RimWorld

RimWorld

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Warhammer 40.000 - Psycasts
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Mod, 1.4, 1.5
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Posted
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69.991 MB
Aug 25, 2023 @ 7:25am
Apr 12, 2024 @ 9:11am
12 Change Notes ( view )

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Warhammer 40.000 - Psycasts

In 1 collection by Phonicmas
Phonics Warhammer 40.000 Mods
10 items
Description


This mod introduces 5 psycaster paths, centered around sanctioned psycasts and psycasts for the chaos gods that employ psykers.

The psycast paths can be seen below.















If you're using my mod: Warhammer 40.000 - Genes, then to be able to unlock these paths you'll need a psyker gene and possibly a mark of chaos.

If you're using my mod: Warhammer 40.000 - Factions, then the Imperium and Chaos faction should employ psykers using the psycasts included.



These patches can be toggled and can be found in: Mod options -> Vanilla Framework Expanded -> Toggable Patches, under Warhammer 40k - Psycasts

The patches should be self explanatory and it is required to restart for them to take effect.



Thanks to Tynan for his amazing game!
Thanks to the Vanilla Expanded team for their awesome Psycaster mod!
Thanks to the Rimworld discord modding community for helping me understand certain things!
Thanks to legodude17 and Oskar for helping me regarding VPE!
Thanks to everyone for giving me balancing suggestions and general suggestions!
Thanks to Mewn Goddess for the infographics image and preview!

XML, code and art by Phonicmas



Russian translation by Mewn Goddess

If you've made a translation for this mod, then let me know in my discord and i'll post it here!



Q1: Halp something something no work
A1: Please join the discord and tell me the issue there, REMEMBER to post an error log if one shows either way. Discord messages gets answered quicker, is easier for me to manage and the solution might already be there.



[discord.gg]
[ko-fi.com]
CC BY-NC-ND 4.0[creativecommons.org]
57 Comments
wydscum Jun 5 @ 12:28pm 
@jermbo I use it with CE and it works great :D
Jermbo Jun 5 @ 9:26am 
is this mod CE compatible?
EvilNecroid Mar 20 @ 4:11am 
sooo any time i try to summon any of the demons nothing happens?
and im not talking about the greater demons
Lord_Eol Feb 28 @ 12:18pm 
If you are redoing them all, for the relic weapons can you please put them under a "relic" folder / expanded in the weapon drop down so they can all be easily selected when doing recipes. Likewise with the implants. Just a nice easy QOL improvement. On that i'll just wait for the updates / redos; thanks for at least not leaving us all in the dark.
Phonicmas  [author] Feb 26 @ 11:16pm 
This mod isnt gonna receive any more updates. It will be reworked along with the rest of the mods, currently the genes are being reworked for a better experience.
I don't really look at these comments all too often, so questions wanted answered are better left at the discord.

@Cthulhu the 3rd Yea it a very poorly designed code part from me, the rework will have this sorted. Along with the nightshroud bug mentioned frmo the two other.

@QueenBlade You're welcome to dm me on discord
QueenBlade Feb 26 @ 7:32pm 
I can totally do art for whatever
anantasak5g Jan 28 @ 2:02am 
update pls!
Lord_Eol Dec 16, 2024 @ 10:11am 
Just a gentle nag, greater demons.
VKingr Nov 20, 2024 @ 7:32am 
@Double Scotch same. when i use nightshroud, i get Specified cast is not valid error too.
Cthulhu The 3rd Sep 22, 2024 @ 11:02am 
Using dubs analyzer I noticed that there is a recurring bump from this mod under the map component tab for something called Psycasts40k.Mapcomponent_Plaguebearer. It happens consistently every couple of seconds. As I don't have a plaguebearer on my field, I'm wondering what's going on. I doubt it's too big of a deal, but just wanted to ask what that was about.