RimWorld

RimWorld

484 ratings
Vehicle Interior Framework
7
3
6
4
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.533 MB
Mar 14, 2024 @ 11:09pm
Apr 21 @ 3:00pm
20 Change Notes ( view )

Subscribe to download
Vehicle Interior Framework

Description
A new way to play Rimworld. Includes an RV w/ interior!
Finally get to live like a nomad! Or like Heisenberg! Or like Indiana Jones!


Requires: Either Vehicle Framework (1.5 only) OR Pocket Dimensions (1.2-1.5) for the legacy version.

Features:
  • Includes an RV that has an interior by default.
  • Use biofuel to drive & generate electricity indoors.
  • Change the size of newly initialized interiors in the mod's settings.
  • Schedule automatic entrance and exit for select pawns.
  • Access the cargo & cabin from the interior using a cargo box & a cab access hatch.
  • Optionally add interiors to ANY vehicle, even boats and planes. (See how!)

Tip: Use the 'RV Nomads' starting scenario to start with an RV!

Note: This is an experimental mod. Expect jankiness! Want to contribute? Reach out.

Credits:
Concept & design by @Enrico
Programming by @Furia & @Nova
RV art by @BlackMarket420
'Pocket Dimensions' mod by @kp-beeferella & @Captain Muscles (1.5 by @Alexis Popcorn)

Check out my party game Minigame Madness!
Popular Discussions View All (3)
6
Mar 12 @ 7:22am
PINNED: Vehicle add‑ons
Enrico
0
Jan 2 @ 2:20pm
PINNED: FAQ
Enrico
0
Jan 2 @ 2:18pm
Pocket Dimensions Legacy FAQ
Enrico
491 Comments
Nanook Apr 29 @ 4:07pm 
i see. thanks for the workaround.
Enrico  [author] Apr 29 @ 1:24pm 
Another great suggestion I've added to the ideas list. As a workaround, you can change the custom scenario difficulty parameters to use playtime instead of wealth
Nanook Apr 29 @ 11:35am 
also is it possible to make the wealth inside the interior counts on the exterior also so that enemy raid can also be balanced ? since currently it doesnt count interior's wealth, all im getting is weak raids
Enrico  [author] Apr 29 @ 6:05am 
The legacy Pocket Dimension version of this mod does have hoppers, allowing for automatic item hauling.
Enrico  [author] Apr 29 @ 6:01am 
That's a great suggestion, hopefully someone will contribute to the mod and add it.
Nanook Apr 29 @ 2:43am 
suggestion = make it so vehicle with interiors have auto hauling rules, like those stairs in ancient ruins mod so that pawns can auto haul stuffs from exterior to interior to reduce micromanagement
Vrk_L Apr 28 @ 9:59pm 
Hi, is there a way to add a shuttle or a balcony? for drop pod trading, currently I deleted the roof of a room with dev mode
Enrico  [author] Apr 21 @ 3:22pm 
Update on 4/22/2025:
- The mod has been rebranded from "Movable RV w/ Interior!" to "Vehicle Interior Framework" .

Originally developed as a quirky little texture pack for the Pocket Dimensions mod, what began as a proof of concept has evolved into a fully-fledged system that enables functional, drivable vehicles with interiors—something I had envisioned from the start. Thanks to the programming contributions of @Furia & @Nova, that dream has been realized!

Given the decline in popularity of the legacy Pocket Dimensions version, we will be placing less emphasis on it (though it will still be available for those who prefer it). And with the mod’s increased capabilities, this new name feels more appropriate to reflect its new role going forward.

Don't worry, nothing has changed about the mod whatsoever, just a fresh coat of paint!
Nanook Apr 21 @ 12:12pm 
i keeps getting bug where my pawn stuck on wandering state after exiting/entering vehicle. usually after exiting and entering via manually right clicking on RV/exiting from right clicking on vehicle exit
Enrico  [author] Apr 21 @ 7:35am 
Update on 4/21/2025:
- Changed the mod to prioritize the Vehicle Framework integration over the Pocket Dimensions integration.

If this affects you negatively, let me know, and I'll help you modify the mod back to how it was.