Sid Meier's Civilization VI

Sid Meier's Civilization VI

91 ratings
Real Fixes
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Apr 2, 2023 @ 6:44pm
May 3, 2023 @ 12:08pm
6 Change Notes ( view )

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Real Fixes

Description
New version 230503 - few new fixes.

Several fixes for various bugs and glitches I've gathered for the last 5 years. Mostly technical. Some of them are minor, some are not :) Look into the sql files for details, there is really a lot of things.
This mod doesn't change anything "permanently" and doesn't change save files. You can enable and disable it at any time.
CivFanatics[forums.civfanatics.com] GitHub (RFX)[github.com]

List of gameplay fixes
Please note that the mod contains several technical fixes that are virtually not visible while playing. The list below just lists fixes that affect gameplay rules and are visible while playing.
  • 200705 War Carts and Warrior Monks don't get Alpine Training from Matterhorn. When fixed, they do.
  • 230402 Nzinga's AI params force her to settle other continents. When fixed, she tries to avoid other continents.
  • 230403 Barbarian's attack force uses a discarded class tag on higher difficulties thus weaking the force. When fixed, it properly uses heavy cavalry for attacking cities.
  • 230409 Tokugawa's ability works for districts up to 6 tiles from the capital. When fixed, works for districts in cities up to 6 tiles from the capital.
  • 230409 Hagia Sopia is giving charges to all units. When fixed, it gives charges only to Missionaries and Apostles, as in the description.
  • 230409 Strategic Air Force Policy is not working for Modern and Atomict planes. When fixed, it works for all planes and aircraft carriers, as in the description.
  • 230419 Missing UNITAI_BUILD tags fixed. Should help AI to build things like Parks.
  • 230428 Arrow Storm and Marauding correctly don't work on districts (#14, #15).
  • 230428 Corrected yields of Great Works from Babylon DLC (#10).
  • 230428 Complete support for CLASS_ALL_ERAS to GA/GG i.e. now Warrior Monk, Nihang and Vampire get bonuses from GGs.
  • 230428 Missing techs and projects added to favored items when pursuing Science Victory (#12).
  • 230503 Ibn Khaldun is bugged, gives only half extra yields (#1).

Start Biases
There are few fixes and/or tweaks to civ's start biases that some might find controversial or not usable.
1. You can safely use BBS (Better Balanced Starts). Changes from Real Fixes will be disabled then. Please note that it must be this version.
2. If you still want to disable them - there is a param in the file real_fixes_start_biases.sql. Just set it to '0'.
3. By default, if you don't use BBS, the following will happen.
a) new weak biases: Georgia and Scotland for hills, India and Sumeria for flat terrain.
b) boosted a bit: England for iron and coal, Australia for cattle, horses and sheep.
That's all. All other civs are unchanged.
39 Comments
taonion Feb 23 @ 12:44am 
fantastic!
Bluesky95 Dec 21, 2024 @ 11:43pm 
does this fix the portugal trade route bug relating to if a harbor is 3 tiles away?
infixo  [author] Sep 3, 2024 @ 8:10am 
Looks like a mod conflict.
[BR]_tapirust_ Sep 3, 2024 @ 7:21am 
@MaxTheManiac Same here!!
MaxTheManiac Aug 26, 2024 @ 2:20am 
this mod causes weird problems with the tech tree for me,it hides all techs, or soesnt show some of them
infixo  [author] Jun 15, 2024 @ 3:58am 
Just check when the last patch was and what it contained.
Growlanser Jun 14, 2024 @ 8:30pm 
But hasn't the game been patched multiple times since you last updated this?
infixo  [author] Jun 14, 2024 @ 6:28pm 
@Growlanser All issues are still present in the game. There's no more patches from Firaxis.
Growlanser Jun 14, 2024 @ 5:38pm 
Is this even necessary anymore?
SuiSui May 24, 2024 @ 12:52pm 
I wish this mod also fixes the problem where Nihang does not benefit from Battering Ram and Akkad bonus