Counter-Strike 2

Counter-Strike 2

609 ratings
Akiba
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Game Mode: Classic, Deathmatch, Wingman
Tags: CS2
Tags: Map
File Size
Posted
Updated
2.118 GB
Dec 8, 2023 @ 4:23am
Mar 11 @ 1:54pm
10 Change Notes ( view )

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Akiba

Description
[fce.gg]

TOKYO, JAPAN -
With a huge annual tech expo taking place at the UPX Akiba Convention Center, the Terrorists are determined to make a splash that will be heard on the world stage. Standing against consumerism, the terrorists have marked their targets as the center of the tech expo, as well as a nearby high-end restaurant. Can the Counter-Terrorists stop them?

Credits:
Coachi - Textures, Environment Art
Haaselh0ff - Level Design, Environment Art
Kale - Level Design, Textures, Models, Environment Art, Placing a bridge
Squidski - Textures, Models

Special Thanks:
Ch(i)ef, Diddle, Seth, Slimek
Popular Discussions View All (1)
0
Mar 8 @ 12:21am
Added to custom map server
Destructor
121 Comments
FrshNL- Apr 10 @ 10:43am 
On mid At T stairs side u can boost on the white cloth. if looking at it ur gun or person is seen on the other side
MrChrono Apr 2 @ 6:44pm 
Amazing map. How do you create waterfalls in the map maker like the ones by the escalators?
GttiqwT Mar 29 @ 4:22pm 
volvo pls add
Destructor Mar 8 @ 12:21am 
Awesome map :) I really love the graphics and details. I added it to our custom map server "Gaming Freaks | Best Custom Maps | Seattle" @ 138.199.12.138:26258
OPzy Mar 2 @ 6:31pm 
Gorgeous map, one thing that really annoyed me though was the clipping. Pushing scaffolding as a T and not being able to jump over the railing to get a different angle felt really lame. Then in Market it looks as if the shelves are purposely placed so that you can jump on them and look into B, but no it's clipped off. I don't think the clipping should be removed to make it a self boost, but just changed so it doesn't look like it is one. Otherwise, great work :)
Al3xCS2 Feb 24 @ 6:55pm 
My thoughts on Akiba- the map, despite being very large, is very narrow in every direction. The CT's can be behind any angle to the left or right of every doorway, and the doorways are so small, that it forces a T to push in alone and check too many angles at once, essentially making a solo play nearly impossible if CT's are at all competent. There is also a serious problem with splitting and rotating, since the CT's have control of all the major throughways pretty much off the bat, and there aren't really any viable rotation locations from one site to the other like how nuke has. I really like the B Site design, and I think that's one place that doesn't need too much work, just another entry point for the T's would be really useful. A-site is just rough for the T's in every way.
Zulkarnajn Feb 23 @ 11:53am 
RUS: Выберите что то одно из этого списка и напишите в моём профиле, отвечу тем же!
ENG: Choose the one that's on the list and write in my profile, I will answer the same!
+rep Clutch King
+rep 300 iq
+rep ak 47 god
+rep geniy
+rep harosh
+rep nice mate
+rep god
+rep kind person
+rep ONE TAP MACHINE
+rep nice profile
+rep add me pls go trade
+rep very nice and non-toxic player
+rep lmao
+rep nice flicks
+rep ez clutch
+rep
michi Feb 14 @ 5:41pm 
Hey, I've made a workshop collection featuring your map, I think it's deemed worthy of the "high quality" description and is one of the few maps I've added out of the last 3 months of workshop additions!
I'm hoping to make this the pinnacle workshop map collection for CS2 that people will turn to in the future (especially once we can host private workshop lobbies with friends again).

I would greatly appreciate if you could leave a rating on the collection to help it become more prominent, which in turn will hopefully support discovery of your map into the far future!
P host Feb 8 @ 6:43pm 
Squidski SODA APPROVES :steamthumbsup:
Alibaba Streamer Feb 8 @ 6:34pm 
Squidski :ctm_energy_drink: SODA APPROVES