RimWorld

RimWorld

207 ratings
MIM - WH40k Core
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Mod, 1.4, 1.5, 1.6
File Size
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Updated
43.539 MB
Nov 23, 2023 @ 5:43am
Oct 21 @ 6:03am
521 Change Notes ( view )

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MIM - WH40k Core

In 4 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
50 items
MIM WH40k Mod Collection - Lite version
20 items
MIM WH40k Mod Collection 1.6 Migration Completed
45 items
Description
What is this mod?
This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works.

To properly use my mod set, you need to subscribe this mod, Weapons mod and at least one of the Faction Core mod with at least one of their sub faction mod. Weapons mod gives you 40k themed weapons with researches and few workbenches (only for Genestealer and Necron. Imperium faction uses vanilla workbench or workbenches from other WH mods if they are enabled.), Faction core mod contains each faction's dedicated abilities and configurations, Sub faction mod gives you apparels, special mechanism, NPC factions and starting scenario.

Also, if you want to enjoy DLC-oriented contents, Royalty Libraries gives you Royal Title, Permits and Custom Bestowing Ceremony, Psycast Libraries gives you vanilla or VPE psycasts, Ideology Libraries gives you meme and precepts.

This mod contains
New Backstories
Lots of Warhammer 40k inspired backstories added for both child- and adult-hood.

This includes Adeptus Astartes, Adepta Sororitas, Astra Militarum, Inquisition, Chaos Space Marines, Traitor Guardsmen, Genestealer Cult and Necrons.

Genestealer Cult and Necrons backstories may update in the future, as well as new backstories for the existing factions.

Astra Militarum and Inquisition backstories are distributed to tribal and outlanders of the vanilla game factions as well.

New Meditation Focuses
  • Imperium of Men: Requires any imperium childhood
  • Adepta Sororitas: Requires any sororitas adulthood.
  • Adeptus Astartes: Requires any Adeptus Astartes adulthood
  • Astra Militarum: Requires any Astra Militarum adulthood
  • Primordial Truth: Requires any Chaos child- or adult-hood.

New Mechanism - Gene-Seed
Gene-seed also gives additional corresponding stats if Combat Extended or Save Our Ship 2 is enabled.






New Xenotypes
All Chapter / Warband oriented xenotypes grant corresponding Gene-Seed hediff to pawn if each sub faction mod is enabled. There would be additional benefits / downsides from Gene-seed hediffs - check each faction mods for the details.

Loyalists












Heretics












New Hediffs
Imperial / Chaos Psyker


Servitor Chips
Need to be implanted to a human pawn.


New Quests
Add 5 quest-sets from factions which may have compatibilities with other mods, based on vanilla bandit hunt quest.
  • Hunt the heretics
  • Hunt the Xenos
  • Hunt the Mutants
  • Hunt the Abominable Intelligence
  • Gene-Seed Stash (Loyalist / Traitor)

Also, if you add each sub faction mod, they will send out random quest supporters among their own, not randomly generated Empires (requires Royalty DLC.)

New Abilities
There are plenty of new abilities added by this mod which I can't list them all here, so let me describe some important abilities.



Crusader


Voice of Command






New Apparel
Rosarius and Iron Halo: Gives invulnerable save (+4) ability to wearer.


New Race / Animal
Fenrisian Wolf. See above screen shot for the details.

New Race / Mechanoid
Light: Servo Skulls
Requires 1 bandwidth







Medium: Psiloi Construct
Requires 2 bandwidths. Weapons requires weapons mod - otherwise they will be spawned as unarmed.





Heavy: Kataphron Servitors
Requires 2 bandwidths. Weapons requires weapons mod - otherwise they will be spawned as unarmed.





New Fortifications








New Books (1.5 only)
Any researches added by this mod set has their own book for research. If you enabled Weapons mod, newly added traders will sell these books as well.

Recent update
Check here for the details

Optional Mods
MIM WH40k Weapons
MIM WH40k Adeptus Astartes Core
MIM WH40k Necron Core
MIM WH40k Genestealer Cult Core
MIM WH40k Chaos Core

Credits
All rights of Warhammer 40,000 reserved to Games Workshop, and I have no rights for anything inspired by their legendary miniature games. Hence, I don't claim any rights for art assets and source code, which means, you are free to reuse them unless Games Workshop says "No".

No need to say, but thanks to Ty and Ludeon Studios for their great game of Rimworld.

I think now it is safe to say while GW takes less-intensive actions against secondary creations. Many awesome icons come from BakaDesign[bakadesign.dk]

Buy me a coffee if you wish[buymeacoffee.com]
Popular Discussions View All (13)
123
21 hours ago
PINNED: Community Wishlist
emitbreaker
138
Aug 8 @ 10:08pm
PINNED: Error Logs
Aranador
13
Jul 12 @ 2:18pm
Backpack errors from any MIM faction
Deep-Friar
833 Comments
emitbreaker  [author] Oct 22 @ 5:20am 
@Screen Observer Ah, CE... I had no chance to properly test under CE environment yet ;(
Screen Observer Oct 21 @ 10:01pm 
? oh really, I got curious before 1.6 and tested the orks in CE and they had armor over 28 to 34 or so. I'll retest it to see if my run could add them now. At the time the only way to fight them was to use sabot rounds or weapons from your mod.
emitbreaker  [author] Oct 21 @ 9:55pm 
@Screen Observer Weapon damages down sized recently so the only bottle neck for you is power armors XD
Screen Observer Oct 21 @ 6:07pm 
I have to say I don't plan to do a "pure" warhammer playthrou but what you have done is amazing. I want to add alot of your stuff but I'm afraid that all your stuff is on its own level and sort of does not work with other mods. As it should be with Warhammer thou. At some point I will do a "MIM run" But for right now I've put too much into my current mod-pack to just abandon it. Good work non the less.:steamthumbsup::steamhappy:
emitbreaker  [author] Oct 20 @ 5:42am 
@WOLF I need to develop one more framework for tau's (and maybe for dreadnoughts as well) battle suits and drones, but still have no idea how to implement it to rimworld with necessary minimum impact to the game performance ;(
WOLF Oct 20 @ 5:37am 
@emitbreaker Ou so basement was needed for rubicon as well. Got it. And thank you for a great mod. BTW i know it's for Community Wishlist, but it's more like a question, so do you have in plans to add Tau as a fraction?

Once again thank you
emitbreaker  [author] Oct 19 @ 6:52am 
@All Now you can craft pure gene-seed basement and Rubicon primaris basement at drug lab once finishing relevant researches. Specific faction-oriented basement still cannot be crafted.
emitbreaker  [author] Oct 19 @ 5:56am 
@WOLF Once again, you need to get the basement by the quest or rewards... I'll change the configure so that you can craft them at your drug lab!
WOLF Oct 15 @ 1:50am 
Hello i kinda don't fully get it for an example i've got 2 Space marines. 1 Raven guard one just space marine. So the thing is both of them got max gen seed lvl and i would like to make them primaris ones. How to do that? Technology is researched btw. Thank you in advance.:dreadnought:
Bloodyfist Oct 7 @ 10:12pm 
@drinklown do you have any ui mods. If you have the new combined tabs one it wil be under make and additional i believe it was called.