Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Aech - Civ VI - Performance and Fixes
   
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Description
Aech - Civ VI - Performance and Fixes

Modlist with interesting Performance- and Fixes-Mods....
Items (13)
Better Trade Screen Fix
Created by D
Add two modifications to the popular MOD "Better Trade Screen". 1. Fix the issue where it does not refresh correctly when there is new available trade route within the same turn. 2. The trade route duration calculation assumes the base duration is 20, now ...
Builder / Military Engineer Lag Fix
Created by Adriaman
Works with the April 2021 patch. ---> The fix can be (de-)activated in-game with the key "J" when a builder or military engineer is selected. The fix is NOT active by default. Compatible with all game versions and does not affect save files. The game check...
Community Patch
Created by JNR
This mod is an attempt to fix bugs overlooked by Firaxis and is occasionally updated to include new fixes and remove those included in official patches. If you know about a bug that you want fixed, mention it in the respective discussion thread below. No g...
Diplomacy Compatibility Patch
Created by Adriaman
Make the following mods compatible and merge their functionalities (except CUI/CQUI that cannot be used together): - Better Leader Icon (UI) - by infixo - Concise UI Reloaded - by Plerion / Eudaimonia / Adriaman - CQUI - Community Quick User Interface - by...
Enhanced Mod Manager
Created by FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Quick Start (Linux, Mac, Windows)
Created by Odin Vex
Description You have seen the intro logos and have accepted the EULA a before. This mod takes you straight to the main menu. It also works with Linux, Mac, and Windows. *** I guess it needed saying for some people: Mods are disabled by default until you en...
Real Fixes
Created by infixo
New version 230503 - few new fixes. Several fixes for various bugs and glitches I've gathered for the last 5 years. Mostly technical. Some of them are minor, some are not :) Look into the sql files for details, there is really a lot of things. This mod doe...
[Fixed] Automated Builders + Archaeologists
Created by eudaimonia
Original Mod: Automated Builders + Archaeologists (last updated: 9 Jul, 2018 @ 5:36am) Changes I've made: - Fixed the mod for Game Version: 1.0.0.341 (443561). - UI: Adjust the size and position to fit the vanilla UI. Note: 1. This mod will be deleted if t...
byebye999+ [Dramatic Ages mode bug fixed]
Created by Gold
Introduction Fix a terrible bug from Firaxis - 999+ specialty district building time from February update by removing 'Culture Industry' policy. Feature To play the Dramatic Ages mode, this mod is essential. Without this mod, you will experience 999+ speci...
City Lights - Compatibility Patch
Created by Geminus Leonem
Compatibility master mod for City Lights. As of right now it offers full compatibility between City Lights and the following mods: Wetlands Unique Wetland improvements now receive the Rural Communities and Urban Boroughs bonuses and maluses. Unique Wetland...
[Switchable] Production Overflow Bug Fix
Created by D
Did you feel the actual production is less than it shows sometimes? Did you notice that the overflow is less than expected? Are you enough with the production overflow bug? Here comes the partial solution! It will automatically apply the production overflo...
Real Fixes: Luxuries (AI)
Created by infixo
Fix for the infamous "AI not improving luxuries in Monopolies and Corporations Mode". This fix a) doesn't move Corporation - it is still at Economics, b) fixes AI behaviour in Ancient Era - they improve Luxuries normally. Actually, I have a feeling that AI...
Real Strategy Religion Patch
Created by ¬Talos
One notable discrepancy with Real Strategy is how often religions go unclaimed. Most civilizations are unlikely to build a Holy Site past the Ancient Era. Even then, they would rather work towards earning a Scientist or Merchant instead of recruiting a Gre...