Counter-Strike 2

Counter-Strike 2

Akiba
137 Comments
Kale  [author] 3 hours ago 
clearly he doesn't :ujel:
DeltaHL 6 hours ago 
yes he knows
Kale  [author] 12 hours ago 
does he know
Tdog Jun 17 @ 6:09pm 
congratz on getting ur map picked for the operation on 19.06!!!
Ch(i)ef Jun 11 @ 4:40pm 
No way! I can't wait for this map to-
NMSL-m2 May 28 @ 10:30am 
beautiful
patek philippe May 19 @ 10:03am 
aynı kendirli
二狗 May 7 @ 10:54pm 
HaaselhOff, thank you so much for telling it so specifically. I 'd like to pay my respect to you and your co-workers on this such wonderful map. Your detailing on every tiny aspect of this map had taught me a lot and boost me from a noob mapper to a starter one.:steamthumbsup:
Haaselh0ff  [author] May 7 @ 4:40pm 
The caustic effect is done in those areas the same way it's done on Nuke, using a material called "materials/de_nuke/hr_nuke/caustics_001_decal.vmat" on a static overlay and then cleverly placing it around places where the reflections seem like they'd be realistic. This is the way we did it for places like the Wall Aquarium where you cant use the fancy_water shader to create caustics for you because the shader doesnt work on angles higher than 30 degrees.
二狗 May 7 @ 2:58am 
Hi, wondering how you make the water reflection lights shing on the wall (caustics) in the restaurant, please I have been struggling for 10 hours and no info could be find.
Zoker May 2 @ 2:48pm 
Awesome,
Haaselh0ff  [author] May 2 @ 1:51pm 
Funny you mention that! I literally just pushed an update hoping to help with that issue! Lots of new things with source 2 and I got some help in figuring out how to better block sound between floors on multi-layered maps!

Let us know what you think if you get time to try it out!

Thanks!
Zoker May 2 @ 1:46am 
The audio on this map is really bad and I think needs a rework. Otherwise a very interesting map.
BunnyBlue Apr 21 @ 12:23pm 
There's a bunny plush 10/10
妈妈我想看社会摇 Apr 14 @ 10:49pm 
I like it
Hyper ナポール Apr 14 @ 7:50am 
Really cool map, the gameplay feels a lot like Nuke.
The only "negative" feedback i have is regarding T entrances to both bombsite. They are super narrow, and i think making them just a little bit wider would help.
Another thing i'd like to see is lowering this wall (https://imgur.com/SQATFR0) : I'm pretty sure the Ts have to easy/replicable way to smoke the side hall, which is a really strong position for the CTs.
Anyways, congrats for the addition in the mapcore hub!
Donk666 Apr 10 @ 10:43am 
On mid At T stairs side u can boost on the white cloth. if looking at it ur gun or person is seen on the other side
MrChrono Apr 2 @ 6:44pm 
Amazing map. How do you create waterfalls in the map maker like the ones by the escalators?
GttiqwT Mar 29 @ 4:22pm 
volvo pls add
Destructor Mar 8 @ 12:21am 
Awesome map :) I really love the graphics and details. I added it to our custom map server "Gaming Freaks | Best Custom Maps | Seattle" @ 138.199.12.138:26258
SquiOPzy Mar 2 @ 6:31pm 
Gorgeous map, one thing that really annoyed me though was the clipping. Pushing scaffolding as a T and not being able to jump over the railing to get a different angle felt really lame. Then in Market it looks as if the shelves are purposely placed so that you can jump on them and look into B, but no it's clipped off. I don't think the clipping should be removed to make it a self boost, but just changed so it doesn't look like it is one. Otherwise, great work :)
Al3x Feb 24 @ 6:55pm 
My thoughts on Akiba- the map, despite being very large, is very narrow in every direction. The CT's can be behind any angle to the left or right of every doorway, and the doorways are so small, that it forces a T to push in alone and check too many angles at once, essentially making a solo play nearly impossible if CT's are at all competent. There is also a serious problem with splitting and rotating, since the CT's have control of all the major throughways pretty much off the bat, and there aren't really any viable rotation locations from one site to the other like how nuke has. I really like the B Site design, and I think that's one place that doesn't need too much work, just another entry point for the T's would be really useful. A-site is just rough for the T's in every way.
Zulkarnajn Feb 23 @ 11:53am 
RUS: Выберите что то одно из этого списка и напишите в моём профиле, отвечу тем же!
ENG: Choose the one that's on the list and write in my profile, I will answer the same!
+rep Clutch King
+rep 300 iq
+rep ak 47 god
+rep geniy
+rep harosh
+rep nice mate
+rep god
+rep kind person
+rep ONE TAP MACHINE
+rep nice profile
+rep add me pls go trade
+rep very nice and non-toxic player
+rep lmao
+rep nice flicks
+rep ez clutch
+rep
michi Feb 14 @ 5:41pm 
Hey, I've made a workshop collection featuring your map, I think it's deemed worthy of the "high quality" description and is one of the few maps I've added out of the last 3 months of workshop additions!
I'm hoping to make this the pinnacle workshop map collection for CS2 that people will turn to in the future (especially once we can host private workshop lobbies with friends again).

