RimWorld

RimWorld

597 ratings
Medieval Fantasy Themed Quest Rewards
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.973 MB
Apr 1, 2023 @ 4:52am
Jun 22, 2025 @ 9:47am
12 Change Notes ( view )

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Medieval Fantasy Themed Quest Rewards

Description



This mod changes many of the vanilla quest reward items to have a more medieval fantasy theme. They function exactly the same as their vanilla counterparts, just with new names, descriptions and textures.

I'd recommend using it alongside my other mod Medieval Fantasy Themed Rare Resources to increase the variety of quest rewards for a medieval playthrough. Or just add it to your sci-fi world, do what you want, I'm not your mother.

For some textures in a different style I'd highly recommend the retexture made by Serek512.


How the items look in-game





Compatibility notes

Everything included in this mod is a modification of an existing item in the game, nothing has been added or removed so unless another mod removes or changes the original items in a big way, it should be compatible with most things.

If you have another mod installed that retextures anything covered in this mod e.g Vanilla Textures Expanded. Whichever mod is lower in your load order will overwrite the other's textures so make sure this mod loads after if you want these textures or vice-versa.

All of the items have been patched to be medieval tech level so they shouldn't be filtered out by Rimedieval. From what I can tell, everything besides shield belts (shield talisman) and low-shield packs (Barrier spell scroll) will show up as quest rewards with Rimedieval. They should still appear on raiders/vistors/traders etc however.


Details of changes

Staffs

Psychic insanity lance > Staff of Madness
Psychic shock lance > Staff of Paralysis
Triple rocket launcher > Fireball staff
Doomsday rocket launcher > Great fireball staff


Spell scrolls

Orbital bombardment targeter > Magic missiles spell scroll
Orbital power beam targeter > Sunbeam spell scroll
Tornado generator > Tornado spell scroll
Low-shield pack > Barrier spell scroll
Smokepop pack > Obscure spell scroll
Firefoam pack > Douse flames spell scroll


Potions

Healer mech serum > Healing potion
Resurrector mech serum > Rebirth potion
Luciferium > Demon blood potion


Melee weapons

Monosword > Runic longsword
Plasmasword > Magma blade
Zeushammer > Stormhammer

In addition, persona weapons are now 'possessed weapons' and have unique textures.


All Eltex gear is now Arcane gear

The helmet, skullcap and staff all have new textures.


Misc

Skilltrainer > Skill tome
Psytrainer > Spell tome
Psylink neuroformer > Attunement crystal
Techprof subpersona core > Scroll of knowledge
Glitterworld medicine > Exalted medicine
Psychic animal pulser > Frenzy orb
Psychic soothe pulser > Serene orb
Shield belt > Shield talisman


The telescope has a new texture but is otherwise the same as it was.

There's also some miscellaneous text and sound changes, let me know if you notice anything I might have missed.


Quest Reward screen examples




Possessed weapon examples






Highly recommended mods from other authors that are shown in the preview images

Clean Textures for the flagstone texture.


[ko-fi.com]
Popular Discussions View All (1)
3
May 21, 2024 @ 4:08pm
not a steam user just on here to ask
Glorious King
89 Comments
Jun 24 @ 1:53am 
Could you add a Mind Suppressor Staff?

A powerful staff that instantly recruits prisoners through psychic domination, completely breaking their resistance and loyalty to their previous faction.

When used on a prisoner, they are immediately converted and join the colony as a loyal colonist.
Could you add a Staff of Indoctrination?

A powerful staff that instantly converts any target to the wielder's ideology.

When used, the target immediately abandons their old beliefs and fully adopts the colony's faith, without requiring conversion rituals or recruitment efforts.
Apr 27 @ 6:31pm 
like, significant load time increase.
Apr 27 @ 6:30pm 
this mod seems to affect load times
Apr 22 @ 7:33pm 
i have zeushammer (the regular one, not persona one) completely removed from the game after loading this and rimedival
Apr 14 @ 2:42am 
@minedwe I think @Sereq is about to drop a retexture for workbenches. But I dont think it will cover the high-tech bench/multi.
Mar 3 @ 11:18am 
Have you considered making a sort of magitek/steampunk retexture pack for stuff like the multi-analyzer? I recently did a steampunk/victorian-focused playthrough and very few stylepacks touch them.

I love your work, your retextures and your mods in general are amazing for medieval overhaul and such.
Dec 5, 2025 @ 12:56am 
I got douse flame scroll but it require chemfuel to work, i used resource distionary to change it to tar for my MO playthrough but pawn not refuel it. yeah i noticed that the description said to be consumed upon used so is that intended or it must to be chemfuel? if it intend to be used once should it disapear?
Dec 2, 2025 @ 9:50pm 
I literally just popped into ask about a sentience catalist and see that's the most recent question. You tamed a Lindwurm, too, eh?
Nov 28, 2025 @ 2:04pm 
Do you think we could also get a texture for the new Sentience catalyst? Maybe a potion?
Aug 22, 2025 @ 1:12am 
Mod load order issue. If loaded after Vanilla Persona Weapons Expanded (VanillaExpanded.VPersonaWeaponsE), no problem. If loaded before VPWE, VPWE produces the following error:

[Vanilla Persona Weapons Expanded] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: C:\Games\Indiv\Rimworld\Mods\2826922787\1.6\Patches\Royalty.xml

https://pastebin.com/szz1B84s