Arma 3
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Insurgents Mine Hideout
   
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Data Type: Composition
Composition Type: Base, Facility, Fortification, Shelter, Storage
Meta: Dependency
File Size
Posted
112.468 KB
Jan 27, 2024 @ 8:59am
1 Change Note ( view )

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Insurgents Mine Hideout

Description
Insurgents Mine Hideout
Composition made for a mission and decided to share it, could be usefull for mission makers.

Features
  • 2 different tunnels accessible from the main mine
  • Interior lights
  • Fully furnished

How to get in and out
Invisible boxes at the entrance are used as teleporters. Look directly at one of them and an action will show up.

In 3den, don't forget to select the empty markers (in the map) when moving the entrance or the whole thing (exemple picture 13). They are the teleporting point.

Better explanation of the teleportation here : https://youtu.be/ReF7zfqtMm0

Notes
  • Arma's AI don't like handmade stuff, so they'll probably walk through the walls and rocks. I suggest you to disable their path if you want enemies there.
  • The whole place was made and placed on a flat surface, I suggest you do the same so you don't have flying stuff.
  • NT tunnels have no shadow so I put walls around them to correct that.
  • The navigation inside the tunnels can be tricky sometimes, especially from the junctures where you can sometimes fall through. I tried to correct some of them but can still happen from unexpected locations.

Before spawning the composition, remember to toggle the surface level to "parallel to the sea level" in the toolbar so it's not messed up.




Mod used
CUP Terrains - Core
North Takistan


197 objects.
4 Comments
Devanney Feb 1, 2024 @ 6:05am 
This and B&U = Lepa sela lepo gore
KHAOS_CT TTV/YT Jan 29, 2024 @ 4:20pm 
u make my e-pp hard :praisesun:
scorboutiko  [author] Jan 27, 2024 @ 1:09pm 
No.
Polka Jan 27, 2024 @ 12:49pm 
stop showing off scorb :3