Counter-Strike 2

Counter-Strike 2

656 ratings
Akiba
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Game Mode: Classic, Deathmatch, Wingman
Tags: CS2
Tags: Map
File Size
Posted
Updated
2.126 GB
Dec 8, 2023 @ 4:23am
May 5 @ 6:43am
12 Change Notes ( view )

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Akiba

Description
[www.faceit.com]

TOKYO, JAPAN -
With a huge annual tech expo taking place at the UPX Akiba Convention Center, the Terrorists are determined to make a splash that will be heard on the world stage. Standing against consumerism, the terrorists have marked their targets as the center of the tech expo, as well as a nearby high-end restaurant. Can the Counter-Terrorists stop them?

Credits:
Coachi - Textures, Environment Art
Haaselh0ff - Level Design, Environment Art
Kale - Level Design, Textures, Models, Environment Art, Placing a bridge
Squidski - Textures, Models

Special Thanks:
Ch(i)ef, Diddle, Seth, Slimek
Popular Discussions View All (1)
0
Mar 8 @ 12:21am
Added to custom map server
Destructor
131 Comments
-genghisSs- May 19 @ 10:03am 
aynı kendirli
中華 May 7 @ 10:54pm 
HaaselhOff, thank you so much for telling it so specifically. I 'd like to pay my respect to you and your co-workers on this such wonderful map. Your detailing on every tiny aspect of this map had taught me a lot and boost me from a noob mapper to a starter one.:steamthumbsup:
Haaselh0ff  [author] May 7 @ 4:40pm 
The caustic effect is done in those areas the same way it's done on Nuke, using a material called "materials/de_nuke/hr_nuke/caustics_001_decal.vmat" on a static overlay and then cleverly placing it around places where the reflections seem like they'd be realistic. This is the way we did it for places like the Wall Aquarium where you cant use the fancy_water shader to create caustics for you because the shader doesnt work on angles higher than 30 degrees.
中華 May 7 @ 2:58am 
Hi, wondering how you make the water reflection lights shing on the wall (caustics) in the restaurant, please I have been struggling for 10 hours and no info could be find.
Zoker May 2 @ 2:48pm 
Awesome,
Haaselh0ff  [author] May 2 @ 1:51pm 
Funny you mention that! I literally just pushed an update hoping to help with that issue! Lots of new things with source 2 and I got some help in figuring out how to better block sound between floors on multi-layered maps!

Let us know what you think if you get time to try it out!

Thanks!
Zoker May 2 @ 1:46am 
The audio on this map is really bad and I think needs a rework. Otherwise a very interesting map.
BunnyBlue Apr 21 @ 12:23pm 
There's a bunny plush 10/10
妈妈我想看社会摇 Apr 14 @ 10:49pm 
I like it
Hyper ナポール Apr 14 @ 7:50am 
Really cool map, the gameplay feels a lot like Nuke.
The only "negative" feedback i have is regarding T entrances to both bombsite. They are super narrow, and i think making them just a little bit wider would help.
Another thing i'd like to see is lowering this wall (https://imgur.com/SQATFR0) : I'm pretty sure the Ts have to easy/replicable way to smoke the side hall, which is a really strong position for the CTs.
Anyways, congrats for the addition in the mapcore hub!