Arma 3
668 ratings
North Takistan
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Data Type: Mod
Mod Type: Structure, Terrain
File Size
Posted
Updated
973.840 MB
Jul 2, 2022 @ 8:43am
Feb 21, 2025 @ 12:28pm
21 Change Notes ( view )

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North Takistan

Description
North Takistan is a brand new take on the original. We've kept fan favourites like Rasman, Bastam and added a diverse range of new districts to explore within the northern region of Takistan.

The area of North Takistan is based on extensive research of the region with help of satellite and photos from the real life province, all the trees, houses, bushes are placed according to satellite imagery

Map Features :
- 2 City's
- 9 Town's
- 10 Village's
- 9 Military Compounds
- 3 Airfield's
- 3 Mines
- 3 Oil field's
- 3 Industrial Compounds
- 2 Villa's
- River's
- Radio tower
- Mosque
- Cave's (Experimental)
- 2 Underground Military Bunker (Experimental)

Support
Discord[discord.gg]

Terrain Data:
- Object count: 444,305
- Map size: 12288x12288m
- Grid size: 2048x2048 cells
- Cell size: 6m

Dayz Version
Here

Usage :
- Permitted to use on any server as long as credit is given to all the creators involved.
210 Comments
WrathActual Mar 16 @ 1:49pm 
@NikkoJT I was about to report the same thing. The buildings are all beautiful but without building positions the AI just use them as cubes to hide behind. In some cases the AI do enter certain buildings but are then unable to find their way back out again.

Building positions, would be a huge leap for AI on this gorgeous terrain.
jack a boi Mar 15 @ 6:58pm 
where are the cave's
Nobuu Mar 1 @ 10:29am 
I've been told this map works for Antistasi, but when I tried to play on it, I got no option...
NikkoJT Jan 29 @ 9:15am 
Bullets can penetrate the walls, floors, and ceilings of the underground bunker complex in the southeast. This means that AI in the bunker can and will shoot players who are on different levels, or even on the surface outside the bunker. This makes it impossible to use in PvE, and I imagine potentially exploitable in PvP too.
The underground structures should be completely impenetrable.
NikkoJT Jan 27 @ 10:40am 
The 2-storey sandbag bunkers used in the military compound in the southeast corner don't seem to have AI building positions set up. AI positions are used for AI to navigate and find positions to fight from, and mods often use them to find positions to create or place AI when creating a building garrison. It would be really helpful to have them.
SilverSabre Sep 14, 2025 @ 9:41am 
don't the Russians occupy North Takistan from that one security regions map
A. Ares Sep 7, 2025 @ 2:22pm 
@bushcrab ALiVE needs maps to be "indexed", which is a process that has nothing to do with each map's developers. You have to check in ALiVE's page/forum/git for this or test it out!
Skulerrz Sep 4, 2025 @ 2:55pm 
will this map work with alive
Skully Aug 5, 2025 @ 2:19pm 
where are the caves?
KarusKardin Aug 5, 2025 @ 2:00pm 
the barracks building at X:2381.942 Y:4778.094 (the only one of its kind at the airbase), has a duplicate copy of the building in the exact same position. There are 2 copies of every door in the building and the duplicate can be modified using edit terrain object.