RimWorld
2,225 คะแนน
Adaptive Storage Framework
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Mod, 1.4, 1.5, 1.6
ขนาดไฟล์
โพสต์
อัปเดต
6.474 MB
10 ก.ย. 2023 @ 11: 56am
14 มิ.ย. @ 5: 22am
10 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย


Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change graphics depending on contents, tweak how items get displayed, how many graphics get displayed, how they get colored, how to display text and so on. A couple other features like more fine grained storage capacity control and temperature controls are included too.

Visible to users, the framework itself always adds a contents tab, a group tab for buildings in a storage group and enhances selection behaviour for storage buildings. A collection containing mods using this framework is available here. Let us know if you believe another mod to belong there.

The screenshot shows the UI bits with buildings from Adaptive Storage Neolithic and Phaneron's Basic Storage.

You can also include this banner in your mod page to signify that your mod requires ASF to work.





Q: Where can I read about these functionalities? How can I use them for my mod?
A: Documentation can be found here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/index.adoc

Q: Is this compatible with LWM Deep Storage?
A: Yes! LWM is compatible and will not interfere with any of our features, in fact, the two compliment each other. Additionally, there are mod settings in ASF for you to choose between some systems.

Q: Is this compatible with [insert storage mod here]?
A: ASF only adds extra functionalities to be used, it doesn’t alter already existing features by itself, therefore it should be compatible with most mods out there.

Q: How do I tweak storage stats?
A: Unlike deep storage, this doesn't have a custom made settings menu only for buildings made with the mod. It is instead compatible with RIMMSqol however. Every storage building can have the majority of its stats freely adjusted there.
Quick edits for modding purposes can additionally be made with the edit graphics button that shows up on buildings when having god mode active. These god mode changes don't get saved though.

Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay. The result of the framework's custom rendering and various caches should even be improved performance over using plain vanilla shelves without any additional mods.
More details on optimizations this includes over vanilla shelves are described here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/Performance.adoc

Q: Do you accept suggestions?
A: Yes! If you have a well thought out idea, please comment it down below and let us know what you think the mod is missing.



Hard incompatibilities:
- Stockpile Stack Limit (Continued) has been reported to break the vanilla multiple items per cell functionality, which this relies on

Soft Incompatibilities:
- Designators from mods like Recycle This may appear inside containers with wrong offsets and no direct UI support



Got a bug? Report it at our Github Issues page or in the PINNED bug report thread, under discussions. Make sure to write down as much information as you can about the bug AND include a hugslib log.
Without a log, your bug report will likely be ignored!

https://github.com/bbradson/Adaptive-Storage-Framework/issues




If you would like to support the team, please click on our images!

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ASF and all of its modules are fully open source!
That means you are free to use the source material however you please. The only thing we ask of you is to credit the original authors.
GITHUB: https://github.com/bbradson/Adaptive-Storage-Framework
กระดานสนทนายอดนิยม ดูทั้งหมด (2)
108
20 ชั่วโมงที่ผ่านมา
ถูกปักหมุด: BUG REPORTS
Soul
579 ความเห็น
Lysidas 19 นาทีที่ผ่านมา 
Thanks for the mod functionality! I'm using a mod which uses this for expanded storage options, so I *think* this is the right place to ask about this (and/or I *think* I'm understanding the interplay between mods correctly):

With storage buildings using this mod, I can no longer individually select the items in the container. This is generally fine, but how do I know when a perishable item (food, herbal medicine, etc.) will spoil?

Might it be possible to show this in the storage list interface added by this mod? Maybe only for perishable items?

Thanks!
bradson  [ผู้สร้าง] 42 นาทีที่ผ่านมา 
There's a slider to limit the number of stacks in the contents tab. For anything that can't be controlled through stacks per cell alone, use other mods. This doesn't contain harmony patches on the relevant hauling methods
Pabbles 2 ชั่วโมงที่ผ่านมา 
Hello, is there a way to limit how much items a container can store? For example, I wish to resupply my gravship for a mission but I don't want the entire colony's stock of mortar rounds or food to moved to the ship, only a set amount.
bradson  [ผู้สร้าง] 8 ส.ค. @ 11: 45am 
and no, this framework doesn't add any buildings, not even medpods
bradson  [ผู้สร้าง] 8 ส.ค. @ 11: 44am 
no
Mr. Ben Ben 8 ส.ค. @ 6: 46am 
I'm getting an error about pawns starting 10 jobs in 1 tick. I can't save any of my pets to the medpods. Is this mod the problem?
varazir 7 ส.ค. @ 9: 11am 
Is there a way to make it open group as default ?
Can this mode make pawns sort so it will try to stor the same item in the same storage creat?
bradson  [ผู้สร้าง] 7 ส.ค. @ 1: 48am 
A couple mods like sbz fridge and reel's use this to freeze items in storage. It doesn't include anything that'd affect items outside of storage in that regard, and it's only applying offsets when having them defined in xml for the storage building
Virtuous 6 ส.ค. @ 9: 57pm 
Hey man, I dont know what "and temperature controls are included too" in this mods description mean, but does this mod add proximity heat? One mod in my modlist is adding it and i have no idea which one.
Indy 6 ส.ค. @ 3: 23pm 
Is there any way to limit how many items are placed on a shelf? For example, if I only wanted 5 meals on a shelf and several stacks, is there a way I could do that?