RimWorld

RimWorld

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Pocket Dimensions (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
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4.608 MB
Apr 12, 2024 @ 9:54pm
1 Change Note ( view )

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Pocket Dimensions (Continued)

Description
THIS IS NOT MY MOD. ORIGINAL AUTHOR IS CAPTAIN MUSCLES
If the original author requests it, I will remove this mod.
Original Mod Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2307817213
1.4 Fork Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2885998212
(packageID from the 1.4 fork was kept for compatibility's sake)

This is just a fixed, updated version for 1.5. Full list of changes:
  • When going outside (exiting) from a pocket dimension, it will first check for an interaction spot, useful for custom big buildings. Otherwise it will use the default location.
Made this update so that the Movable RV mod can be updated as well: https://steamcommunity.com/sharedfiles/filedetails/?id=3184281714
41 Comments
Uncovered_Jager Apr 21 @ 8:59pm 
My bad, no worries then!
Alexis Popcorn  [author] Apr 19 @ 4:56pm 
I really can't make any modifications or additions to the mod since I don't even understand how it works, I only changed a couple pieces of code so that they can use the updated code from 1.5
Player 1 Apr 19 @ 8:33am 
Q - Possible to make a Load/Unload comand Button like for Vehicles ? Its very hard to use the Dimension as a "Supply" source with those "Shelfs".
Uncovered_Jager Mar 13 @ 1:18pm 
This may be a hard ask but would it be possible to add a way to "compress" pocket dimensions? Like save their current state and store it in the item so that it can be carried cross-planet using SOS2 or another mod?
Syilumi lunari Feb 15 @ 5:01pm 
anyone know how i could make the quest reward versions buildable?
freetheleprechauns Feb 2 @ 2:22am 
Thanks!
aciel.samael Jan 5 @ 6:04pm 
@Critical32 I have also had the same problems, though in my case it was using the Launch feature on a Vehicle Framework vehicle killing the pocket dimension if you had loaded the box onto the shuttle (vanilla drop pods are fine though). The VF author claims it has nothing to do with his mod, so need to hope a fix can be found elsewhere.

Also: those map generation errors might also be caused by certain settings of Configurable Maps, if you happen to be using that too.
kalimo3k Dec 21, 2024 @ 6:36pm 
giving yall sauce (i got it from Pasaway) the RV with built in portal mod but instead with the pelican in the vehecles mod NOT srts mod .... "there are srts in vehicles bro"
Pasaway Oct 10, 2024 @ 9:18pm 
@Ebonyte: Check out the mod "RV with built-in PD"
https://steamcommunity.com/sharedfiles/filedetails/?id=3342334887

The second video shows how to make a pocket dimension and add it to a vehicle. Hope this helps.
sou Oct 2, 2024 @ 3:02am 
@Ebonyte I also had problem with it. You can't use it as a direct power source. You need to attach a battery to it (and sometimes you need to attach the battery to the box's power grid, and then place it a little apart (removing it from the power grid) and re-attach it to the power grid because sometimes it just doesn't register (It seems the exit box inside loses all stored power when the outside is connected to a grid, and you need to re-attach for it to register. I have no idea why so buggy here). Then the battery stores power from the box at a slow 1W per second, even if the power excess inside the box itself is more than that. Aside from that, the box itself can act like a battery if you attach it to a generator, but with a capacity of 700W. I guess limitation to not be OP. Anyway, use the dev mode to test things out if the above doesn't help you. Removing and re-attaching the battery to the box may need to be done by your pawn (direct placement didn't register for me).