Space Engineers

Space Engineers

71 ratings
+AEWS Weapons [New Weapon Core]
Type: Mod
Mod category: Block, Modpack, Other
File Size
122.032 MB
Nov 8, 2023 @ 6:44am
Mar 23 @ 9:41am
5 Change Notes ( view )

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+AEWS Weapons [New Weapon Core]

New weapon pack featuring missiles, torpedos, cannons, fixed coilguns and more.

list of weapons, various sizes:
Massdriver Coilguns
Missile Launchers
Missile Turrets
Kinetic Cannon Turret
Kinetic Gatling Turrets
Pulse Missile Defanse System
Energy Supratidal Entropic Disintegrators

> Survival and Creative ready.

>> Any unauthorized redistribution of this mod It is not permitted, or any of its contents. <<

my other equipment mod

>> Required New WeaponCore

If you want to adjust values of damage, accuracy etc. i suggest using this here:

>>>>Temporary added For use with Old version of WeaponCore
Pufferfish 120 Mar 6 @ 8:15am 
Nice drone bays
JohnJ44 Feb 25 @ 12:09pm 
Thank you, that actually helps a ton since I have not gotten around yet to setting up an inventory manager script to keep ammo in stock.I really like your mod, these weapons are very helpful for my play style. And the extended range helps a ton too.
Ellinn™  [author] Feb 23 @ 6:28am 
Turrets like Gatling have multiple choices of ammo type, tho they are still considered as "energy", and dont have physical entity object which can be spawned.
Ellinn™  [author] Feb 23 @ 6:24am 
They can not be spawned as model object
Ellinn™  [author] Feb 23 @ 6:21am 
They all use WeaponCore "Energy" ammo for now, so all u need is just reactor, to provide power, nothing else
JohnJ44 Feb 22 @ 3:58pm 
Do you have a guide or other documentation on the weapons and what ammo they each use? Trying to spawn ammo has been a trial and error deal for me.
Ellinn™  [author] Feb 10 @ 12:45am 
>>>>Temporary added For use with Old version of WeaponCore
Ellinn™  [author] Feb 10 @ 12:11am 
Technically Ash version of WC is the same as DarkStar, it just changed owner
Ellinn™  [author] Feb 10 @ 12:04am 
As far i know u can use both WC version atm, older one will override newer one which will kinda allow "old" mods to work until they are converted to new WC dependency
Niam Feb 8 @ 5:05pm 
Is it trivial to change this mod locally to the old WC dependency? Most mods aren't being updated fast enough to warrant switching to Ash's version yet.