I would greatly appreciate if you could leave a rating on the collection to help it become more prominent, which in turn will hopefully support discovery of your map into the far future!
P host Feb 8 @ 6:43pm 
Squidski SODA APPROVES :steamthumbsup:
NORMAN Feb 8 @ 6:34pm 
Squidski :ctm_energy_drink: SODA APPROVES
Momentum Starhawk Feb 8 @ 6:34pm 
Squidski :ctm_energy_drink: SODA APPROVES :cc_fist:
c0re Feb 6 @ 9:46pm 
great map, looks fine and nice to play
𓅃 スノ 𓅃 Feb 5 @ 6:00pm 
oh is a cs2 map ofc
𓅃 スノ 𓅃 Feb 5 @ 6:00pm 
2gb? what is this map used for?
dinkeigh Jan 16 @ 7:54pm 
absolutely elite k-on reference
Furple Jan 14 @ 6:50pm 
look great
Diamondbacc Jan 13 @ 9:10pm 
I like this map. Good theme, visuals, and plays interestingly.
Ch(i)ef Jan 11 @ 6:06pm 
Engaging with these maps feels like navigating a labyrinth of :steamhappy:
ГРОЗНЫЙ ГЕЙ Jan 10 @ 9:27am 
Engaging with these maps feels like navigating a labyrinth of possibilities.
Might just be me but I do feel like the table with the boxes at Long A and especially Mid could be visually changed a little bit to know you can't jump on it because as it is, it looks like you should be able to jump/boost on it
Faviid Jan 9 @ 4:53pm 
LOVE THIS MAP <3 Fix the Drums so they dont have Cooldown. It would make for such awsome Beatz <3
Squidski  [author] Jan 8 @ 12:56pm 
Thank you for your support BoyMilk wanter, we appreciate it
el_polako g4skins Jan 8 @ 12:33pm 
the person below is bragging that the map is too well made (under the visual aspect)
pr3da Jan 7 @ 7:00am 
2Gb map, really? cs2 are you okey?
Fuzzy Jan 5 @ 4:20pm 
Why are Counter-Strike workshop maps so good
❀ℕ𝕚𝕜𝕜𝕚❀ Jan 2 @ 3:05pm 
VERY CUTE MAP
:HealthSD:
第一次玩别压力我 Jan 1 @ 4:51pm 
:)
JayJiveCertified Jan 1 @ 11:08am 
Despite some slight visual crowding for a CS map, this is without a doubt in my mind the most beautiful level I've ever seen in a video game.
Govrosh150_YT Dec 31, 2023 @ 4:35pm 
top
󠁳⁧⁧ 𝗠 𝗔 𝗥 Dec 31, 2023 @ 4:51am 
My favourite so far
Blåhaj Dec 30, 2023 @ 7:23pm 
for real, beautiful map, really unique
harry Dec 30, 2023 @ 3:46pm 
so pretty and unique layout. good job
Счастливый Пивов Dec 30, 2023 @ 6:34am 
Poco Extrime Master 5
plus Dec 29, 2023 @ 5:14am 
Visually that´s simply NEXT level !!!!