RimWorld

RimWorld

134 ratings
Medieval Backstories Patch
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
276.298 KB
Feb 29, 2024 @ 12:42pm
Mar 14 @ 9:45pm
24 Change Notes ( view )

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Medieval Backstories Patch

Description
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly. If you are tired of medieval pawns showing up with tribal backstories like Fire Keeper or Stew Keeper, then this mod fixes that!

Since it is a patch mod, it is recommended to put it last in the mod list load order.




Content & Compatibility


Patched Backstories
The full list is available at github[github.com].





Credits

The author of the Medieval Overhaul + Medieval Backstories in which this mod was based upon.

And all the original backstories authors from all the mods mentioned!

If you have suggestions or spotted any inconsistencies, please feel free to leave it in the comments!

And if you're looking for a bit more variety on backstories then I also recommend my other patch Tribal Backstories - Medieval Patch

Github [github.com]




Shameless Plug Time

Wishlist my studio's game Bloodrush: Undying Wish! A fast-paced hack n' slash with gothic thematic and frenetic combat (I worked on music and sound design!)


8 Comments
GrassTypeFire  [author] Jun 10, 2024 @ 6:41pm 
@Allborii I've tested with the MO 1.5 available on the steam workshop and it worked!
Allborii Jun 7, 2024 @ 12:37am 
Does this patch the MO 1.5 fork?
LowFPSman May 27, 2024 @ 4:56pm 
Problem is. VEMedieaval is not 1.5 and not compatable. And this mod do not work solo. So...
GrassTypeFire  [author] Mar 9, 2024 @ 6:30am 
@ploshchad Since it's a patch mod, it should be safe to add mid-save! Although only newly generated pawns will spawn with the medieval backgrounds.
ploshchad Mar 9, 2024 @ 12:20am 
Do you think this is safe to add to a save? It'd be perfect for my current medieval colony!
GrassTypeFire  [author] Mar 6, 2024 @ 6:48am 
@Max I think it does, some of the descriptions were patched to make them more generic so it would still fit in a mixed-setting world.
Max Mar 6, 2024 @ 5:05am 
Is this useful for *non*-medieval limited playthroughs? Does this e.g. make it so random medieval factions, or medieval pawns, have better-fitting backgrounds?
Sunday TUG DAY Mar 5, 2024 @ 11:57pm 
yes