RimWorld

RimWorld

192 ratings
MIM - WH40k Core
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
42.644 MB
Nov 23, 2023 @ 5:43am
Aug 23 @ 10:28pm
501 Change Notes ( view )

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MIM - WH40k Core

In 4 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
MIM WH40k Mod Collection - Lite version
20 items
MIM WH40k Mod Collection 1.6 Migration Completed
38 items
Description
What is this mod?
This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works.

To properly use my mod set, you need to subscribe this mod, Weapons mod and at least one of the Faction Core mod with at least one of their sub faction mod. Weapons mod gives you 40k themed weapons with researches and few workbenches (only for Genestealer and Necron. Imperium faction uses vanilla workbench or workbenches from other WH mods if they are enabled.), Faction core mod contains each faction's dedicated abilities and configurations, Sub faction mod gives you apparels, special mechanism, NPC factions and starting scenario.

Also, if you want to enjoy DLC-oriented contents, Royalty Libraries gives you Royal Title, Permits and Custom Bestowing Ceremony, Psycast Libraries gives you vanilla or VPE psycasts, Ideology Libraries gives you meme and precepts.

This mod contains
New Backstories
Lots of Warhammer 40k inspired backstories added for both child- and adult-hood.

This includes Adeptus Astartes, Adepta Sororitas, Astra Militarum, Inquisition, Chaos Space Marines, Traitor Guardsmen, Genestealer Cult and Necrons.

Genestealer Cult and Necrons backstories may update in the future, as well as new backstories for the existing factions.

Astra Militarum and Inquisition backstories are distributed to tribal and outlanders of the vanilla game factions as well.

New Meditation Focuses
  • Imperium of Men: Requires any imperium childhood
  • Adepta Sororitas: Requires any sororitas adulthood.
  • Adeptus Astartes: Requires any Adeptus Astartes adulthood
  • Astra Militarum: Requires any Astra Militarum adulthood
  • Primordial Truth: Requires any Chaos child- or adult-hood.

New Mechanism - Gene-Seed
Gene-seed also gives additional corresponding stats if Combat Extended or Save Our Ship 2 is enabled.






New Xenotypes
All Chapter / Warband oriented xenotypes grant corresponding Gene-Seed hediff to pawn if each sub faction mod is enabled. There would be additional benefits / downsides from Gene-seed hediffs - check each faction mods for the details.

Loyalists












Heretics












New Hediffs
Imperial / Chaos Psyker


Servitor Chips
Need to be implanted to a human pawn.


New Quests
Add 5 quest-sets from factions which may have compatibilities with other mods, based on vanilla bandit hunt quest.
  • Hunt the heretics
  • Hunt the Xenos
  • Hunt the Mutants
  • Hunt the Abominable Intelligence
  • Gene-Seed Stash (Loyalist / Traitor)

Also, if you add each sub faction mod, they will send out random quest supporters among their own, not randomly generated Empires (requires Royalty DLC.)

New Abilities
There are plenty of new abilities added by this mod which I can't list them all here, so let me describe some important abilities.



Crusader


Voice of Command






New Apparel
Rosarius and Iron Halo: Gives invulnerable save (+4) ability to wearer.


New Race / Animal
Fenrisian Wolf. See above screen shot for the details.

New Race / Mechanoid
Light: Servo Skulls
Requires 1 bandwidth







Medium: Psiloi Construct
Requires 2 bandwidths. Weapons requires weapons mod - otherwise they will be spawned as unarmed.





Heavy: Kataphron Servitors
Requires 2 bandwidths. Weapons requires weapons mod - otherwise they will be spawned as unarmed.





New Fortifications








New Books (1.5 only)
Any researches added by this mod set has their own book for research. If you enabled Weapons mod, newly added traders will sell these books as well.

Recent update
Check here for the details

Optional Mods
MIM WH40k Weapons
MIM WH40k Adeptus Astartes Core
MIM WH40k Necron Core
MIM WH40k Genestealer Cult Core
MIM WH40k Chaos Core

Credits
All rights of Warhammer 40,000 reserved to Games Workshop, and I have no rights for anything inspired by their legendary miniature games. Hence, I don't claim any rights for art assets and source code, which means, you are free to reuse them unless Games Workshop says "No".

No need to say, but thanks to Ty and Ludeon Studios for their great game of Rimworld.

I think now it is safe to say while GW takes less-intensive actions against secondary creations. Many awesome icons come from BakaDesign[bakadesign.dk]

Buy me a coffee if you wish[buymeacoffee.com]
Popular Discussions View All (12)
121
Aug 10 @ 1:33pm
PINNED: Community Wishlist
emitbreaker
138
Aug 8 @ 10:08pm
PINNED: Error Logs
Aranador
13
Jul 12 @ 2:18pm
Backpack errors from any MIM faction
Deep-Friar
769 Comments
General Profit 5 hours ago 
wait so how does it work exactly if you use MIM mods with rimdark? since rimdark i find intriguing for its genes, rankings and living saints and high production quality look but i really really like the variety i see of your MIM mods

but having multiple copies of the exact same bolters/armours with different stats/costs would not be ideal, i also rather like the aesthetic of GrimWorld 40,000 - Aspectus Imperialis for the furniture
emitbreaker  [author] Aug 23 @ 6:59am 
@The Demon Doctor For 1.5, this mod has compatibility with 40k Genes mod. For 1.6, this mod has compatibility with RimDark mod, so no worry ;)
The Demon Doctor Aug 23 @ 5:05am 
I noticed in describtion several xenotypes mention warhammer 40k - genes, something I can just ignore or do I need to download it since it is comp with 1,5. Warhammer 40k genes dev mentions checking out rimdark, is that compatable with this? also thank you for your hard work havet tried mod yet but from what I’ve seen it looks amazing so far. quite excited to try it out
Krankus Wrexus Aug 22 @ 6:38pm 
Thank you once again for your good advice
emitbreaker  [author] Aug 22 @ 6:16pm 
@Krankus Wrexus It depends on your playstyle, but in 1.6, I don't suggest to put all subfactions together unless you have rich free ram (like 10 to 12 gb).
emitbreaker  [author] Aug 22 @ 6:15pm 
@Omega Mišuško UltraToxicLaserDarkLegolas Lawless madpoet Fixed. Sorry for the inconvenience caused. Please update this mod.
Krankus Wrexus Aug 22 @ 5:54pm 
I see thanks for explaining I just asked so I would know if it was worth starting a playthrough yet
emitbreaker  [author] Aug 22 @ 5:50pm 
@Tucker Death guard in progress, but very slowed down ;(
emitbreaker  [author] Aug 22 @ 5:50pm 
@Krankus Wrexus Still WIP. I'm just terribly busy in my RL job and moving into my new place for last couple of weeks :(
emitbreaker  [author] Aug 22 @ 5:49pm 
@ErikvonLancaster For gene-seed wide, I implemented compatibility patch to use their genes. But for armor and apparels wide, they may overlaps.