RimWorld

RimWorld

38 ratings
MIM - WH40k Space Wolves
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
60.052 MB
Nov 23, 2023 @ 6:38am
Mar 26 @ 7:36am
34 Change Notes ( view )

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MIM - WH40k Space Wolves

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Summary
Standalone Space Wolves Faction mod from MIM - WH40k Factions.

New Faction


New Gene-Seed


Side Effect


New Scenario


New Apparels
  • Total 17 Space Wolves power and terminator armors with 25 cosmetics, 20 power and terminator helmets with 5 cosmetics, 20 shoulder pads with 96 cosmetics and 26 powerpacks added.
  • Total 7 of Space Wolves Chapter Serfs armor parts (including clothing, armor, helmet, backpack and outer) added.
  • (Requires VFE - Pirates) 2 sets of Dreadnought armor - Dreadnought, Wulfen Dreadnought.

Recent Update
26/3/2025: 1.4/1.5
1. Minor NPC pawn kind def update (no mid-save impact)
2. New Mk3 shoulder pads frame added - existing Mk3 renamed to Mk2 (no mid-save impact)

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Requires if you want to play with Dreadnoughts.

Optional Mods

MIM WH40k Dark Angels
MIM WH40k Blood Angels
MIM WH40k Imperial Fists
MIM WH40k Iron Hands
MIM WH40k Raven Guard
MIM WH40k Salamanders
MIM WH40k Ultramarines
MIM WH40k White Scars
MIM WH40k Black Templars
MIM WH40k Crimson Fists
MIM WH40k Carcharodons
MIM WH40k Minotaurs

MIM - WH40k Ideology
MIM - WH40k Royalty
44 Comments
Yagers Mar 2 @ 4:38pm 
Reloaded the mods, stuff now works. ^^ Am going to try out a few cosmetics next. My wolves will rip and tear until its done... and they will look magnificent whilst doing so!
emitbreaker  [author] Mar 2 @ 5:35am 
@Yagers Fixed. Please update AA core mod and this mod, and thanks for your comprehensive comments ;)
emitbreaker  [author] Mar 2 @ 5:27am 
@Yagers And if there is any specific armor if you want to use as Rune or Iron priest, let me know - I could add them with corresponding stat.
emitbreaker  [author] Mar 2 @ 5:22am 
@Yagers Oh shoot. About Iron Priest, that's just simply XML issue. For Wolf Priest, you are correct - you can use chaplain gears with new face cover as per Wolf Priest, with space wolves oriented chest decos.

Iron and rune priest's armors are intended - I searched new miniature models for the reference, but most of them uses same color as of their general friends.

Psychic hood is intended otherwise rendering order could be messed up. Hotfix will be deployed by next couple of minutes.
Yagers Mar 2 @ 4:34am 
Rune Priest: has the same helmet as iron priest (in both stats and name) meaning social stats instead of psychic. And again no armor. The backpark comes with the right stats though.

SW helmets + auger: The new aquila SW helmet works with the augers, interestingly the psychic hood (AA) does not work with augers, that i would classify as all right, its not a full helmet after all.

So yeah, lots of armor/helmets missing, im really hoping its a simply XML fix for that and not a mod conflict... given i play with ~80 mods or so that may be the case as well.

ps: sry for doppelpost, ran into character limit
Yagers Mar 2 @ 4:34am 
Havent had time to play till today so here is my feedback: ALL old SW armor/helmets disappeared. For the record, im currently only focusing on functionality so any problems with cosmetic stuff i cant say yet.

Techmarine (AA): powerpack is named librarian instead of techmarine though it has the right stats, technically part of the astartes core i believe

Iron Priest: no armor in the research so i just switched to the regular (AA) techmarine armor. The Iron priest helmet has the stat for chaplain/wolf priest helmet instead of the mech stuff so once again, switched to the (AA) version for now.
Iron Priest backpack: has the psychic sensitivity (librarian) stuff instead of workspeed/mech limit,

Wolfpriest: has only backpack and helmet cover, can i assume its meant to be used with the regular chaplain/apothecary armor/helmets instead of providing a SW version?
emitbreaker  [author] Feb 26 @ 11:26am 
@Yagers Done - I think your issue could be fixed as well; but maybe that specific armor has gone so you need to recraft new techmarine armor ;(
Yagers Feb 24 @ 11:28pm 
As said before, take the time ya need for it. You already update at an unbelievable pace for awesome content and its not like my issue is in any way gamebreaking.
emitbreaker  [author] Feb 24 @ 9:58pm 
@Yagers Sorry, asset prep takes much longer than I expected. I'm currently stuck with Great Company heraldry colors - barely started to work for Stomwolves, so 63 more variants for shoulder heraldry needs to be done, as well as armor colors (current color / heresy color) variants. I expect maximum two days to be done.
emitbreaker  [author] Feb 24 @ 8:35am 
@Yagers I think I can push the update within next 24 hrs, if my RL job isn't too busy. However, this update may change existing items drastically, including removal of some of them. Also, Varagyr Wolf Guard terminators may delivered separately... I am thinking of how to implement their fear rule (from Horus Heresy 2nd) into the game.