RimWorld

RimWorld

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Divine Order
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Mod, 1.4, 1.5
File Size
Posted
Updated
11.690 MB
Aug 8, 2023 @ 8:28pm
Mar 29 @ 11:29am
22 Change Notes ( view )

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Divine Order

Description



Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

Recommended mods

Whilst this mod doesn't have any hard requirements, I'd recommend the following mods to get the full experience:

Vanilla expanded framework - Required for the shields and for certain weapons to display properly.

Possessed Weapons - If installed the elite units of the faction will use some of the weapons included in this mod.

Medieval Fantasy Themed Quest Rewards - Same as before, the elite units of the faction will sometimes have some of the items in this mod.

Medieval Fantasy Themed Rare Resources - Some apparel references items from this mod and I would say that they are overall better suited to the medieval fantasy theme.

Vanilla Ideology Expanded - Memes and Structures - If installed the faction will have the "Violent Conversion" meme.

Compatibility

The mod should be compatible with most things but works well alongside Medieval Overhaul, RimFantasy, Vanilla Factions Expanded - Medieval aswell as most of the other go-to medieval mods.

Rimedieval - Compatible but due to how Rimedieval affects pawn generation, it may cause pawns to spawn with different weapons and apparel than intended.

Content

The Divine Order faction

Either forcefully initiated or born into the order, these people are iron-clad in their faith and consider it their divine mission to cleanse the realm of what they believe to be corruption. They are highly distrustful of outsiders but not completely without reason, and have been know to form uneasy alliances if they see the benefits of doing so.




A new starting scenario

"Divine Order defectors"

A group of four defectors have stolen a sacred tablet and are on the run from the order.


New weapons and apparel

The arms, armor and clothing of the Divine Order, unlocked through completion of new research projects. If EBSG Framework is active, the weapons will deal extra damage against Anomaly entitites.








A new item, 'Sacred Tablet'

Required to be studied for the elite armor research project and is also a crafting component.

Sacred tablets can be acquired through trading with the Divine Order faction and have a chance to be carried by crusaders, inquisitors and heralds. They can also rarely appear as quest rewards.





New buildings and styles

Includes a new ritual effect, altar, sculptures and more.




A new type of horse

Larger, stronger and faster than regular horses with multiple colour variations and a unique saddle pack. Can be purchased from the Divine Order faction and can also show up with merchant caravans.




Highly recommended mods from other authors that are shown in the preview images

Medieval Overhaul for the furniture.

Doors Expanded for the doors.

Clean Textures for the flagstone texture.






Popular Discussions View All (3)
1
Mar 25 @ 7:33pm
What can I do?
Голубой Убийца
4
Dec 16, 2023 @ 10:29am
Divine Order with Nephilim Xenotype
Legrad
1
Aug 14, 2023 @ 9:20pm
Does this (and her submods) work with combat extended?
Zagreus
211 Comments
Deankiller Turnupseed May 7 @ 12:57am 
cant sort with rimsort always get circular depen error pls help
Hexacon Mar 15 @ 5:42pm 
@Botch_Job Thanks a lot, this will fit very well with the release of VFE Medieval 2, you did a wonderful job with this mod
Botch_Job  [author] Mar 15 @ 5:39pm 
@Hexacon Yes, you can still do the research to get the weapons/armour etc. Just make sure you disable the faction on world creation, removing already spawned factions tends to break things.
Hexacon Mar 15 @ 5:35pm 
If I disable the faction, can I still use their stuff ? I'd like to play as the faction basically
MrSmirnov Mar 14 @ 2:07am 
FYI, this mod is CE compatible.
lllllllllI Feb 17 @ 5:01am 
`A new type of horse

Larger, stronger and faster than regular horses with multiple colour variations and a unique saddle pack. Can be purchased from the Divine Order faction and can also show up with merchant caravans.`

However, I couldn't find the saddle pack.
Botch_Job  [author] Feb 12 @ 8:57pm 
Hey, thanks a lot I'm glad you're enjoying the mods.

No worries about asking but I don't do commissions myself. I'm open to suggestions though so it could possibly be a thing, maybe in a future mod.
Good Old Jim Feb 10 @ 1:58am 
If not or if this isnt the place to ask such I apologize, it just seems you have a nack for excellently reflavoring non-fantasy things to fit better in such play styles. I thought Id ask, feel free to delete this if I have broken some unspoken forum rule (I googles them first and didnt see anything explicitly outlawing asking such but I don't normally do such so... who knows?) Like I said just figured couldnt hurt to ask. (2/2)
Good Old Jim Feb 10 @ 1:56am 
Hello Botch_Job I have recently started a medieval fantasy themed play through on Rimworld and for obvious reasons almost all of you amazing creations have ended up in my load order. I was wanting to ask (Sorry to ask this here but I didnt see a way to ask more directly) would you possibly be willing to make a retexture/reflavoring version for mortars. I was using another authors mod called Stoneborn which adds dwarfs and they raided my medieval colony with normal mortar which at first confused me since its supposed to be locked by another mod at medieval.

I digress the experience got me thinking and honestly some dwarf/fantasy style mortars say with more a iron and bronze look with runes and such on them and some reflavoring of the text and creation process would be pretty well fitting dont you think? Anyways its a long shot but I thought Id as if you'd be willing to and if so how much would such a commission cost? (1/2)
Botch_Job  [author] Jan 31 @ 6:24pm 
@Lord Norris It shouldn't require gunsmithing to craft, maybe i've missed something though, I'll look into it.

@DocHolliday Unfortuntely the rimworld colouring system allow allows for one colour with certain sections "masked" meaning they have a fixed colour. For the skirmisher armour I opted to make the leather sections colourable and the metal sections a fixed colour, hopefully one day Ludeon will make a proper multi dye system.

@Havoc13 Seems to be fine for me, it might be a CE issue

@Scryie If you go into the mod def files you can rename them to whatever you like, let me know if you need further details.