Arma 3
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2B25 Gall
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
72.601 MB
Dec 25, 2023 @ 9:40am
May 21, 2024 @ 9:58am
8 Change Notes ( view )

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2B25 Gall

Description
2B25 "Gall" is a Russian silent portable mortar. It was developed at the Burevestnik Central Research Institute in Nizhny Novgorod. It was demonstrated to the general public in 2011 at the MILEX-2011 arms exhibition held in Minsk. It is currently being mass-produced, albeit it is generally only being issued to special operations units in small quantities.

A distinctive feature of the 2B25 is the absence of the standard firing pattern when firing. This effect is achieved by using a specially designed 3VO35E fragmentation round. When fired, the powder gases are locked in the mine's tail, thus creating no flame, smoke or shock wave, and the volume of the 2B25 shot is comparable to that of a Kalashnikov rifle fired with a silencer.

The mortar is capable of engaging targets at ranges from 200 to 1500 metres, with vertical firing angles ranging from +45 to +85 degrees and horizontal angles of fire being 360 degrees. The weight of the 2B25 does not exceed 13kg. Service crew is 2 persons. The rate of fire is up to 15 rounds per minute.

Among the downsides of the mortar are very short range and bulkiness of the ammunition.

The mortar uses a CSW system, which requires the operator to load every mine manually into the barrel. The mines come packaged in crates, each crate containing 4 mines, and have to be first taken out of the crate before they can be fired.
The mortar can be disassembled into two pieces - the mortar plate and the mortar itself, both of which go into the launcher slot.


This project is open sourced on GitHub[github.com]. Please create an issue if you find a bug.

This addon is provided under the CUP[www.cup-arma3.org] license. You may not reupload this addon or it's parts to steam workshop or any other public repository. You may, however, create your own patch addons.
33 Comments
ilbinek  [author] Jul 15 @ 5:04pm 
That is not on purpose, should only take one
Samsung_Sam Jul 15 @ 3:00pm 
Hey I have a quick question: When loading the mortar into ACE cargo, it takes up 20 slots for some reason, is that on purpose?
ilbinek  [author] Jan 9 @ 1:09am 
I can't seem to be able to reproduce this.
Can you please create a minimal repro? Small mission, only required addons and set the mission settings to be what you use on your server.
Can you send it to me on my discord "ilbinek"?
T.Holtkamp Jan 3 @ 2:46pm 
Great asset, using it a lot in our campaigns.
But we're encountering something strange.

[/b] It seems that right before a shell hits/lands, there are already some pieces of shrapnel that fall/flie around before there is an actual explosion. [/b]
About a second before impact.

The density of this fragmentation varies, but usually is comparatively light to the actual explosion.
Nothing game-breaking, just a bit weird.

The only other TBD asset that has this, for us at least, is the 120-PM-43. No other TBD assets, or RHS assets that we use, have this.

Referring to ACE fragmentation by the way.
ilbinek  [author] Nov 10, 2024 @ 4:34pm 
ACE dependency makes it awesome
kiba3x Nov 10, 2024 @ 4:18pm 
ACE dependency ruins it ...
VastGM Jul 11, 2024 @ 10:40pm 
Sadly AIs can't use these,
ilbinek  [author] Jun 10, 2024 @ 11:00am 
But ACE is cool
SoldatXXXex Jun 10, 2024 @ 5:56am 
Without ACE PLEASE !!!!!!!
ilbinek  [author] Apr 13, 2024 @ 6:30pm 
2B25 is 82mm