RimWorld

RimWorld

Divine Order
210 Comments
Hexacon Mar 15 @ 5:42pm 
@Botch_Job Thanks a lot, this will fit very well with the release of VFE Medieval 2, you did a wonderful job with this mod
Botch_Job  [author] Mar 15 @ 5:39pm 
@Hexacon Yes, you can still do the research to get the weapons/armour etc. Just make sure you disable the faction on world creation, removing already spawned factions tends to break things.
Hexacon Mar 15 @ 5:35pm 
If I disable the faction, can I still use their stuff ? I'd like to play as the faction basically
MrSmirnov Mar 14 @ 2:07am 
FYI, this mod is CE compatible.
lllllllllI Feb 17 @ 5:01am 
`A new type of horse

Larger, stronger and faster than regular horses with multiple colour variations and a unique saddle pack. Can be purchased from the Divine Order faction and can also show up with merchant caravans.`

However, I couldn't find the saddle pack.
Botch_Job  [author] Feb 12 @ 8:57pm 
Hey, thanks a lot I'm glad you're enjoying the mods.

No worries about asking but I don't do commissions myself. I'm open to suggestions though so it could possibly be a thing, maybe in a future mod.
Good Old Jim Feb 10 @ 1:58am 
If not or if this isnt the place to ask such I apologize, it just seems you have a nack for excellently reflavoring non-fantasy things to fit better in such play styles. I thought Id ask, feel free to delete this if I have broken some unspoken forum rule (I googles them first and didnt see anything explicitly outlawing asking such but I don't normally do such so... who knows?) Like I said just figured couldnt hurt to ask. (2/2)
Good Old Jim Feb 10 @ 1:56am 
Hello Botch_Job I have recently started a medieval fantasy themed play through on Rimworld and for obvious reasons almost all of you amazing creations have ended up in my load order. I was wanting to ask (Sorry to ask this here but I didnt see a way to ask more directly) would you possibly be willing to make a retexture/reflavoring version for mortars. I was using another authors mod called Stoneborn which adds dwarfs and they raided my medieval colony with normal mortar which at first confused me since its supposed to be locked by another mod at medieval.

I digress the experience got me thinking and honestly some dwarf/fantasy style mortars say with more a iron and bronze look with runes and such on them and some reflavoring of the text and creation process would be pretty well fitting dont you think? Anyways its a long shot but I thought Id as if you'd be willing to and if so how much would such a commission cost? (1/2)
Botch_Job  [author] Jan 31 @ 6:24pm 
@Lord Norris It shouldn't require gunsmithing to craft, maybe i've missed something though, I'll look into it.

@DocHolliday Unfortuntely the rimworld colouring system allow allows for one colour with certain sections "masked" meaning they have a fixed colour. For the skirmisher armour I opted to make the leather sections colourable and the metal sections a fixed colour, hopefully one day Ludeon will make a proper multi dye system.

@Havoc13 Seems to be fine for me, it might be a CE issue

@Scryie If you go into the mod def files you can rename them to whatever you like, let me know if you need further details.
Scryie Jan 26 @ 9:03pm 
option to remove the words "divine order" from item names?
Havoc13 Jan 14 @ 2:01am 
Staff of Divine Judgement not functioning? seems to do zero damage.
DocHolliday Jan 7 @ 4:44am 
How did you get all of the metal components to be the same color? When I make a piece of armor that requires the selection of a metal resource none match the metal used for armors like the skirmisher armor, which you only select a fabric for and has a default metal color regardless.
Lord Norris Jan 4 @ 1:11pm 
Hi im really sorry but im trying to remove gunsmithing requirement from the divine order pistol. How would one go about doing that?
Nairagorn Dec 28, 2024 @ 7:07pm 
Is there any way to start a game as Divine Order, or are they just always hostile? I'm in scenario editor and I don't see them as an option, just defectors.
Russian Hacker Nov 9, 2024 @ 10:26pm 
Could not resolve cross-reference to Verse.ThingDef named BotchJob_DivineOrderShield (wanter=apparelRequired)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
Server_333 Nov 2, 2024 @ 11:12am 
the shield is making my pawns unable to attack and use certain abilities/psycasts
Mathrador Sep 10, 2024 @ 1:41pm 
I would like to Suggest? Request? Yea suggest! a Story teller tailored around the Divine Order OR there vibe! perhaps work along with your Profaned for it and make the story teller about a war between the Order and the Profaned
IamSneaky Aug 30, 2024 @ 7:34pm 
Is this save-game compatible, not that I don't love you're mod but after 2 raids olmust destroyed me I noticed all the weapons and armor are not CE Compatible so I have to get rid of it for now unfortunately
76561198844634538 Jul 25, 2024 @ 8:29pm 
Divine order with the Symbol of Chaos on its emblem? Rly?
Poised Jun 9, 2024 @ 2:11am 
also wth did i mean when i said "I know its not really gameplay wise,"
Poised Jun 9, 2024 @ 2:10am 
I know its not really gameplay wise, but can crusader armor please only be slightly better then the herald and divine plate armor but still give a small psyfocus bonus?
Epoc May 23, 2024 @ 1:36am 
Ok. Thank you for confirming.
Botch_Job  [author] May 22, 2024 @ 11:15pm 
Yeah, the column, altar and sculptures are all "styles" of existing buildings which is an Ideology locked feature unfortunately.
Epoc May 22, 2024 @ 2:40pm 
Hi. With the additional buildings, I can see and build the banner but cannot seem to find the other buildings. Are they locked behind Ideology DLC or some other tech tree research?
Timotheseus May 5, 2024 @ 5:03pm 
Best mod ever!
Ваня Куни Apr 29, 2024 @ 9:51pm 
Thx for mod, I'm waiting for something similar
DarkPhase Apr 17, 2024 @ 7:02pm 
Possible to add a version where the gear isn't researchable and you can only get it from their faction?
Botch_Job  [author] Apr 9, 2024 @ 9:46pm 
No worries, and thanks.

