Space Engineers

Space Engineers

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(VIALT) Vortex Industrial - Animated Laser Tools [ToolCore]
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
95.689 MB
Mar 14, 2024 @ 5:11pm
Feb 8, 2025 @ 3:49pm
10 Change Notes ( view )

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(VIALT) Vortex Industrial - Animated Laser Tools [ToolCore]

Description
For the exacting engineer, Animated Laser Tools, a new standard for excellence in the industry.
This mod includes four laser tools that are able to mine, grind and weld at any time simply by switching between modes. Enter a new world of beam based tools designed from scratch with the latest APIs in mind that will elevate your gameplay to a whole new level. This mod includes full translations for every available language in the game, if you end up using it in something besides English let me know in the comments!



Click here and read the guide for this mod if you need help understanding the blocks!



Want someone to play blocks with? Check out our discord too get to the public servers ran by my friends and I![discord.gg]



Special thanks to the following creators for their support in this project!



Click here if you feel like making a donation support my mod development.[buymeacoffee.com]



Reposting this mod in any form is allowed with the following stipulations:
  • If your going to reupload for personal use, change the icon, and please make it unlisted.
  • If your going to include this in a larger mod such as a "full convert mod" or "mod you make for your server", link in description of that mod, also please come to the discord listed above and make a ticket to say hello.
  • Consider making a donation if you can, development of this mod took around 30 hours.
  • Consider using ModAdjusterV2.



Lore

"In the bustling cantinas scattered across the galaxy, whispers of AshCorp's latest breakthroughs echo through the air, igniting a fervor among spacefarers and settlers alike. The allure of laser-based tools, with their promise of efficiency and precision, captivates the imagination of all who hear of them. Sensing the opportunity amidst the growing demand, Vortex seized upon the chance to further cement their place in the cosmos.

Drawing upon their extensive experience and intimate knowledge of the market, Vortex Tactical brokered a groundbreaking contract with AshCorp, securing the rights to harness the foundational principles of the revolutionary gravitational technology. With unwavering determination, they channeled their efforts into their burgeoning Vortex Industrial division, tasked with bringing this innovative technology to fruition.

Over a span of three months, Vortex Industrial embarked on a relentless pursuit of perfection. They meticulously integrated AshCorp's patented gravitational technology with their own advanced laser systems, ensuring unparalleled performance and reliability. The result was a marvel of engineering—a suite of laser-based tools that not only surpassed expectations but set a new standard for excellence in the industry.

With production in full swing, Vortex Industrial wasted no time in distributing their cutting-edge creations to spaceports throughout the galaxy's coreward regions. Almost overnight, their laser tools became the coveted choice of spacers everywhere, renowned for their unmatched quality and effectiveness.

Today, as the legacy of Vortex continues to evolve, their indelible mark on the cosmos grows ever more pronounced. Through innovation and ingenuity, they forge a path forward, empowering settlers and spacefarers to navigate the uncharted depths of space with confidence and resolve."

113 Comments
jacksondaxhacker Jan 7 @ 5:43pm 
I'm having a problem where the turret automatically sets welded blocks ownership to the player, even when I set the turret to another faction. I wanted to make an automated shipyard which could churn out NPC ships but unfortunately the newly created blocks are always automatically have their ownership set to the player, this seems to be a problem with all the various toolcore mods I've been using so I'll repost this comment to them as well, since this seems like a pretty major oversight. It's been a serious problem for my attempts to create a big NPC war.
SgtRencore Jan 4 @ 10:37am 
Update: disabled all mods that would conflict and tested again. still not working
SgtRencore Jan 4 @ 10:32am 
this mod looks great but i cant seam to get the functionality i want out of it. as of right now im trying to make a mining laser turret (eve online inspired) but the multi tool only seams to work for weld/grind. when set to mine it refuses to activate even if pressed right up against the voxels. i know power is good and even tried a static non turret version with no luck. as of right now the only mining laser mod i found that works is the "Ore Tap" mod that is running with this mod. havnt tried disabling and seeing if its a compatibility issue. will try and update
miku567 Dec 11, 2025 @ 1:28pm 
I've noticed that when using the grinding mode, the componets are not collected but instead they fall to the surface/float in space
hivemindtime123 Nov 17, 2025 @ 2:43pm 
Tysm
Palpatine  [author] Nov 17, 2025 @ 2:34pm 
multi tools
hivemindtime123 Nov 16, 2025 @ 8:32pm 
What are the blocks called? I cannot find them
Tigerust Oct 4, 2025 @ 11:04am 
These Grinding mode seem not really working even invisible line beam and where are resource? its actually goes DELETE IT, i wish there could fix it.
XY78 Jun 9, 2025 @ 4:58am 
Grind mode offset is incorrect on small tool large and small versions. It extends way behind the tool itself.

Grind mode is set to either line or ray on the large grid version of the large tool, which is inconsistent with being set to cylinder on the small grid version, not sure if intended.

Grind mode on large grid small version is also a line, it is also offset forward a meter or two compared to where the tool itself is located.
Hammerton9 Jun 6, 2025 @ 1:50am 
@Palpatine I tried to build a ring with these vortex multitools in order to dismantle the wreckage of huge ships. And I noticed one peculiarity: the grinding mode for small grid blocks works not in a line but in a cylinder, while large grid blocks only have a line. Perhaps it would be worth adding a cylindrical grinding zone to the large grid as well?