RimWorld

RimWorld

1,657 betyg
Adaptive Storage Framework
9
3
2
4
2
4
2
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Mod, 1.4, 1.5, 1.6
Filstorlek
Lades upp
Uppdaterades
6.474 MB
10 sep, 2023 @ 11:56
14 jun @ 5:22
10 ändringsnotiser ( visa )

Abonnera för att ladda ner
Adaptive Storage Framework

Beskrivning


Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change graphics depending on contents, tweak how items get displayed, how many graphics get displayed, how they get colored, how to display text and so on. A couple other features like more fine grained storage capacity control and temperature controls are included too.

Visible to users, the framework itself always adds a contents tab, a group tab for buildings in a storage group and enhances selection behaviour for storage buildings. A collection containing mods using this framework is available here. Let us know if you believe another mod to belong there.

The screenshot shows the UI bits with buildings from Adaptive Storage Neolithic and Phaneron's Basic Storage.

You can also include this banner in your mod page to signify that your mod requires ASF to work.





Q: Where can I read about these functionalities? How can I use them for my mod?
A: Documentation can be found here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/index.adoc

Q: Is this compatible with LWM Deep Storage?
A: Yes! LWM is compatible and will not interfere with any of our features, in fact, the two compliment each other. Additionally, there are mod settings in ASF for you to choose between some systems.

Q: Is this compatible with [insert storage mod here]?
A: ASF only adds extra functionalities to be used, it doesn’t alter already existing features by itself, therefore it should be compatible with most mods out there.

Q: How do I tweak storage stats?
A: Unlike deep storage, this doesn't have a custom made settings menu only for buildings made with the mod. It is instead compatible with RIMMSqol however. Every storage building can have the majority of its stats freely adjusted there.
Quick edits for modding purposes can additionally be made with the edit graphics button that shows up on buildings when having god mode active. These god mode changes don't get saved though.

Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay. The result of the framework's custom rendering and various caches should even be improved performance over using plain vanilla shelves without any additional mods.
More details on optimizations this includes over vanilla shelves are described here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/Performance.adoc

Q: Do you accept suggestions?
A: Yes! If you have a well thought out idea, please comment it down below and let us know what you think the mod is missing.



Hard incompatibilities:
- Stockpile Stack Limit (Continued) has been reported to break the vanilla multiple items per cell functionality, which this relies on

Soft Incompatibilities:
- Designators from mods like Recycle This may appear inside containers with wrong offsets and no direct UI support



Got a bug? Report it at our Github Issues page or in the PINNED bug report thread, under discussions. Make sure to write down as much information as you can about the bug AND include a hugslib log.
Without a log, your bug report will likely be ignored!

https://github.com/bbradson/Adaptive-Storage-Framework/issues




If you would like to support the team, please click on our images!

[ko-fi.com]

[ko-fi.com]



ASF and all of its modules are fully open source!
That means you are free to use the source material however you please. The only thing we ask of you is to credit the original authors.
GITHUB: https://github.com/bbradson/Adaptive-Storage-Framework
Populära diskussioner Visa alla (2)
80
17 jun @ 15:00
KLISTRAD: BUG REPORTS
Soul
435 kommentarer
Judge Dread 17 jun @ 16:28 
Was wondering. If there's a mod that's basically Netrve's lwn deep storage GUI mod which works for adaptive storage? Mostly just looking for a menu when right clicking to open a storage with a pawn. the menu is vanilla for me and really laggy for some reason. Not sure if there's maybe just a conflict or something of the sort. I've got all of lwns stuff disabled along with Netrve's 's gui, of course.
bradson  [skapare] 16 jun @ 20:27 
Neat storage doesn't have any custom code
Hoki 16 jun @ 14:25 
hanger racks i believe are part of neat storage. they do call on adaptive but they kinda do their own thing as well.
bradson  [skapare] 15 jun @ 9:38 
And crafting issues too, there's literally not a single patch on anything crafting related here
bradson  [skapare] 15 jun @ 9:36 
Like, no idea if those hanger racks would be from something dependent on this mod and not something entirely unrelated even, but if they are, it'd first be necessary to find out what all the mods required for any eventual bug are. Hauling issues practically never come up with just a storage building mod and dependencies. One way to do that is to use rimpy, remove all unrelated mods, set up a small save with the building, then try adding mods in chunks until the conflicting mod is found
bradson  [skapare] 15 jun @ 9:28 
This framework doesn't add any hanger racks. All buildings implemented using only framework features are registered exactly like vanilla shelves are
charade539 15 jun @ 9:23 
Hey! Love this mod, but I noticed a small issue. For the hanger racks, clothes stored there don't register as "in storage" for the purposes of workbenches. So if I tell my tailoring bench "craft until 3" it just crafts infinitely because it doesn't register the contents of that storage.
Jetwolf 15 jun @ 0:05 
thx bradson, much appreciated! :steamhappy:
bradson  [skapare] 14 jun @ 11:43 
That happened like 6 hours ago
doge 14 jun @ 11:21 
what is preventing you from just releasing the test release on the workshop? because like, yeah its a test release, so is 1.6 you can still get 1.6 on steam though