Yeah you have it right, rimedieval doesn't actually remove anything from the mod so it's all good there but if a Crusader rolls up on your base wearing a fancy medieval dress you now know why.
Greisyn Apr 9, 2024 @ 9:29pm 
Thanks botch, again great mods hope there will be one day a work around for the rimedieval issue seems to be the easiest way to limit tech but comes with that pawn issue. tho it seems most everything can be player crafted (unless im reading wrong) so that might not be so bad as we can still get the custom armors/weapons and items.
Botch_Job  [author] Apr 9, 2024 @ 9:25pm 
Essentially what Rimedieval does is cause all pawns to spawn with random medieval tech level items, so instead of a rifle for example they'll have a bow or sword. The issue is, this affects everything, so mods such as this and profaned where the different pawn types have set items to spawn with will instead have the same random medieval items.

As for other ways of limiting tech, the best place to ask I think would be the medieval overhaul discord.
Greisyn Apr 9, 2024 @ 8:26pm 
I would like to second Kyrox's question. Botch your mods are too good to pass up is there a tech limiter you use that doesn't mess with faction equipment? Or better yet how does rimedieval effect this and profaned mods? does it just get rid of the powder era items? would hate to go through hours of play to find out several items are completely missed or not spawned on pawn generation.
Candy Mar 27, 2024 @ 11:16pm 
1.5?
Aether Mar 27, 2024 @ 12:07pm 
The storyteller Maynard Medieval will limit the tech level of all factions, as long as you start the game with him and don't switch to another storyteller.

However, he does not prevent archeotech items, mechanoids, or guns, from showing up on your doorstep, even if you can't make them.
Kyrox Mar 27, 2024 @ 2:27am 
Is there an alternative to Rimedieval that you can recommend? Aiming for a Medieval playthrough but I need something that limits tech/research/items everything to Medieval.
Botch_Job  [author] Feb 15, 2024 @ 8:17am 
Alright, If you find anything let me know. If something's causing an issue I'd prefer to get it fixed.
flyons_gary Feb 15, 2024 @ 3:59am 
Hm, was trying to figure out why it might be, that I found some of the png files for armors under 5x5, which seemed to be part of the error logs as unit wants things divisible by 4. Could be some other interaction maybe, will resubscribe and recheck.
Botch_Job  [author] Feb 14, 2024 @ 11:55pm 
Gonna be completely honest, I'm not quite sure what you mean. I think the armour textures are either 256 x 256 or 512 x 512 which seems to be the standard for most people.
flyons_gary Feb 14, 2024 @ 9:49pm 
Quick question, since I was checking around for an issue in the logs. But do the various armors come in 5x5 resolution? Unity can be real uppity about that.
Botch_Job  [author] Feb 11, 2024 @ 2:31pm 
Just updated with some stat tweaks and a new weapon/research project.

The weapon is... quite a thing, it's meant to be powerful and hard to acquire but let me know if it's a bit too OP.
Botch_Job  [author] Feb 9, 2024 @ 8:56pm 
@RagerGamer You should be able to complete the research projects using the simple research bench, the one you can craft as soon as you start a new game.
RagerGamer Feb 9, 2024 @ 10:02am 
I don't have access to any type of research since the research bench isn't in the architect menu
KΞNTΛR Feb 7, 2024 @ 10:07pm 
I don't even enjoy medieval gameplay style but I can't say no to this mod.
Great mod!
Pasaway Feb 5, 2024 @ 3:38pm 
Ethan on Rimatomics: "Bro... U gotta add some more different kind of research on the atomic bench. Other mods put way more effort in that u have. U getting 1 stars till u stop being lazy and make a mod thats worth being in my next polaythough"
Ethan Feb 2, 2024 @ 6:20pm 
Bro... U gotta add some more different kind of animals and armour. Other mods put way more effort in that u have. U getting 1 stars till u stop being lazy and make a mod thats worth being in my next polaythough
Hijack Hornet Jan 13, 2024 @ 6:08pm 
Will rimdieval prevent te pistols to be used by your faction (hopefully) ?
Botch_Job  [author] Jan 3, 2024 @ 6:22pm 
@Vinx Thanks a lot!

And no worries, I try to keep things balanced so I'm always open to suggestions. I can't remember where the 60% AP came from to be be honest but it is definitely too high, the actual damage could be toned down a bit aswell I think.

I'm thinking lower the damage a little and reduce the AP to 30%, so compared to the heavy crossbow it would have slightly less damage, a lower range and a slightly higher cooldown but a bit more AP.
Vinx Jan 3, 2024 @ 8:44am 
@Botch_Job
- Can you check the pistol please? It has a penetration of 60 %. This is more than a high-tech charge rifle (35 %) or a heavy crossbow from VFE Medieval (25 %).
- Otherwise... very cool mod. Fits perfect to my medieval run :) I use Rimedieval and sometimes non-divide-order raids spawn with divine order crossbows and so on. Difficult how to handle this.
奧特曼 Jan 2, 2024 @ 1:42pm 
The crossbow cant shoot,is that CE problem?
Karliana Von Mauser Dec 3, 2023 @ 6:18am 
animal gear and horse armor by devdesigner
Botch_Job  [author] Dec 1, 2023 @ 8:25pm 
Which armour mods do you mean?