RimWorld
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Adaptive Storage Framework
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Mod, 1.4, 1.5, 1.6
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6.474 MB
2023 年 9 月 10 日 上午 11:56
6 月 14 日 上午 5:22
10 項更新註記 (檢視)

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Adaptive Storage Framework

描述


Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change graphics depending on contents, tweak how items get displayed, how many graphics get displayed, how they get colored, how to display text and so on. A couple other features like more fine grained storage capacity control and temperature controls are included too.

Visible to users, the framework itself always adds a contents tab, a group tab for buildings in a storage group and enhances selection behaviour for storage buildings. A collection containing mods using this framework is available here. Let us know if you believe another mod to belong there.

The screenshot shows the UI bits with buildings from Adaptive Storage Neolithic and Phaneron's Basic Storage.

You can also include this banner in your mod page to signify that your mod requires ASF to work.





Q: Where can I read about these functionalities? How can I use them for my mod?
A: Documentation can be found here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/index.adoc

Q: Is this compatible with LWM Deep Storage?
A: Yes! LWM is compatible and will not interfere with any of our features, in fact, the two compliment each other. Additionally, there are mod settings in ASF for you to choose between some systems.

Q: Is this compatible with [insert storage mod here]?
A: ASF only adds extra functionalities to be used, it doesn’t alter already existing features by itself, therefore it should be compatible with most mods out there.

Q: How do I tweak storage stats?
A: Unlike deep storage, this doesn't have a custom made settings menu only for buildings made with the mod. It is instead compatible with RIMMSqol however. Every storage building can have the majority of its stats freely adjusted there.
Quick edits for modding purposes can additionally be made with the edit graphics button that shows up on buildings when having god mode active. These god mode changes don't get saved though.

Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay. The result of the framework's custom rendering and various caches should even be improved performance over using plain vanilla shelves without any additional mods.
More details on optimizations this includes over vanilla shelves are described here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/Performance.adoc

Q: Do you accept suggestions?
A: Yes! If you have a well thought out idea, please comment it down below and let us know what you think the mod is missing.



Hard incompatibilities:
- Stockpile Stack Limit (Continued) has been reported to break the vanilla multiple items per cell functionality, which this relies on

Soft Incompatibilities:
- Designators from mods like Recycle This may appear inside containers with wrong offsets and no direct UI support



Got a bug? Report it at our Github Issues page or in the PINNED bug report thread, under discussions. Make sure to write down as much information as you can about the bug AND include a hugslib log.
Without a log, your bug report will likely be ignored!

https://github.com/bbradson/Adaptive-Storage-Framework/issues




If you would like to support the team, please click on our images!

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ASF and all of its modules are fully open source!
That means you are free to use the source material however you please. The only thing we ask of you is to credit the original authors.
GITHUB: https://github.com/bbradson/Adaptive-Storage-Framework
熱門討論 檢視全部(2)
104
7 月 31 日 上午 7:28
置頂: BUG REPORTS
Soul
576 則留言
bradson  [作者] 8 月 8 日 上午 11:45 
and no, this framework doesn't add any buildings, not even medpods
bradson  [作者] 8 月 8 日 上午 11:44 
no
Mr. Ben Ben 8 月 8 日 上午 6:46 
I'm getting an error about pawns starting 10 jobs in 1 tick. I can't save any of my pets to the medpods. Is this mod the problem?
varazir 8 月 7 日 上午 9:11 
Is there a way to make it open group as default ?
Can this mode make pawns sort so it will try to stor the same item in the same storage creat?
bradson  [作者] 8 月 7 日 上午 1:48 
A couple mods like sbz fridge and reel's use this to freeze items in storage. It doesn't include anything that'd affect items outside of storage in that regard, and it's only applying offsets when having them defined in xml for the storage building
Virtuous 8 月 6 日 下午 9:57 
Hey man, I dont know what "and temperature controls are included too" in this mods description mean, but does this mod add proximity heat? One mod in my modlist is adding it and i have no idea which one.
Indy 8 月 6 日 下午 3:23 
Is there any way to limit how many items are placed on a shelf? For example, if I only wanted 5 meals on a shelf and several stacks, is there a way I could do that?
幽月琉璃Luna 8 月 4 日 下午 9:00 
Users of my mod have reported that when using the <lockStorageSettingsToStuff>true</lockStorageSettingsToStuff> feature, changes to the storage filter only take effect before the link is made. This means that containers using this mechanism will automatically revert to their original fixedStorageSettings after being linked.
bradson  [作者] 8 月 4 日 上午 10:14 
@R3tr0_g5m3r Packable Containers
R3tr0_g5m3r 8 月 4 日 上午 8:31 
are there mods allow pawns move storage buildings with their contents?