RimWorld

RimWorld

101 ratings
MIM - WH40k Weapons
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
32.062 MB
Nov 23, 2023 @ 5:52am
Apr 11 @ 10:11am
208 Change Notes ( view )

Subscribe to download
MIM - WH40k Weapons

In 3 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
MIM WH40k Mod Collection - Lite version
20 items
Description
New weapon spec - 6th April, 2025 (for 1.5 only)[docs.google.com]

Summary
Standalone weapons mod from MIM - WH40k Factions. Gives bunch of weapons for Loyalists, Traitors, Genestealer Cults and Necrons.

You can change ranged weapon accuracy at Mod Settings
Change the value, save and load the game, then you'll get updated accuracy. This may not include some Melee weapons that has ranged attack.

Weapon Concepts
Same as Miniatures, there are four types of ranged weapons - Pistol, Rapid, Assault and Heavy. Pistol can be, if you use duel wield mod, duel wielded, Assault weapons have move speed bonus of 25% while Heavy weapons have penalty of 50%. Rapid weapons currently have no concept yet.

Melee weapons are basically categorized as 1H or 2H - 1H weapons has x * 1.x multiplied damages from their vanilla counterparts - like chainsword, which has damage characteristic of 1, has same damage amount with Long Sword, while Khornate Eviscerator, which has 2 and (looks like) 2H, has Long sword * 1.2 * 1.5 (2H weapon multiplier) damage amount.

This mod contains
New Weapons
As it is named. Currently including 280+ new melee & ranged weapons, including redundancy across factions.










New Mechanism - Weapon Abilities
Rapid Fire


Devastating Wounds
This ability will be disabled if Combat Extended is enabled.


Sustained Hits


Melta
This ability will be disabled if Combat Extended is enabled.


Pistol
This ability will be disabled if Combat Extended is enabled.


Heavy
Will not be displayed as weapon ability but gives below pawn ability instead.


Hazardous
Please note that this one has slightly lower possibility. Other 15% comes from 10.0 out of 60.0, while this one comes from 1 out of 6.


Penetration
Only available for Las / Beam / Gauss weapons. An attack from a weapon with this ability will penetrate all pawns on the shoot line.

New Mechanism - Changeable Projectile
Equip below magazine pouches with corresponding guns give your pawn additional gizmo when drafted. Click each gizmo will change the attack type - some may change requirement of Line of Sight or bullet flying type.

You can check inspection string or item descriptions for which one has compatibility with which guns.

Any pouches require magazine pouch (IM) research on Imperim (MIM) tab.

Changeable projectile functions will be removed if Combat Extended is enabled - still, pouches give carry capacity bonus as well as small carry weight / bulk bonus to wearer.

Bolt Weapons









Special-issue ammo






Auto Weapons


Special-issue ammo




Mobile mortar
Mobile mortar can be crafted at fabrication bench once Mortar and Heavy Weapon (IM) research has done.


Mortar shells
  • Explosive Shell (default)
  • Incendiary Shell
  • EMP shell
  • Smoke shell
  • Firefoam shell
  • Tox shell (requires Biotech)

New Abilities
Most likely a built-in abilities for weapon or wargears.

Wargear bounded


Weapon bounded
Will be removed if Combat Extended is enabled.











New Traders
This mod adds caravan / settlement traders for each sub factions, as well as orbital traders, who sells certain weapons, books and apparels (apparels only available if you enabled sub faction mod). Also, they will buy certain items from this mod.

New Ammos (for CE only)
This mod provides full set of ammo with its own researches to unlock. If you enabled Combat Extended, you can see new research tab of CE Ammo (MIM).

Built-in Proper shotguns patch (for non CE only)
This mod contains shotgun patches for proper shotguns mod.

Recent Update
12/4/2025: 1.4/1.5
1. Adding WorkGiver for Chaos power armor crafting bench.

Optional Mods
MIM WH40k Adeptus Astartes Core
MIM WH40k Necron Core
MIM WH40k Genestealer Cult Core
MIM WH40k Chaos Core
Popular Discussions View All (5)
19
Mar 14 @ 12:12am
Dual Wield
emitbreaker
15
Jan 9 @ 4:59pm
Bug ?
Toine10000
17
Aug 13, 2024 @ 3:54am
A bug
慕柯
337 Comments
emitbreaker  [author] Apr 11 @ 12:12pm 
@Codovan Seems like some niche glitches from weapon abilities. Code updated, so please drop and re-equip the weapon will recover your weapon stat. Once fixed, the issue may not recurred, or at least my local testing say so.
emitbreaker  [author] Apr 11 @ 10:11am 
@Codovan Hell no... it sounds like old defect returns back... let me check weapon configuration.
Codovan Apr 11 @ 8:42am 
The Executor Heavy Bolter (AA) shot now only 1 Bullet is this intended?
emitbreaker  [author] Apr 6 @ 8:03am 
@mahorych00 Gosh, I was busy to draw assets and add new function for servitors so took time to check your message. Updated core once again - they may attack neutral combat buildings like traps or ancient turrets, tough.
mahorych00 Apr 6 @ 1:38am 
Sadly, it doesn't work as intended; while they stopped plasma blasting each other, they now try (and die trying) to Supercharge at anything nearby, not proper hostiles

https://drive.google.com/drive/folders/1GszGHLPEwHe4e4nfIEdqCZDAjp9056cA?usp=sharing
emitbreaker  [author] Apr 5 @ 9:58am 
@mahorych00 Thanks for the info. It seems like there was small chance of NPC pawns' casting ability to their own faction. I updated assembly at WH40k Core mod's end, and guess it should be fixed by now. No new game requires.
emitbreaker  [author] Apr 5 @ 4:48am 
@mahorych00 I guess something on NPC's AI for cast ability went rogue. Will check it ;)
mahorych00 Apr 5 @ 2:34am 
Didn't know 40k chaos employed porcine warriors to infiltrate the Unforgiven, but alas; I'll make a quick devmap to showcase the occurrence with screenshots, as well as attach the log onto a Google drive if that helps
emitbreaker  [author] Apr 5 @ 2:31am 
@mahorych00 perhaps the pig was archenemy...? I haven't changed any logic but will check it once again while updating remaining weapon balancing