Jul 13 @ 1:29am 
and how can i fix it
江風雨涼 Jul 13 @ 1:29am 
Failed to load key/value pair: Moyo2_BasicSuit, System.Xml.XmlElement
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForDictionary`2<Verse.ThingDef, AlienRace.AlienPartGenerator/ExtendedGraphicTop>:Apply ()
(wrapper dynamic-method) .......
does anyone know what's going wrong?
Axtasium Jun 25 @ 12:10pm 
I had the same issue but im missing DLC so im guessing thats the problem, check your DLCs
meru Jun 25 @ 8:06am 
i have too many mods to find specific ones but because you using alien races for a base one it shouldn be a problem. The main issue is the moment, thn you try to use any moyo character in character creation screen you get blank screen and cant do or press anything and if you trying to generate a map with any of the moyo faction it never generates it and kicks you out
󠀡󠀡  [author] Jun 25 @ 1:07am 
@meru, can you give an example mod that breaks things?
meru Jun 24 @ 11:07am 
not compatible with other mods, always breaks
Tapeworm Jun 17 @ 2:28pm 
came for the addon, came to the thumbnail
Axtasium May 15 @ 11:08pm 
does this 100% require the DLC? the main version doesn't so wanted to check.
2017632033 Mar 17 @ 10:21pm 
Can anyone create a genetic patch mod for Moyo 1.0?
Fibre🌹 Mar 12 @ 2:53am 
Will there ever be a biotech version for this without the alien framework?
󠀡󠀡  [author] Jan 29 @ 12:22am 
@The Warden bluemed is the same as industrial medicine, except it's spacer tech, so pawns will use it only if "best quality medicine" is allowed.
RiftWalker Jan 28 @ 9:51pm 
How do you use the bluemed medicine? I dont see it in the medicine list
ополоченец Dec 30, 2024 @ 2:56am 
requires MoHAR Framework or not?
GreenFire835 Oct 15, 2024 @ 9:33am 
the mod's great, and they put up more of a fight than most other factions (except VOID. They still kick my ass.), and their design is also cool, which makes this honestly a good mod for any large-scale lists.
Darth Ceveo Oct 6, 2024 @ 10:44am 
I'm guessing this one's broken on the current game build? Anyone can confirm before I sub and annihilate my mod list?
真滴皮 Jun 15, 2024 @ 1:12pm 
Frequent attacks, only one enemy comes with the same equipment and carries a lot of money
格里芬奥斯卡 Jun 8, 2024 @ 10:54am 
o7
Astartes Jun 6, 2024 @ 10:28am 
o7
超絕猛虎殺擊亂斬 Jun 2, 2024 @ 7:45pm 
o7
GK_QJY88 May 28, 2024 @ 9:04pm 
o7
🍞Lazy 🥖Bread🥐 May 24, 2024 @ 7:01am 
o7
tunajjang May 22, 2024 @ 9:50am 
o7
Kantakuzenii May 22, 2024 @ 7:40am 
o7
Lord Zero May 21, 2024 @ 5:04pm 
No it is not, A sacrifice has been made.