Arma 3
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WBK Immersive Animations
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Data Type: Mod
Mod Type: Animation, Mechanics
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5.562 MB
21 lutego o 8:43
4 marca o 19:09
Listy zmian: 11 ( zobacz )

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WBK Immersive Animations

Opis
Everybody love immersive stuff, isnt it?
So, i already know your questions, what the hell this mod about?
Simple stuff, it plays different animations whenever you interact with different items.

There is animations for:
  • Map interaction
  • Compass usage
  • Wrist watch animation and ability to disable the display of time on the map, actually making wrist watch usable (whaaa)
  • Tactical ping animations.
  • Talking gestures whenever your character says something using TFAR or ACRE.
  • Radio animations for TFAR and ACRE (do not forget to disable ACRE radio animations if you have them enabled)

But Webknight, there is already mods like that!
And you will be completly right! I actually created this mod to use it alongside Animate by ASmallDinasaur and ooga booga. Its just some of those mods are missing animations that i wanted to see (such as compass ones or talking animations) or dont have transition animations, which makes the hand do those weird movements. Again, this mod can be a replacement for mods mentioned above, or it can work along side with them. Just dont forget to adjust it to your needs. I tried to make all animations to not block any player input, you can still fire in all animations as well as use sights etc. Everything is working in a way so that it doesn't make you uncomfortable in gameplay.

What you can expect in the future:
  • Fixes and improvements
  • More talking animations
  • GPS and Drone controlling animations?
  • And other thing i didnt thought about yet

All righty, i hope you will like it.

Main Credits:
Bohemia Interactive - For awesome game and platform!
Macser - For awesome ArmaRig for blender!
ASmallDinasaur and ooga booga - idea and inspiration
My patreons - for supporting my work.
Popularne dyskusje Zobacz wszystkie (1)
2
18 kwietnia o 8:04
Animation/Compatibility Request
Puotek
Komentarzy: 188
A Table 16 czerwca o 2:49 
@Webknight using ACRE
marxman28 12 czerwca o 22:40 
@WebKnight At least on my end, it was this mod. I had issues placing charges with this mod, but removing this mod and only this mod solved that problem.
WebKnight  [autor] 10 czerwca o 17:01 
@marxman28 I dont see how this mod can conflict with it, i can place charges no problem, maybe its another mod thats causing the issue?
marxman28 10 czerwca o 14:25 
So, bug I noticed: you can't place items with the vanilla scroll menu anymore. Let's say that I have an explosive charge on me and I want to set it down. The scroll menu still gives you the option to set the explosive or whatever down, but you don't actually set it down. Instead, you have to go into your inventory, drop the charge, and then manually arm it from there.

Probably not a big issue with ACE users but it's annoying with vanilla players, especially those with Ibragim's separate detonation mod (setting explosives down via inventory doesn't work that way).
WebKnight  [autor] 9 czerwca o 13:06 
@Nobutora can work as client side mod
Nobutora 9 czerwca o 10:52 
is this client side??
WebKnight  [autor] 3 czerwca o 6:23 
@A Table then maybe you are using old TFAR and not beta? And you sure you applied the settings on the server AND the mission? Cause on my end everything is working.
A Table 3 czerwca o 4:03 
@WebKnight yeah have restarted the server after changing the setting made no difference
WebKnight  [autor] 31 maja o 7:25 
@A Table you do know that you need to restart the mission for this setting to be aplied?
thp801 25 maja o 16:11 
The watch animation is bugged with a pistol - your arm clips through the other arm and tries to grab your bicep rather than your wrist