Arma 3
North Takistan
203 Comments
Skully Aug 5 @ 2:19pm 
where are the caves?
KarusKardin Aug 5 @ 2:00pm 
the barracks building at X:2381.942 Y:4778.094 (the only one of its kind at the airbase), has a duplicate copy of the building in the exact same position. There are 2 copies of every door in the building and the duplicate can be modified using edit terrain object.
Ali Renegade Jul 27 @ 2:06pm 
@JustRyan I'm pretty sure we all need it, I'm trying to set up an Overthrow campaign and I think doing it on Takistan would make it a lot more immersive
miss12135 Jul 23 @ 9:26pm 
GOOD JOB
JustRyan Jun 21 @ 5:32am 
A map that combines every part of Takistan would be SICK. imagine just one big ass Takistan map, i need it
FORGE705 May 13 @ 6:28am 
At the military airbase along the western side of the map, at the cords of [2219.83, 4768.08, 0] and along the "seem" of the taxiway, it's possible to slip between the beton piece and the terrain, falling into the bunker area under the hangars.
Josethx Apr 5 @ 7:17am 
dark yes map
A. Ares Mar 26 @ 2:23pm 
@Jim Beam, it may from other (map) mods. Try to load only this map and its dependencies! I believe that some other user had an issue with ENTROPY map and CUP maps!
Jim Beam Mar 26 @ 1:27pm 
is the lightning too dark for anyone?
Dual Swords Mar 1 @ 9:49pm 
had a few problems with the tall grass. When you spawn the AI in the grass they don't move at all even when given a way point. I got this problem in the town to the top right. Forgot what its called.
Sven | 11th AMB  [author] Feb 17 @ 12:56am 
@MBMC

First off thanks for the compliment, we will ofcourse continue the work :)
then onto your reports, we have registered them and will take a look, and ofcourse fix it as soon as possible with upcomming updates
MBMC Feb 16 @ 10:02am 
Hey, beautiful map, my players have a lot of fun on it.

I found some miss placed objects (typeOf "Land_House_L_1_EP1") inside terrace at [10550,5462,0].

At [10857,5731,0] on road some trees and bushes.

At [8369,10084,0] and [8374,10070,0] some containers not on ground or false high.

I also created custom house positions for the bunker and cave objects. My scripts automatically fill these bunkers or caves with units.
Now I have noticed a problem, e.g. at bunker 107, the object with the class Land_NT_Bunker_Corridor_Small, is used with 4 unit building positions with me, here there are now 2 placed objects ([2325,4864,10.250] and [2262,4815,4.360]), where the player cannot get into the corridor to perhaps kill the enemy or save civilians in a mission. It would be good if the misplaced objects are removed (if they are used as a boundary please use a wall or something). I found another misplaced object at the KP-40 bunker [11031,1560,47.780].

Keep up the very good work.
A. Ares Feb 7 @ 1:37pm 
I have found 2 tunnel complexes until now. One is a small one underneath the Par-e Siah underneath some big piles of dirt on the eastern part of the industrial area around the middle of the map and its entrance is on the eastern side of the dirt piles (where the inclination starts to get steeper). And the other one is just underneath the abandoned base on the South-Eastern part of the map. The entrance of it is well hidden just outside the Hesco-Barriers on the North-Wester part of the base just underneath a hesco-bunker. It is well hidden behind some bushes and you have to crawl to get in. The second complex seems enormous! Amazing!

Dear developers, I highly recommend that you do something like the SOG Praire Fire CDLC did with one of its maps. Create a module that will actually set "entrances" to underground tunnels that are set separately somewhere on the map. And if these have AI pathing... Oh that would be AWESOME! Anyway... Thank you for this amazing map!
Kubson Jan 24 @ 9:07am 
hi where is the undegroud bunker?
Gorgog Freeman Nov 23, 2024 @ 6:14am 
Anybody know where the caves on this map are?
nigel Nov 12, 2024 @ 7:56pm 
We love your map.
This is the best map ever.
Argos Nov 9, 2024 @ 3:14pm 
Where is this new unground bunker/base mentioned in the south east corner, in the latest change long? I feel like I've been going crazy looking for it in the editor, but can't find it!
Sven | 11th AMB  [author] Nov 9, 2024 @ 6:20am 
@ribera1945e

thank you for the intel, we have seen your message on discord as well, and will check it out and fix it asap :)
ribera1945e Nov 9, 2024 @ 4:21am 
Additional intel:
After some research, I found that the same buildings in the town of Kushkak also have no bullet hit detection, so the AI ​​can see through them.
I'll send you their coordinates below:
[8939,10024.5,0]
[8985.57,9990.78,0]
[9178.79,9982.71,0]
[9318.71,9966.3,0]
[8483.33,1761.98,0]
I hope this helps. I hope this map will be safe to play on.
ribera1945e Nov 9, 2024 @ 4:11am 
Hello, thank you for the beautiful map. I have something to report today.

