RimWorld

RimWorld

153 ratings
MIM - WH40k Core
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Mod, 1.4, 1.5
File Size
Posted
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36.665 MB
Nov 23, 2023 @ 5:43am
May 17 @ 8:54am
443 Change Notes ( view )

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MIM - WH40k Core

In 3 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
MIM WH40k Mod Collection - Lite version
20 items
Description
Slowed down progress due to my reallife job, but not abandonded (yet)

What is this mod?
This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works.

To properly use my mod set, you need to subscribe this mod, Weapons mod and at least one of the Faction Core mod with at least one of their sub faction mod. Weapons mod gives you 40k themed weapons with researches and few workbenches (only for Genestealer and Necron. Imperium faction uses vanilla workbench or workbenches from other WH mods if they are enabled.), Faction core mod contains each faction's dedicated abilities and configurations, Sub faction mod gives you apparels, special mechanism, NPC factions and starting scenario.

Also, if you want to enjoy DLC-oriented contents, Royalty Libraries gives you Royal Title, Permits and Custom Bestowing Ceremony, Psycast Libraries gives you vanilla or VPE psycasts, Ideology Libraries gives you meme and precepts.

This mod contains
New Backstories
Lots of Warhammer 40k inspired backstories added for both child- and adult-hood.

This includes Adeptus Astartes, Adepta Sororitas, Astra Militarum, Inquisition, Chaos Space Marines, Traitor Guardsmen, Genestealer Cult and Necrons.

Genestealer Cult and Necrons backstories may update in the future, as well as new backstories for the existing factions.

Astra Militarum and Inquisition backstories are distributed to tribal and outlanders of the vanilla game factions as well.

New Meditation Focuses
  • Imperium of Men: Requires any imperium childhood
  • Adepta Sororitas: Requires any sororitas adulthood.
  • Adeptus Astartes: Requires any Adeptus Astartes adulthood
  • Astra Militarum: Requires any Astra Militarum adulthood
  • Primordial Truth: Requires any Chaos child- or adult-hood.

New Mechanism - Gene-Seed
Gene-seed also gives additional corresponding stats if Combat Extended or Save Our Ship 2 is enabled.






New Xenotypes
All Chapter / Warband oriented xenotypes grant corresponding Gene-Seed hediff to pawn if each sub faction mod is enabled. There would be additional benefits / downsides from Gene-seed hediffs - check each faction mods for the details.

Loyalists












Heretics












New Hediffs
Imperial / Chaos Psyker


Servitor Chips
Need to be implanted to a human pawn.


New Quests
Add 5 quest-sets from factions which may have compatibilities with other mods, based on vanilla bandit hunt quest.
  • Hunt the heretics
  • Hunt the Xenos
  • Hunt the Mutants
  • Hunt the Abominable Intelligence
  • Gene-Seed Stash (Loyalist / Traitor)

Also, if you add each sub faction mod, they will send out random quest supporters among their own, not randomly generated Empires (requires Royalty DLC.)

New Abilities
There are plenty of new abilities added by this mod which I can't list them all here, so let me describe some important abilities.



Crusader


Voice of Command






New Apparel
Rosarius and Iron Halo: Gives invulnerable save (+4) ability to wearer.


New Race / Animal
Fenrisian Wolf. See above screen shot for the details.

New Race / Mechanoid
Light: Servo Skulls
Requires 1 bandwidth







Medium: Psiloi Construct
Requires 2 bandwidths. Weapons requires weapons mod - otherwise they will be spawned as unarmed.





Heavy: Kataphron Servitors
Requires 2 bandwidths. Weapons requires weapons mod - otherwise they will be spawned as unarmed.





New Fortifications








New Books (1.5 only)
Any researches added by this mod set has their own book for research. If you enabled Weapons mod, newly added traders will sell these books as well.

Recent update
Check here for the details

Optional Mods
MIM WH40k Weapons
MIM WH40k Adeptus Astartes Core
MIM WH40k Necron Core
MIM WH40k Genestealer Cult Core
MIM WH40k Chaos Core

Credits
All rights of Warhammer 40,000 reserved to Games Workshop, and I have no rights for anything inspired by their legendary miniature games. Hence, I don't claim any rights for art assets and source code, which means, you are free to reuse them unless Games Workshop says "No".

No need to say, but thanks to Ty and Ludeon Studios for their great game of Rimworld.

I think now it is safe to say while GW takes less-intensive actions against secondary creations. Many awesome icons come from BakaDesign[bakadesign.dk]
Popular Discussions View All (11)
116
Jun 9 @ 10:33pm
PINNED: Error Logs
Aranador
86
Apr 18 @ 9:36am
PINNED: Community Wishlist
emitbreaker
12
Jan 2 @ 8:30am
Backpack errors from any MIM faction
Deep-Friar
553 Comments
MarHimdar Jun 6 @ 5:46pm 
i think i found my crash logs what information would you need or how could i just send over the notepad file
MarHimdar Jun 6 @ 5:26pm 
@emitbreaker honestly i have been trying to figure out how to do that. i will put it into my game by itself and try and share the crash logs
DaddioPB1 Jun 6 @ 1:57pm 
How to acquire Necrodermis?
emitbreaker  [author] Jun 6 @ 4:08am 
@MarHimdar Sorry for my belated response. Would it be possible for you to share either your log on crash, or mod list when you've faced the issue? I need further diagnosis to figure out the root cause.
MarHimdar Jun 1 @ 4:33pm 
after further investigation and going through every single mod it seems to be just the adeptus astartes core and related mods that are causing the game to crash.
MarHimdar Jun 1 @ 4:57am 
HI it seems for some reason anytime i add the WH40k mods my rimworld is not loading up and crashes. I just got done playing yesterday tried to load it up today and it only worked after taking out all of the WH40k mods with rimpy. would you possibly have a solution for this problem?
Soapie May 19 @ 10:24am 
Thanks for letting me know, I'll see if I can get it working! If not... well, I guess my servitor can have bathroom breaks now and then.
emitbreaker  [author] May 17 @ 9:00am 
@All Sorry for my belated response.
@Tafka That sounds odd... I just tested at my end but it works as intended. Could you share me your log?

@MilkingDragon Will check it again. That isn't intended action, and might be some code degraded while I updating something. Thanks for your heads-up.

@Soapie That's one typical issue of that mod. the mod forcibly inject hygiene needs regardless of vanilla activity. I supposed to add the countermeasure into the source code, but not 100% sure whether did I put them in a proper way or not.

TL; DR - change configuration at Bad Hygiene mod's end. As far I know, that's the best and 100% assure way of fixing your issue.
Soapie May 16 @ 12:30am 
Great mod! Got my first servitor today and it's great that they're infinite free (albeit limited) labour. Ran into an issue where their bladder/hygiene needs (from the dubs bad hygiene mod) aren't disabled like it's supposed to. Not sure why though, this mod is loaded after bad hygiene, and I see in the servitor hediff xml that it's supposed to remove the need like the others.
MilkingDragon May 12 @ 3:38am 
I'm using this mod pack, along side Phonics 40k Genes, when i ascend my space marines using his method, and equip the SM armour from this mod, it says they have power armour overload, is this because the progenoid glands haven't developed in the pawns or is it a mod conflict or something? simply put am i missing something? (they have black carapace)