In the city of Mantiq, there is a two-story building at the coordinates [518.83,9243.38,0]. It has no hit detection and is see-through by the AI.

My squad was shot by the AI ​​and wiped out because they hid in the shadow of this building.:sadelf:
PajaroAzul117 Oct 30, 2024 @ 8:00am 
Why the IA in the bunkers pass through the walls?
ELEMENTAL Oct 24, 2024 @ 2:55pm 
Rezlind = big pp
Rezlind  [author] Oct 24, 2024 @ 8:45am 
@ELEMENTAL Yes that is correct! Very Soon!
ELEMENTAL Oct 21, 2024 @ 5:15pm 
Did i read that right? DayZ version in the future? Drooling rn
adferiadk Oct 6, 2024 @ 11:55pm 
The rest of the Map is Awesome
adferiadk Oct 6, 2024 @ 11:53pm 
Please FIX the AI Airports the tracking is atrocious.
crabe Oct 6, 2024 @ 12:02am 
folder "environment - Copy" inside map_north_takistan_data.pbo
tommi.1978 Oct 5, 2024 @ 10:53pm 
Hi! On the new bunker, there is a room on one dead end where there is a oriental style rug on the floor. The room has a wooden like backwall and when you walk on the wall you die instantly.
Pa3k (SLO)  [author] Oct 5, 2024 @ 12:15pm 
@NikkoJT fixed in the next update.
NikkoJT Oct 5, 2024 @ 11:19am 
There's a static Littlebird floating in the air at [11278.3,2212.19,432.545]
Rezlind  [author] Oct 5, 2024 @ 4:04am 
Thanks @D0ctor We'll be updating with some fixes shortly!
D0ctor Oct 5, 2024 @ 4:02am 
Great update guys, few issues with the new bunker though. Lots of doors opening into the void, and some tricky to path (as a player) areas, especially in the cave style tunnels.
Arma3 Lover Utrecht Oct 5, 2024 @ 2:35am 
by 584 487 is hiden Buken and Underground by last update
KZ Oct 4, 2024 @ 12:53pm 
Has the map been fixed for night time? Basically impossible to see at night with NVG
mr huaweal890 Sep 24, 2024 @ 12:19am 
can we get another map in areas like this'
Mumus Aug 27, 2024 @ 7:14am 
I can't decide if this is the fault of Ctab or the map...
Ctab works fine on other maps, but other GPS-based tools show the correct coordinates on the North Takistan map.
https://youtu.be/BQFnBToGHbg
Pa3k (SLO)  [author] Jul 26, 2024 @ 9:43am 
@SPEC.F-04☠77thCSAR Shhhh soonTM. @Apricot_ale QOL update, bigger update soonTM
SPEC.F-04☠77thCSAR Jul 24, 2024 @ 1:11pm 
What is the hole in the bottom right corner of the map for?
Are they planning a cave system or is this a mistake?
Apricot_ale Jul 23, 2024 @ 11:49pm 
What is update?
Sven | 11th AMB  [author] Jun 15, 2024 @ 5:59am 
@Kirgiz there is a discussion thread here called "where is?" here you can find all the locations :)
Kirgiz Jun 14, 2024 @ 10:13pm 
Who knows where the cave and this entrance are located in the dark pictures from this page? Give the coordinates or a screenshot of a map of this place.
simonusios May 1, 2024 @ 7:02am 
This map is so pretty, I just wish the AI would behave in the buildings. They can move through the walls and sometimes shoot through them too. Hopefully this can be fixed :)
Warg Apr 3, 2024 @ 7:24am 
Does this map work with Antistasi Ultimate?
Stahu Mar 31, 2024 @ 4:54am 
There's one building with stairs to the terrace, through which the AI shoots through the ceiling; the same issue exists on the Lithium map. Additionally, 'hide terrain objects' doesn't work globally.
spectriac the Dark Angel Mar 18, 2024 @ 1:51pm 
I too have Iskierkas problem seems to be a invisible wall in the door frame once the door is open
funkymonkey Mar 3, 2024 @ 3:31am 
Some of the doors in the northern east-west valley open into your face and block the access into the houses and onto the entrance porch unless you have advanced movement and can climb.
Sven | 11th AMB  [author] Jan 14, 2024 @ 11:45am 
@kokorec, see the recently made discussion post, here i have described where to find everything <3
Kokorec Jan 14, 2024 @ 11:22am 
where is the fuckin cave ım gonna delete
Wong Nov 23, 2023 @ 5:38pm 
Bro please ma wheres the cave been searching for a houer now cant find it
markus.koalus Oct 26, 2023 @ 2:14pm 
hey I cant enter to discord are any problems there?